Riksen
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Everything posted by Riksen
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Amazing job Lo! Ur hard work and continous support is inspiring. As long as there are people like u, il2 1946 will never die!
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What is the exact command to the timetabke to control the squad transfers? Date Transfers On/Off?
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Wow! Thanks Paul.. u r the man!!!! Cheers
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Thanks for the report Lo ... Ill check it out to narrow the problem out Cheers
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Oh I see, thxs idefix ... The problem is that everytime this happens in the mis file, It doesnt load the mission ... Have u ever experienced that? Cheers
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Paul, Im using the new 3.49 version of DCG and I have modified the carcolumns file and updated both the gunits as well as gobjects accordingly. Everything went fine for all the columns I introduced for both soviets and germans but today after introducing columns for the US side, the generated mission is introducing the following lines into the Static objects in the .mis file, making it unreadable by the game: 100090_Static vehicles.artillery.Artillery$PaK38 2 339795.00 173290.00 529.0 0.0 100100_Static vehicles.artillery.Artillery$MatildaMkII_UK 1 339298.00 173183.00 349.0 0.0 100110_Static vehicles.artillery.Artillery$PaK35 2 339799.00 173266.00 529.0 0.0 100120_Static vehicles.artillery.Artillery$MatildaMkII_UK 1 339305.00 173148.00 349.0 0.0 100130_Static vehicles.artillery.Artillery$PaK38 2 339806.00 173231.00 529.0 0.0 100140_Static vehicles.artillery.Artillery$MatildaMkII_UK 1 339309.00 173124.00 349.0 0.0 6_Chief1 vehicles.stationary.Stationary$WillisMBt_US 1 339115.00 179704.00 387.0 0.0 0 6_Chief2 vehicles.stationary.Stationary$WillisMBt_US 1 339131.00 179710.00 387.0 0.0 0 6_Chief3 vehicles.stationary.Stationary$DiamondT_US 1 339148.00 179715.00 387.0 0.0 0 6_Chief4 vehicles.artillery.Artillery$M2A1_105mm 1 339163.00 179720.00 387.0 0.0 0 6_Chief5 vehicles.artillery.Artillery$M2A1_105mm 1 339180.00 179725.00 387.0 0.0 0 6_Chief6 vehicles.stationary.Stationary$Chevrolet_radio_US 1 339196.00 179731.00 387.0 0.0 0 6_Chief7 vehicles.artillery.Artillery$M16_US 1 339212.00 179735.00 387.0 0.0 0 6_Chief8 vehicles.stationary.CandC$FACUnit 1 339228.00 179741.00 387.0 0.0 0 17_Chief1 vehicles.artillery.Artillery$PzIIF 2 342494.00 180083.00 515.0 0.0 0 17_Chief2 vehicles.stationary.Stationary$OpelKadett 2 342488.00 180067.00 514.0 0.0 0 17_Chief3 vehicles.artillery.Artillery$SdKfz251 2 342482.00 180051.00 514.0 0.0 0 17_Chief4 vehicles.artillery.Artillery$Howitzer_150mm 2 342477.00 180035.00 514.0 0.0 0 17_Chief5 vehicles.artillery.Artillery$SdKfz251 2 342471.00 180020.00 514.0 0.0 0 17_Chief6 vehicles.artillery.Artillery$OpelBlitzMaultierAA 2 342466.00 180004.00 513.0 0.0 0 17_Chief7 vehicles.artillery.Artillery$MG42 2 342461.00 179989.00 513.0 0.0 0 17_Chief8 vehicles.artillery.Artillery$MG42 2 342455.00 179973.00 513.0 0.0 0 17_Chief9 vehicles.artillery.Artillery$Axis_88mm_Mortar 2 342451.00 179957.00 513.0 0.0 0 17_Chief10 vehicles.stationary.Stationary$OpelBlitzMaultier 2 342447.00 179943.00 512.0 0.0 0 As you can see, it is putting a Chief number to the stationary objects instead of the XXXX_Static. Is it an error in the generator or do u thing is on my side here? Cheers
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Great news sniperton! Hope u can share ur work with us as well
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I dont have cup but that map is also present in HSFX 7.0.3 so it should be ok. Just send me the mission template and tell me exactly where u want the front at (dividing the channel in the middle?)
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Oh ok... got it now. Thxs Paul
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I can take a looo and create the front for u if u wish ....
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Regarding the wind?
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Could we have the transfer off command for the timetable? It would be very useful
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What does the contactlevel and bugoutradius do exactly?
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Amazing job with the new version of dcg Lo. The customization option for the columns is a great addition. One question, if u dont mind, is there anyway to have wind in the missions? It keeps generating missions with random weather (as it should) but it never has any wind speed
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Lo, I just transferred the third party folder with all the pertinent files into the beta 18 version of DCG and it worked flawlessly. The same folder with no modifications at all ... thats weird. Well time to enjoy Thxs for the support
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Here u go Lo, [stab_JG510] Planes 16/16-0+4 Skill 3 Class air.BF_109F2 Active True Any Pilot Type 1default.bmp Katni_Airstrip Radio [iV_JG5_10] Planes 16/16-0+4 Skill 2 Class air.BF_109F2 Active False Any Pilot Type 1default.bmp Pervoe_Airfield Radio Do I need a DGen folder for the campaign even if I play in dogfight mode? Could that be the problem? I didnt create a DGen folder for this campaign as I only planned to play it in dogfight mode ....
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Thxs for the answer Lo, I guess I have to check my whole work again. I dont know if it helps to narrow it down but when the message appears the DCG console seems to be stuck with a message saying "Inside Active Flagging routine" and immediately under it "Please Wait ..." Also, looking into the dcgerror file I get the following: [2016/03/12 19:14:07.563] Get Squadron Information. [2016/03/12 19:14:07.563] Advance time. [2016/03/12 19:14:07.564] Begin Time Table Initialization. [2016/03/12 19:14:07.564] Begin Time Table Check. [2016/03/12 19:14:07.566] End Time Table Check. [2016/03/12 19:14:07.970] End Stationary Front Routine. [2016/03/12 19:14:07.985] Creating column paths. [2016/03/12 19:14:08.101] 28_Chief Trains.Germany_CargoTrainA/AA 2 does not spawn due to possible collision. [2016/03/12 19:14:08.101] 29_Chief Trains.USSR_FuelTrain/AA 1 does not spawn due to possible collision. [2016/03/12 19:14:08.101] 30_Chief Trains.USSR_CargoTrain/AA 1 does not spawn due to possible collision. [2016/03/12 19:14:08.101] 31_Chief Trains.USSR_CargoTrainA/AA 1 does not spawn due to possible collision. [2016/03/12 19:14:08.101] Offset armor's first waypoint. [2016/03/12 19:14:08.101] Check/Fix Distance between waypoints. [2016/03/12 19:14:08.101] Set up static tank/artillery columns. [2016/03/12 19:14:08.317] Squadron base routine started. [2016/03/12 19:14:08.349] Squadron base routine ended. [2016/03/12 19:14:08.349] Generate Flight Missions [2016/03/12 19:14:08.349] Campaign Preferences Saved. I think it is a problem with the routes because I changed the regular vanilla map of Smolensk with a retextured version. Does that help or should I just review everything?
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Thxs for the repply Lo, I checked the grandcampaign file and I dont see anything wrong with it. Could that be related to transferring squads into the new map? Or maybe some typo in the rds file?
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Lo, Im having a problem with one custom campaign I created ... whenever one map switches to another i get a message about not a valid integrer value or something like that but if i generate the campaign on that map, it generates normally. It only happens when it switches ... Do you know where I should be looking for an error?
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Il-2 Simple Server Daemon (version 0.3.2 with pilot management)
Riksen replied to TheGrunch's topic in DCG Public Discussion
Hey Grunch, Sorry it took me so long to reply but I was on vacation .... Well, back to the suggestions. I think the SSD was already a good software and also had a nice interface. The ability to associate it with DCG was great and made me hope we could actually have something like the old IL2SC again. The one thing we desperately need is a software like SSD with a stat system that recognizes both AI and human players without having to go through the hoops of FBDj. FBDj is a good software as well but the lack of integration and, most importantly, automation of the DCG system is a huge flaw ... Once again, I'm up to help you with stuff if u still wish to complete ur project Regards Riksen -
Il-2 Simple Server Daemon (version 0.3.2 with pilot management)
Riksen replied to TheGrunch's topic in DCG Public Discussion
I have a lot of ideasssss lol -
Il-2 Simple Server Daemon (version 0.3.2 with pilot management)
Riksen replied to TheGrunch's topic in DCG Public Discussion
Would it be possible to make it a little more complex or r u still planning on keeping it simple? -
Sorry for no repplying before but i have been away from il2 for a little while. Now that im back, I decided to continue with my custom campaign and back to testing some of dcg features including the TCapture command. From all my testing with the Timetable command set to both On and Off I noticed the same behaviour: The location asosociated with the command turns to the corresponding side but when the mission is generated it remains on the previous side territory. In other words, the front line is not updated with the TCapture location. I checked the territory.dcg and it appears the command only sets the balance of the troops as X vs 0 at the location but the front line code remains 0 and doesnt switch to either 1 or 2. Is this the way the command is suppose to work or is it a bug? Thxs Lo Regards Riksen
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Il-2 Simple Server Daemon (version 0.3.2 with pilot management)
Riksen replied to TheGrunch's topic in DCG Public Discussion
Mmmmeeeeee -
4.13 is out guys! http://forum.1cpublishing.eu/showthread.php?t=229298
