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Klaiber

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Klaiber last won the day on May 29

Klaiber had the most liked content!

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About Klaiber

Richthofen Pilots
Oesau Pilots
Schmenkel Pilots
FIF Red Team (NA)
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  1. Hi @US103_Waddell, Sorry I'm only seeing this now. Hopefully you were able to fly today during the dry-run. You're now registered to the Red Team, and should be able to see their section on the FIF forums. Let me know if you have any problems. Just shoot me a message. @Klaiber The Red Team uses JG1's TeamSpeak, and this information is available within the Red Team section. Here is a link to the tournament calendar: http://forum.jg1.org/topic/3010-flanders-in-flames-calendar/ Missions are on Saturdays at 2PM EDT / 6PM UTC. On mission days, we recommend that everyone arrive about 15 to 20 minutes early. The server password is passed out on voice comms. Should you have any questions, just let me know.
  2. That helps. I found them on the Encyclopaedia Metallum: https://www.metal-archives.com/bands/Astaroth/9633 But no details.
  3. They're pretty good Hess. Thanks for posting!
  4. Hi @J2_BlackCross, Welcome! You're all set for the Blue Team, and should now have access to their section of the boards. Should you have any questions, just let me know. The Blue Team will be using Jasta 5's Discord for communication. Here is a link to the tournament calendar: http://forum.jg1.org/topic/3010-flanders-in-flames-calendar/ Missions are on Saturdays at 2PM EDT / 6PM UTC. On mission days, we recommend that everyone arrive about 15 to 20 minutes early. The server password is passed out on voice comms. Should you have any questions, just let me know.
  5. An oldie but goodie. Pentagram, with Sign of the Wolf:
  6. Klaiber

    Zuper VR!

    So cool. But so expensive!
  7. Hi @J2_Seya, You're now registered to the Blue Team, and should be able to see their section on the FIF forums. Let me know if you have any problems. Just shoot me a message. @Klaiber In the past, the Blue Team used J5's Teamspeak. However, now that J5 has moved to Discord, you'll need to ask what communication software they're using. I'll try to clarify this before we officially start. Here is a link to the tournament calendar: http://forum.jg1.org/topic/3010-flanders-in-flames-calendar/ Missions are on Saturdays at 2PM EDT / 6PM UTC. On mission days, we recommend that everyone arrive about 15 to 20 minutes early. The server password is passed out on voice comms. Should you have any questions, just let me know.
  8. If there are any questions, please contact @Klaiber and @Butzzell.
  9. Destroy Tanks at Factory: Unlike in past campaigns, Destroy Tanks at Factory is now a secondary of the Rescue Prisoner objective. It is activated when the prisoner is picked up by the designated rescue aircraft. The prisoner has overheard talk from his former guards about the enemy's plans. He will tell you about this potential target's general location. The rescue aircraft must now fly out to that general area and search for the tanks. The potential target will be three enemy tanks located at a nearby factory. Once the tanks have been located by the rescue aircraft, an icon will be placed on the in-game map, allowing it to be attacked by any aircraft. Once the rescue aircraft has successfully landed, an additional Reserve Unit target will spawn within enemy territory. This can be attacked as soon as it becomes visible.
  10. Secondary Objectives (Vehicles): When asked to attack a Front-line unit, a Recon secondary objective or a Reserve unit, pilots should be looking for military camps. These camps will be protected by either three vehicles and a flak gun, or four vehicles and a machine gun. The aircraft must destroy vehicles and guns. The tents and the buildings are not the target. Additionally, pilots should not confuse secondary targets with moving train or a stationary ship. Stationary objectives will be placed at a named location, and have a sector designation.
  11. Trench Map and Trench Attack: Trench mapping is accomplished by flying a two-seater aircraft designated as the "trench recon" along the front between the enemy line icon that defines the start and end point of the mission. The aircraft must be above 2000m and below 4000m. Note that the "front lines" could be a real trench network, a predesignated area of contention on the map, or even a riverine system. Within IL-2: Flying Circus, this objective functions through the use of three complex triggers. The objective must be done from one end to the other, though you can start at either end. If successful, a trench map localizes a weak point in the enemy's defense. The trench recon aircraft must then return to any friendly base. It does not have to be active. Upon landing, the Trench Attack secondary objective will be spawned for both the Central and Entente sides. Note that this is a significant change from past FIF campaigns. The Trench Attack point will now be in the middle of No Man's Land, within a broken city. The broken city represents a weakness in the Central front-lines. Because there are multiple broken cities throughout the map, all with tracer fire around them, attacking aircraft searching for the Trench Attack point will need to make sure that they are at the correct position. Within the Trench Attack target area, there will be 7 Central machine-guns next to buildings, and 9 Entente machine-guns around the broken city in a semi-circle. All machine-guns will have a circle of crates around them for easier spotting. This is how you can identify that you are on the correct target. The Entente side must destroy all 7 Central machine-gun posts. The Central side must destroy all 9 Entente machine-gun posts. The first team to complete their mission blocks the other team from completing their mission! Success for your side will result in an objective point. Failure for your side will result in no objective points.
  12. Wreath drop: The wreath drop has two parts. The enemy ace: First, an enemy ace will randomly spawn over your friendly territory. Their presence is triggered when an aircraft passes close to their hidden location. When the ace appears, an in-game map icon will appear letting you know where they are. Supremely confident, and deadly in the air, the enemy ace will be free-hunting without wingmen. The enemy ace will stay within this area, hoping someone will challenge them. You can engage them at any time, with any aircraft you choose. Overconfident, they'll wait. You must shoot down the enemy ace. Honor demands it. The Hospital: Once the enemy ace is dead, you'll want to honor their bravery by dropping a wreath in enemy territory. The question is, where to drop it? An enemy two-seater base? No, too much flak. An enemy hospital? Yes! There is at least one hospital deep within enemy territory. It will only appear as icon on the in-game map when the enemy ace has been killed. The wreath aircraft must overfly the enemy hospital below 300 meters. While not as dangerous as an enemy airbase, enemy hospitals are still protected with anti-aircraft defenses. The hospital building is easy to spot, with a tall bell tower and Gothic revival architecture. The hospital will always be close to a village.
  13. Strategic reconnaissance (Strategic Recon): Reconnaissance of a strategic target is very similar to the reconnaissance of an enemy HQ. However, unlike the enemy HQ, the strategic target will have an icon placed on the in-game map. The aircraft involved in reconnaissance over this target must be designated as a "strategic recon" aircraft. Strategic targets are pre-selected by High Command. In other words, the target is chosen randomly by the server at mission launch. The target can be a factory, a bridge, or an aerodrome. It may be an active bomber target, but just as easily can be inactive. Regardless, the specific target will be named at the beginning of the session. As with other recon missions, to successfully photograph a strategic target, the recon aircraft must fly over it between 2000m and 4000m. It requires a single pass from the strategic recon aircraft. The strategic recon aircraft must land at a friendly base in order for the photographs to be developed. This base does not have to be active. Be careful not to break the glass negatives during landing. The completion of this objective may trigger the Destroy Off-Road Convoy secondary objective. If it does, the location of that new target will be announced and have an icon placed on the map.
  14. HQ Recon & Destroy HQ: Because we do not have the Rise of Flight recon script within IL-2: Flying Circus, FIF is currently using a complex set of triggers to enable recon missions. Make sure the aircraft you select matches the mission name. Aircraft designated for reconnaissance will be labeled "HQ recon." Within each combat area, there are three enemy headquarters (HQs). These are hidden on the map and must be hunted for. Only one HQ is active, and this is chosen randomly by the server. Recon aircraft will have to locate and identify the active HQ in order to complete the photo recon objectives. The only way to find the active enemy HQ is to fly directly over each potential target. Potential enemy HQs are easy to spot. They are "U" shaped chateaus with nearby servant buildings. The active target will have four vehicles present, one being a flak gun. When the recon aircraft overflies the active enemy HQ, a subtitle will be displayed telling the pilot to make a second pass. Because the target area around the enemy HQ has a radius of 2000m, the recon pilot must wait 10 seconds before turning back to make a second pass. The recon aircraft's altitude must be between 2000m and 4000m. Recon aircraft must land at a friendly base in order for the photographs to be developed. This friendly base does not have to be active. A successful landing will result in a confirmation subtitle. Be careful not to break the glass negatives during landing. After landing the aircraft, the HQ complex will become an active target with an icon on the in-game map. It can now be attacked and destroyed. To attack and destroy the HQ complex, aircraft need to knock out the four protecting vehicles. You do not need to bomb the building. A secondary recon objective will then be announced within the game.
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