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idefix44 last won the day on October 14 2018

idefix44 had the most liked content!

About idefix44

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  1. 1st - Each time you run a new mission, buildings are new-build. 2nd - The houses.dcg file is used by DCG to record the [House] objects added in the master file using the FMB when the campaign is created. As far as I know, (I enjoy IL2 since 2007, several thousands of hours, more than a lot of real life pilots 😎) excluding the bridges , the destructions of objects aren't tracked (and I never need/try to know how Lowengrin do it...)
  2. Have you try?: Kyushu45_sea] 19450623 TCapture Axis Kita-Kyushu_Harbor 19450623 TCapture Axis Fukuoka_Harbor 19450623 TCapture Axis Sasebo_Harbor 19450623 TCapture Axis Sasebo 19450623 TCapture Axis Sasebo_Factory_District
  3. One thing is sure. DCG works fine. The problem can be: 1- Due to the modded game version used (actived mods and/or some planes behave like ghost planes). 2- The host PC power. Wich amount of RAM your client can it use?
  4. It seems that clients with different versions of the modded game are able to join your session. Some player install have a compatibility mod, some others havent it installed. This can't works fine. Have a try with a light mission (AI planes, moving columns etc) with all the clients connected with the same installation (actived mods) than the host (you).
  5. You host the coop missions with a Dedicated Server or with a client?
  6. In the timetable.dcg file, can you, please, add in the next beta, 3.50 Build 4, if it isn't too late, an example of use for the new PriorityLandingSite command? Thanks.
  7. Do you use modded version of IL2?
  8. HTTP 404 For the 3 links. Is't a joke?
  9. In dogfight mode, it seems that, some moving objects (ground objects for sure) immediatly return on the field the mission after being destroyed. From the log.dcg file in the campaign folder: [Apr 21, 2019 9:52:09 PM] Mission: net/dogfight\DCG\Slovakia_Online194503250.mis is Playing [9:52:09 PM] Mission BEGIN . . . [10:06:52 PM] 2_Chief3 destroyed by 68_Chief3 at 81300.0 119063.3 . . . [10:15:31 PM] 2_Chief0 destroyed by 68_Chief3 at 81300.0 119099.3 . . . [10:38:59 PM] 2_Chief2 destroyed by 68_Chief7 at 81300.0 119088.2 . . . [10:41:39 PM] 2_Chief1 destroyed by 68_Chief3 at 81323.5 119100.2 . . . From the columns.dcg file in the campaign folder: . . . 2_Chief Armor.4-PzIIF 2 @Cerman $Pz_AufkAbt_2 ~A . . . I expected a: 2_Chief Armor.4-PzIIF 2 @Blank $Pz_AufkAbt_2 ~X Can you take a look at it. Have a good day.
  10. Wheels, you're right. I have both of them. This two tutorials and the default DCG campaigns for exemples are all we can need to understnad how it works and how create our own campaign from scratch. I don't know if it can be possible to get an item for DCG documentations/tutorials at http://il2dcg.blogspot.com/
  11. I use the "IL2 DCG Campaign Info v3.21.doc" compiled by Tailspin. I don't know better!
  12. I haven't been "Kaboomed" yet, But what I can say is that since the ground columns are under a more realistic aerial protection, it's more difficult to destroy them. And that's a good thing. Thanks Sir.
  13. It seems that the 4.14m patch is a big problem for a lot of third party add-ons. So the issue come with the patch. DCG isn't the matter.
  14. Thanks Sir. Patch 4.14m is released. Ready for DCG 3.50? P.S. The link to 3.49 official is for 3.48...
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