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Pandacat

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Everything posted by Pandacat

  1. The problem of having "reset on death" on is that death zeroes out everything even if you don't hit apply rather refly the same mission. I guess one of my wishes for the future DCG is that mission results and pilot kills should only be recorded if the player hits apply. If you choose refly, basically you are giving up the last mission result and having another attempt at the mission. One more question. The guide is a bit confusing on "No instant success" and "primary objective" combo. 1. "No instant success" and "primary objectives" both off: you can move on as long as your pilot survive and not captured 2. "No instant success" off, but "primary objectives" on: you can only move on after you complete your mission objective 3. "No instant success" on, but "primiary objectives" off: you can move on as long as your pilot survives and not captured and there is no "mission complete" message? 4. "No instant success" and "primary objectives" both on: you have to complete your mission to move on and you don't get "mission complete" message? Is my understanding correct?
  2. Another quick observation. I flew one mission in USN pacific DCG campaign. At the beginning of a CAP mission, I shot down a bomber, but I was so close and rammed the debris. I quited the mission while my plane was crashing. However, when I reflew the same mission, the kill from that discarded attempt still got counted. So basically, I can refly the same mission and get millions of kills. I have the following options selected: 1. No instant success: on 2. Reset on death: off 3. Track plane losses: on 4. Primary objective: off Any of these should changed?
  3. I guess some of the weird issues were caused by many mods and utility software I installed for Il2 such as stab etc. I just did a fresh fresh install. Patched up to 4.11.1 and then HSFX 6.017. Then put in DCG. Everything works perfectly. After that, instead of putting in whole bunch of planes at once, I just insert one a time. I started with pony 30. Just change those 3 files. Surprisingly, everything works charm this time. The new plane spawned correctly. No pink cowlings, no invalid integers and when mission starts in-flight, the engine is running instead of a dead engine. So I know for sure that with basic HSFX and DCG, p51-30 works. Next step, I'll add other planes to see if anything would go wrong. Also, I found out my stats got reset cuz I had the option "Stats reset upon death" checked. I initially thought as long as you refly without quitting the campaing, I am not counted as dead. A couple of other quick questions though: 1. I was flying DCG pacific campaign. There were a few missions where the AI CAP flights were placed too far north-east. The Japanese strikes that came from south west were totally ignored by them. They did nothing when the carrier fleet was wreaked by the Japanese bombers. Is there any way I can adjust the waypoints of these flights to put them in the correct area? Btw, these are AI flights 2. Is there a way to turn off chute for Japanese pilots? I thought there is an option to do that. Don't mean to be cruel to Japanese pilots, just want to have as historically accurate as possible.
  4. That's very strange because I remember seeing a big runway made of concrete. Anyway, let's deal one issue at a time. I believe the explosion at start may have cause by DBW Mod I grabbed from SAS website. Next time, I'll just change class.dcg those 3 files to see what happens.
  5. I see. So it doesn't sound like such a huge issue that we need go into the core of the program to fix anything. I'll try to grab the log file and send it over to you. What is your email?
  6. Thanks, Paul. In addition, I realized a new problem. I just did a fresh install and modified class.dcg those 3 files. When I entered 3D world, the game crashed and all I saw was a big pink engine cowling and no cockpit. Someone told me it was cause by failed java and need fix log.sl file. However, I went on SAS website and download a DBW mod. With the mod, it worked. The planes showed up and playable, but then I once again had "integer" error and explodes at start problems. Is fixing log file something easy to do?
  7. I spawned on the ground. I am not so sure whether they are static or AI. I happens so fast. But I can tell you one thing. My entire squadron exploded, also along with several other P-400 (my squadron flies p-40B). I believe the issue is we spawned on top of AI. I also believe it only happens to that big airbase located in port morsby. When I first transferred to New Guinea, I was in a small base to the east. Then I got transferred to Port Morsby after Japanese landed in the east. The first mission out of that new base in Port Morsby, I exploded. Also on a different topic. I tried DCG pacific campaign (the one not stock). Occasionally, I got "not a valid integer" error and the game crashes. Very frustrating. Do you know what causes it? I never saw that error in stock campaign though. Oh, also, I was able to get most new planes in HSFX into DCG by changing class.dcg files etc. Would it be possible to do the same thing for Dgen? Does Dgen have similar files like class.dcg and loadout files?
  8. Hi Paul, I just tried Stock campaign under DCG environment. Overrall it works fine except some really weird issues: Background: I started as USAAF fighter pilot in Hawaii campaign then after that the game auto transferred me to New Guinea campaign, which is fine. However... 1. After transfer, my kills from my Hawaii battles are gone and sortie number reset to 0 2. There are a few missions where my flight spawned right on top of friendlies and exploded right off the bat 3. The friendlies are just doing nothing except flying waypoints then land even though I was in the thick of combat and called for help.
  9. I am always confused about what is stock and what is not. Let's take an example. 1. I pick USAAF 2. The drop-down menu on the right has 4 options a.bomber pilot b.fighter pilot c.DCG pacific d.DCG western front I suppose the first 2 are stock campaigns and the later 2 are brought in by DCG? The first 2 are still playable under DCG environment and DCG settings are also affecting these 2, right? I like a grand campaign, where I can go from start of the war to the end, gaining plane upgrades along the way.
  10. Actually, it worked. Haha. I forgot to change the date when the plane is first available. Awesome, thanx again. One more minor question. I am currently play full offline auto campaign (with original Dgen replaced by DCG). It says in the DCG instructions that I can play stock campaigns. I would if I play stock campaign, I would get the same dynamic features (like dynamic front) as in DCG?
  11. Hi Nephris. Thanks a lot for the tips. I tried your method. It didn't work. The planes show up in DCG aircraft settings panel fine and you can change all the parameters. You can also see it in the dropdown menu in game. However, when I fired up the DCG campaign in game and click on "generate", the game just drops into the background and I end up with Windows desktop in my face. It seems HSFX planes are made only for online and quick missions, not for offline campaigns. Sigh.
  12. Hi, I am new to DCG. Just a few questions that I couldn't find answers for: 1. I am currently at 4.11.1+HSFX 6.017. I really like the AI in HSFX. Just wonder if DCG will change the AI behavior in any way. 2. P51-25na and 30na are available in stock 4.11 and HSFX. However, they are not avaiable in DCG campaigns. Any way to include those 2 in DCG campaign plane upgrades? 3. Would DCG change any plane's FM?
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