I am fiddling since a few days...well weeks in the meantime, wit hDCG and FBDj2.
We all know FBDj got no real switch for DCG as the Server Commander offered.
However ,I was able to get DCG generated mission running and I am on a good way to get the stats being counted by the website aswell.
I just paint what I did and what I think is needed basically to get the framework DCG/FBDj2 working.
The most common problem to all is, that FBDj just accepts a dedicated FBDj folder from where it reads the missions and writing fbdj files to, that contain plane numbers and limits etc. DCG generates its mission to Mission/Net/dogfight/DCG. FBDJ wants it to be at Misisons/FBDj.
That means I have to move each generated mission manually to that folder, although I guess an easy Xcopy batch could do the job aswell.
However, here comes my first FBDJ related request:
A customizable path for dogfight generated mission files.
Is it possible somehow to offer a way for changing the folder destination?
Maybe a new function that changes the paths to a custom path, like an entry in the dcg.ini or sth?
FBDj databse is suffering from identifying AI planes being shot by humans properly. For being able to make the FBDJ recognize AI planes and human players in that regards, all dedicated AI squadrons need to be marked "AI ONLY", all dedicated human squadrons need to be marked as "HUMAN ONLY".
That means you have to seperate AI from Human squadrons, otherwise the FBDJ spits following logs:
[17 Feb, 2015 22:56:15] EventLogParser.parseEvent - New Event Log Line: ** ([9:56:13 PM] Il-2_3 damaged on the ground at 107615.45 79190.87) ** [17 Feb, 2015 22:56:15] EventLogParser.checkPilotName - Unknown pilotName (Il-2_3) from eventLog [17 Feb, 2015 22:56:15] EventLogParser.isMissionObject - (Il-2_3) is NOT a mission object
The AI plane (Il-2_3 here) is not recognized as mission object and wont be counted properly of course.
To eliminate that issue I changed the [WING] tag in the generated mission file to [Wing].
The master mission file uses small letters [Wing], but the generated mission got capitals here [WING].
Editing the tag manually is kind of pita, as I forget about it every 3rd time at least .
This would be my second request:
Is it possible to make the Wing tag in small letters as in the master file?
Ashamely, I wasnt able up to now to find a workaround for transfering the plane limits, DCG creates into the FBDj , but manually.
I know Il2 1946 is an old piece of master code, aswell as your DCG.
However there still so much people out there who enjoy both working together and in that way your work.
The FBDJ with its Stats Module is basically the only all in one solution.