April 25, 20179 yr comment_29932 Hi folks, When I start a campaign, I can choose one of my carriers and assing aircrafts. The aircraft (Fulmar ) i set to the carrier in FMB is assigned as well correct. As soon I generate a mission, no carrier is available in the squadron editor to assing aircrafts. Neither is the formerly set aircraft (Fulmar) assigned to the carrier nor am i able to spawn there. Means no Homebase is set for the carrier (chief). The map has several land airfields and those 2 carriers. Alls aircrafts are assigned to land airfield. (Dogfight/MDS) When I test the same with the stock coral sea campaign (no land airfields) all aircrafts are assigned and the carrier is available in mission. Any ideas? Report
April 28, 20179 yr comment_29989 Do the carriers operate in a patrol box (prd) or on a sealane (srd)? If on a srd, if it doesn't loop, the carrier will end up "leaving" the map or starting off the map and will be unavailable at that time. Report
April 28, 20179 yr comment_29996 Maybe I remember incorrectly, but some time ago I had to choose Fleet Air Arm (FAA) squads for the planes to correctly deploy on a Britsh carrier. The same might be true for USN vs USAAF. Report
April 29, 20179 yr comment_30006 Yes, if it's RAF rather than FAA, it will get moved to land. But, in this case, it should start the first mission on a carrier if it was assigned to the carrier in the template. It's first mission will always be a transfer to land (I use this in Murmansk and in Tulagi). Report
April 29, 20179 yr comment_30012 Yes, it was what I meant. Any squad can deploy on a carrier (if assigned so in the template file), but only FAA and USN squads will remain there, the rest will transfer to land bases upon the first mission. But probably it has nothing to do with the problem of Nephris. Report
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