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Trouble adding infantry units to Lonestar Solomons Campaign


kbetz

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I an experiment I added Japanese infantry columns in Lonestar's Solomons campaign.  Using the timetable, units were created at Tassafaronga Point, from there waypoints take them to Mount St. Austen followed by Kukum on the way to Henderson Field. All went as planned initially, after a few missions I realized that losses to infantry units are negated when the next mission is created. So I have a situation where all infantry units come back in the next mission at full strength even if they were completely destroyed in the previous mission. Of course with regular columns, destroyed vehicles remain destroyed and destroyed columns wait for a transport to redeploy. If anyone who has tried to integrate infantry units into campaigns has an idea about what I am missing, I would appreciate it. 

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I found a early post that recommended adding Infantry units to Armor.dcg. That sounded hopeful so I tried that. Still infantry losses are not reflected when new mission is generated. Maybe DCG is not set up to do this for infantry, if not this would be my feature request. 

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On 2/17/2024 at 12:28 PM, Lowengrin said:

are they included through modding?

 

Fairly certain that Infantry Objects are only in Mod builds.

I know that HSFX has Infantry Objects since I just looked in my HSFX 7.03 build but I do not know which other mod packs have Infantry included. I had a 2TB hard drive crash about 11 months ago that took out all my IL-2 files which also included my other game builds, modded and stock, so I am unable to confirm anything else. From memory I do not remember Infantry being part of any of the stock Daidalos Team builds up to v413.4 though. I also do not see any mention of Infantry Objects in the v4.14 or v4.15 announcement threads.

v4.14 released:  http://forum.fulqrumpublishing.com/showthread.php?t=230290

v4.15 released: http://forum.fulqrumpublishing.com/showthread.php?t=230741

 

Wheels

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Thanks for the replies. I thought that might be the case. Yes I am using the HSFX mod. All of the newer mod packs include infantry units. I still want to carry on with my infantry experiment. I want to see where units will respawn if their position is overrun. 

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I was able to accomplish what I wanted by adding a vehicle column composed of infantry units to chief.ini in my HSFX install. After adding my new vehicle column to gunits.dcg, 

DCG was able to process the infantry unit's fate as it should. So it can be done with a bit of effort.

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