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S! All

 

This Wen, March 11 at 9 pm  Eastern North American time, we will have an open mission on No.42 server.

 

Many of the people involved in Flanders in Flames have said they would like to see some of the features used in FiF in an open format. Well, we are going to give it a try.

 

The mission is  "Beaucamp revisited". (Brideshead was already taken)

 

Features:

 

There is an AAA fence along the front. Machine guns were found to be ineffective. If you fly below 1000 m over enemy trenches you will be shot at by a series of deadly AAA guns. You might survive but odds are not good. This raises the action up off the ground, at least along the front.

 

Balloons will flare but do not provide radar. Balloons do not respawn.

 

There are 2 recon areas. They are separate missions but can be done by one plane. The plane must have the Photo load out. The recon plane must land at an active friendly base.  When completed, each Recon mission will create a new bomber target. When landing, stay on the field for at least 30 seconds to see what targets are created. Rear area recon will create a Reserve Unit target. Front line recon will create a  Front line unit target. When activated these targets will have a circle over them on the map. They will be at a named village and be given a sector location. These targets are stationary. A vehicle unit or tank unit is 3 of the named unit plus a AAA truck. All 4 items must be destroyed. Sometimes a Reserve unit may be a ship. It will be stationary at the named location.

 

The aerodrome and the factory are heavily defended and should be level bombed from above 1500 m. Above this level there are only 2 AAA guns. Below that level there are 6 AAA guns. The factory is designated by the usual icon. The Aerodrome target will have a circle around it. Gotha and HP400 are air start for this. Please check your fuel. 30% should be plenty.

 

There are a set of moving tanks( 3 tanks and an AAA truck) a train and a ship moving on a river. These targets are somewhere on the map and must be found. When destroyed an icon will appear on the map with an X. These targets may change location from mission to mission. 

 

Destroyed targets will have an X over them. This way people can easily see what has been done. There is also a repeating list of targets to help people know what needs to be done.

 

First team to accomplish all 9 missions wins.

 

 

Because the location of the Moving tanks, train, moving ship, reserve unit and front line unit are a random spawn of 1 out of 4, this gives the mission a high degree of variation in re-playability.   You may see many of these locations repeatedly but not always.

 

 

While this sounds very involved, it is not.  It is very similar to many of the missions on open servers. The main differences are the hidden targets and the AAA along the front.

 

Instead of killing a factory and spawning a repair crew, you have a recon where the observer tells you he saw another target. 

 

Once played it becomes very familiar. When played again it is still familiar but different.

 

S!

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