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DCG Battle of Britain Campaign - winning conditions


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Hello all! I'm relatively new to Il-2 and really new to DCG. I am loving how much DCG enhances the game and makes for more interesting and compelling campaigns. Thanks Paul!

I'm playing through an RAF fighter pilot grand campaign. Right now I'm in the Battle of Britain. The winning conditions for both sides are capturing a specific airfield - but I don't see how it would be possible! There are no tanks for either side and despite the Luftwaffe seriously kicking my butt the Germans never land any troops near my bases and British troops never land near the airfield (so far). I do see the front lines move but it doesnt seem to be based on any visible ground conflict (which makes sense as the BOB was almost entirely an air war).

Does the airpower of one side or the other need to be completely reduced before troops land? Is there a way to 'capture' airfields without ground troops?

 

Is there a file somewhere that lists winning conditions, next map in the campaign, or allows their modifications?

 

Any help or resources people can point me towards would be great! Thank you again to everyone who's put work into this, it really adds to the game.

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Because the Britain one uses a fictional map, it doesn't tie to the later campaigns.  You might want to add the following to your grandcampaign.dcg file:

[Britain40 to Normandy41] Red
  Campaign=Western_Campaign
  Map=Normandy
  StartDate=01/06/1941
  Front=Gold_Beach
  DeHome=Ecouche
  RuHome=the_English_Channel
  DeBase=Saint_Paul_Airfield
  RuBase=English_Airfield
  Locale1=Argentan_Airfield
  Locale2=Flers
  Locale3=Falaise_Bridge171
  Locale4=Falaise
  Locale5=Ussy
  Locale6=Verrieres_Ridge
  Locale7=Fleury-Sur-Orne
  Locale8=Carpiquet_Airfield
  Locale9=Carpiquet
  Locale10=Norrey-en-Bessin_Bridge187
  Locale11=Reviere
  Locale12=Buron
  Locale13=Caen_Bridge262
  Locale14=Caen
  Locale15=Benouville_Bridge198
  Locale16=Colombelles
  Locale17=Le_Mariquet
  Locale18=Cabourg
  Locale19=Deauville_Bridge236
  Locale20=St._Gatien_Airfield
  Locale21=Saint_Romain_Bridge256
  Locale22=Benouville
  Locale23=Pegasus_Bridge266
  Locale24=Amfreville_Dropzone
  Locale25=Merville
  Locale26=Villions-les-Buissons
  Locale27=Anisy
  Locale28=Basly
  Locale29=Taileville
  Locale30=Vire
  Locale31=Saint_Paul_Airfield
  Locale32=Saint_Paul_Bridge96
  Locale33=St._Martin-des-Besaces
  Locale34=Caumont_Bridge149
  Locale35=Caumont
  Locale36=Balleroy_Bridge145
  Locale37=Balleroy
  Locale38=St._Laurent-Balleroy_Bridge136
  Locale39=Torigny-sur-Vire_Bridge103
  Locale40=Torigny-sur-Vire_Bridge108
  Locale41=St._Lo
  Locale42=Ariel_Bridge118
  Locale43=Ariel
  Locale44=Isigny
  Locale45=Isigny_Factory_Suburb
  Locale46=Grandcamp-des-Bains
  Locale47=Vierville-sur-Mer
  Locale48=Ponte_du_Hoc
  Locale49=Carentan_Bridge24
  Locale50=Carentan
  Locale51=Baupte
  Locale52=Chef_du_Point
  Locale53=Ste._Mere_Eglise_Dropzone
  Locale54=Maupertus_Airfield
  Locale55=Quineville
  Locale56=Grand_Hameau_de_Dunes
  Locale57=St._Come_du_Mont
  Locale58=Ste._Marie_du_Mont
  Locale59=Les_Dunes_de_Vareville
  Locale60=Hamel_de_Crutes
  Locale61=Cristot_Bridge185
  Locale62=Christot
  Locale63=Ducy_Bridge161
  Locale64=Esquay_sur_Seilles
  Locale65=Bayeaux
  Locale66=Saint-Sulpice
  Locale67=la_Rosiere
  Locale68=Le_Harve
  Locale69=Octeville_Airfield
  Locale70=Franceville_Plage
  Locale71=Sword_Beach
  Locale72=Bernieres-sur-Mer
  Locale73=Juno_Beach
  Locale74=Buhot
  Locale75=Gold_Beach
  Locale76=Utah_Beach
  Locale77=Colleville-sur-Mer
  Locale78=Omaha_Beach
  Locale79=St._Remy
  Locale80=Ponte_du_Hoc_Beachhead
  Locale81=Octeville
  Locale82=Sword_Beachhead
  Locale83=Juno_Beachhead
  Locale84=Gold_Beachhead
  Locale85=Utah_Beachhead
  Locale86=Omaha_Beachhead
  Locale87=Argentan_Bridge218
  Locale88=Gace
  Locale89=Ecouche

This does assume that the end date trigger makes the Victor=Red

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