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Nephris

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Everything posted by Nephris

  1. Thx a lot m8 for your long lasting support! We started in January a still lasting war on DCG basis with around 20 pilots each event evening. Unbelievable how long the game and so DCG is still rockin, isnt it?!! What I noticed ...I am pretty sure we had once a file in dogfight modus that contained information about the supply rate percentage for Oil and resupply. I am not able to get that file again.... Has it been deactivated or do i have to use a certain combination of marked options in DCG to get it generated with each mission ? I pressume it was called supply.dcg??
  2. Each entry above tramp uses the prd. 20_Chief Ships.IJNKageroDD41 2 0 2 1.0 21_Chief Ships.IJNKageroDD41 2 0 2 1.0 29_Chief Ships.Tramp 1 0 2 1.0 31_Chief Ships.USSWardDD139 1 0 2 1.0 32_Chief Ships.MAS501 2 0 2 1.0 20 & 21 use the PRD. Remainig the defalt srd route.
  3. I am sure I posted that question 5 yrs ago already ....in my 10 pages long own question thread...lol 1. I got aircraft carriers,destroyers and transport ships in my mission. I am using a prd and srd file. What was the trick to make certain ships use the prd and others the prd route? I can hardly remember sth like the chronologic the ships were added to the master mission...?But my tests didnt work. So has anyone a hint for me? 2. Is there away to seperate transport ships from the "Remain Sunk" option? I guess it is not. My idea is, to make an end condition: CV 100% sunk but would like to use transports by ships throughout the campaign. If I got 2 CV (carriers) and just one is destroyed within a mission, it will respawn with "Reamin Sunk" deactive.But that also means destroyed transport ships cant keep doing their job, when they get sunk.
  4. Good to hear DCG is fine here, and it is sth at my end. Thx for having a look m8.
  5. Not a problem buddy, take the time you need of course. I think i pinned the prob down to columns that got spawned directly into cargo and columns that are loaded into cargo, after they reached a a refering location (CityXY -> CityXY_Harbor). Last ones seem to hang into a loop and cant be unloaded. They even keep in transport when the cargo ship got unspawned (when comin to an end of a srd, e.g. Normandy44)
  6. I did some further testing, and it looks like some chiefs seem to be hang in a "transport loop", As some chiefs are unloaded correctly but most keep hanging.
  7. Hi folks, Low, I already informed you about that issue. Just want to receive a confirm or not, maybe it is just on my end. I noticed that transport ships dont unload the loaded colukns anymore. I noticed this issue first in my own campaign for Kuban, and checked it now again with Normandy44 to be sure there is no bad in my campaign. Even when the ship is blank, the loaded column keeps in transport Track line 1 and 9 of each block. 16.06 27_Chief Armor.4-M4A2_US 1 @11_Chief $4-M4A2_US_27 ~T 28_Chief Vehicles.USACarsColumnA 1 @Bayeaux $USACarsColumnA_28 ~C 29_Chief Vehicles.OpelBlitzMaultierAA 2 @Buron $OpelBlitzMaultierAA_29 ~A 30_Chief Vehicles.M16_US 1 @Bayeaux $M16_US_30 ~C 7_Chief Armor.4-M4A2_US 1 @Balleroy $4-M4A2_US_7 ~C 15_Chief Armor.4-M4A2_US 1 @Isigny_Factory_Suburb $4-M4A2_US_15 ~C 9_Chief Ships.LCVP 1 @Omaha_Beach_Harbor $LCVP_9 ~A 11_Chief Ships.LCVP 1 @Blank $LCVP_11 ~X 17.06 27_Chief Armor.4-M4A2_US 1 @11_Chief $4-M4A2_US_27 ~T 28_Chief Vehicles.USACarsColumnA 1 @Bayeaux $USACarsColumnA_28 ~C 29_Chief Vehicles.OpelBlitzMaultierAA 2 @Villions-les-Buissons $OpelBlitzMaultierAA_29 ~A 30_Chief Vehicles.M16_US 1 @Bayeaux $M16_US_30 ~C 7_Chief Armor.4-M4A2_US 1 @Balleroy $4-M4A2_US_7 ~C 15_Chief Armor.4-M4A2_US 1 @Isigny_Factory_Suburb $4-M4A2_US_15 ~C 9_Chief Ships.LCVP 1 @Blank $LCVP_9 ~X 11_Chief Ships.LCVP 1 @Channel_Harbor $LCVP_11 ~L 18.06 27_Chief Armor.4-M4A2_US 1 @11_Chief $4-M4A2_US_27 ~T 28_Chief Vehicles.USACarsColumnA 1 @Bayeaux $USACarsColumnA_28 ~C 29_Chief Vehicles.OpelBlitzMaultierAA 2 @Anisy $OpelBlitzMaultierAA_29 ~A 30_Chief Vehicles.M16_US 1 @Bayeaux $M16_US_30 ~C 7_Chief Armor.4-M4A2_US 1 @Balleroy $4-M4A2_US_7 ~C 15_Chief Armor.4-M4A2_US 1 @Isigny $4-M4A2_US_15 ~A 9_Chief Ships.LCVP 1 @Channel_Harbor $LCVP_9 ~L 11_Chief Ships.LCVP 1 @Gold_Beach_Harbor $LCVP_11 ~A 19.06 27_Chief Armor.4-M4A2_US 1 @11_Chief $4-M4A2_US_27 ~T 28_Chief Vehicles.USACarsColumnA 1 @Bayeaux $USACarsColumnA_28 ~C 29_Chief Vehicles.OpelBlitzMaultierAA 2 @Anisy $OpelBlitzMaultierAA_29 ~C 30_Chief Vehicles.M16_US 1 @Bayeaux $M16_US_30 ~C 7_Chief Armor.4-M4A2_US 1 @Balleroy_Bridge145 $4-M4A2_US_7 ~A 15_Chief Armor.4-M4A2_US 1 @Isigny $4-M4A2_US_15 ~C 9_Chief Ships.LCVP 1 @Sword_Beach_Harbor $LCVP_9 ~A 11_Chief Ships.LCVP 1 @Omaha_Beach_Harbor $LCVP_11 ~A Plz check someone of you also, and confirm or not, if this is a bug sneaked into the tool, or it is just on my end. I chekced it with 3.46 /3.47/3.48 I tested this in MDS and Coop envirenment.
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