Sparrowhawk Posted July 5, 2016 Report Share Posted July 5, 2016 Hello all! I'm relatively new to Il-2 and really new to DCG. I am loving how much DCG enhances the game and makes for more interesting and compelling campaigns. Thanks Paul!I'm playing through an RAF fighter pilot grand campaign. Right now I'm in the Battle of Britain. The winning conditions for both sides are capturing a specific airfield - but I don't see how it would be possible! There are no tanks for either side and despite the Luftwaffe seriously kicking my butt the Germans never land any troops near my bases and British troops never land near the airfield (so far). I do see the front lines move but it doesnt seem to be based on any visible ground conflict (which makes sense as the BOB was almost entirely an air war).Does the airpower of one side or the other need to be completely reduced before troops land? Is there a way to 'capture' airfields without ground troops? Is there a file somewhere that lists winning conditions, next map in the campaign, or allows their modifications? Any help or resources people can point me towards would be great! Thank you again to everyone who's put work into this, it really adds to the game. Quote Link to comment Share on other sites More sharing options...
Sparrowhawk Posted July 6, 2016 Author Report Share Posted July 6, 2016 Never mind, found the file and was able to change the end-date! I set it for the end of 1940. I figure if I can hold out until then, it's pretty close to the reality of the situation. Still getting my butt kicked though. Quote Link to comment Share on other sites More sharing options...
Lowengrin Posted July 8, 2016 Report Share Posted July 8, 2016 Because the Britain one uses a fictional map, it doesn't tie to the later campaigns. You might want to add the following to your grandcampaign.dcg file: [Britain40 to Normandy41] Red Campaign=Western_Campaign Map=Normandy StartDate=01/06/1941 Front=Gold_Beach DeHome=Ecouche RuHome=the_English_Channel DeBase=Saint_Paul_Airfield RuBase=English_Airfield Locale1=Argentan_Airfield Locale2=Flers Locale3=Falaise_Bridge171 Locale4=Falaise Locale5=Ussy Locale6=Verrieres_Ridge Locale7=Fleury-Sur-Orne Locale8=Carpiquet_Airfield Locale9=Carpiquet Locale10=Norrey-en-Bessin_Bridge187 Locale11=Reviere Locale12=Buron Locale13=Caen_Bridge262 Locale14=Caen Locale15=Benouville_Bridge198 Locale16=Colombelles Locale17=Le_Mariquet Locale18=Cabourg Locale19=Deauville_Bridge236 Locale20=St._Gatien_Airfield Locale21=Saint_Romain_Bridge256 Locale22=Benouville Locale23=Pegasus_Bridge266 Locale24=Amfreville_Dropzone Locale25=Merville Locale26=Villions-les-Buissons Locale27=Anisy Locale28=Basly Locale29=Taileville Locale30=Vire Locale31=Saint_Paul_Airfield Locale32=Saint_Paul_Bridge96 Locale33=St._Martin-des-Besaces Locale34=Caumont_Bridge149 Locale35=Caumont Locale36=Balleroy_Bridge145 Locale37=Balleroy Locale38=St._Laurent-Balleroy_Bridge136 Locale39=Torigny-sur-Vire_Bridge103 Locale40=Torigny-sur-Vire_Bridge108 Locale41=St._Lo Locale42=Ariel_Bridge118 Locale43=Ariel Locale44=Isigny Locale45=Isigny_Factory_Suburb Locale46=Grandcamp-des-Bains Locale47=Vierville-sur-Mer Locale48=Ponte_du_Hoc Locale49=Carentan_Bridge24 Locale50=Carentan Locale51=Baupte Locale52=Chef_du_Point Locale53=Ste._Mere_Eglise_Dropzone Locale54=Maupertus_Airfield Locale55=Quineville Locale56=Grand_Hameau_de_Dunes Locale57=St._Come_du_Mont Locale58=Ste._Marie_du_Mont Locale59=Les_Dunes_de_Vareville Locale60=Hamel_de_Crutes Locale61=Cristot_Bridge185 Locale62=Christot Locale63=Ducy_Bridge161 Locale64=Esquay_sur_Seilles Locale65=Bayeaux Locale66=Saint-Sulpice Locale67=la_Rosiere Locale68=Le_Harve Locale69=Octeville_Airfield Locale70=Franceville_Plage Locale71=Sword_Beach Locale72=Bernieres-sur-Mer Locale73=Juno_Beach Locale74=Buhot Locale75=Gold_Beach Locale76=Utah_Beach Locale77=Colleville-sur-Mer Locale78=Omaha_Beach Locale79=St._Remy Locale80=Ponte_du_Hoc_Beachhead Locale81=Octeville Locale82=Sword_Beachhead Locale83=Juno_Beachhead Locale84=Gold_Beachhead Locale85=Utah_Beachhead Locale86=Omaha_Beachhead Locale87=Argentan_Bridge218 Locale88=Gace Locale89=Ecouche This does assume that the end date trigger makes the Victor=Red Quote Link to comment Share on other sites More sharing options...
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