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Remain Sunk, Carriers & Tramp


Nephris
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I am sure I posted that question 5 yrs ago already ....in my 10 pages long own question thread...lol

 

1. I got aircraft carriers,destroyers and transport ships in my mission.

I am using a prd and srd file.

What was the trick to make certain ships use the prd and others the prd route?

I can hardly remember sth like the chronologic the ships were added to the master mission...?But my tests didnt work. So has anyone a hint for me?

 

 

2. Is there away to seperate transport ships from the "Remain Sunk" option?

I guess it is not.

My idea is, to make an end condition: CV 100% sunk but would like to use transports by ships throughout the campaign.

If I got 2 CV (carriers) and just one is destroyed within a mission, it will respawn with "Reamin Sunk" deactive.But that also means destroyed transport ships cant keep doing their job, when they get sunk.

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1. I got aircraft carriers,destroyers and transport ships in my mission.

I am using a prd and srd file.

What was the trick to make certain ships use the prd and others the prd route?

I can hardly remember sth like the chronologic the ships were added to the master mission...?But my tests didnt work. So has anyone a hint for me?

 

Each entry above tramp uses the prd.

20_Chief Ships.IJNKageroDD41 2 0 2 1.0

21_Chief Ships.IJNKageroDD41 2 0 2 1.0

29_Chief Ships.Tramp 1 0 2 1.0

31_Chief Ships.USSWardDD139 1 0 2 1.0

32_Chief Ships.MAS501 2 0 2 1.0

 

 

20 & 21 use the PRD.

Remainig the defalt srd route.

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  • 5 weeks later...

Thx a lot m8 for your long lasting support!

We started in January a still lasting war on DCG basis with around 20 pilots each event evening.

Unbelievable how long the game and so DCG is still rockin, isnt it?!!

 

What I noticed ...I am pretty sure we had once a file in dogfight modus that contained information about the supply rate percentage for Oil and resupply.

I am not able to get that file again....

Has it been deactivated or do i have to use a certain combination of marked options in DCG to get it generated with each mission ?

 

I pressume it was called supply.dcg??

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  • 2 weeks later...

In the campaign.dcg I can find the setting I make for the supply rate in the generator gui itself.

But wasnt there a way to see what the actual status of the spawn chance and the moving chance is?

 

When I destroy 50 of 100 static Oil transporter, the enemy has a 50% chance of moving vehicles

I just think to remind of an file called supply.dat or .dcg.

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  • 2 weeks later...

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