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Grangest

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Everything posted by Grangest

  1. Even though my gaming time is almost non existent right now, I have been running CLoD on an AMD PhenomII 940 since release. I have easily overclocked to 3.5Ghz on air and paired with a Palit with a 2Gb 560Ti the game runs very well. Grangest
  2. Must have missed you guys, I was on around 2200 EST. I am going to try to make it on again tonight just to get my set-up correct. Somehow my controls are messed up since the beta patch and I am still working the kinks out. I think I died 2 or three times spawning in because my E4 spawned on top of a small hanger and naturally gravity took over and I blew up hitting the ground. Regards, Grangest * I have to remember to change my steam nickname so if I forget and you see some nut-job named Quickcord barely maintaining lift, its me.
  3. Well Lang I just found out my install was screwed up last night, figures I was going to practice too. I basically did a fresh install of 1946 install the 4.10.1 mega patch( includes 4.08m-4.10.1m) and finally UP3.0 and 3.0RC4. I had a problem where I missed a patch and it would not load with the UP mod packs but it does now. You need to also make sure you did not have any mods enabled when you patched up. Will it load up with plain old 4.10? My problem with Win 7 was that I did not let the game install direct X, I just skipped it. If you can get 1946 patched with the Mega patch, and it starts fine, or will start now without mods on, then your UP install is hosed somewhere. Regards, Grangest
  4. Interesting Labroisse. I heard of people defragging the game files because they noticed a FPS hit with the new patch. Currently it runs the same or not noticeably different to me. They still have a bit of work to do but it looks like we are getting there. Regards, Grangest
  5. Beta is out now. Sounds are nice! http://forum.1cpublishing.eu/showthread.php?t=25901 Regards, Grangest
  6. Here you go!! Regards, Grangest
  7. Any squadmates in the path of Irene, be safe. Just sayin'. Regards, Grangest
  8. The sound is a little chirpy so be careful with the volume. Regards, Grangest
  9. Update today on the 1C forums from Luthier. Hi everyone. Here’s what we’ve been doing, and what we’re planning for the nearest future. The main areas of development are: 1. Graphics. Our graphics team is in the middle of a dramatic revision of our graphics engine. The new engine, still in alpha stage, is both faster and better looking. I won’t get into the technical details, but in a word it’s faster and more streamlined. From the appearance point of view, the change is equally as dramatic but is easier seen. Colors are calculated differently, especially in terms of distance. I’m attaching some screenshots showing before and after. The colors are not yet tuned, and there are some other issues but we are much happier with the game’s visuals today than we’ve been for quite some time. 2. Sound. As I’ve mentioned earlier, we’re completely redoing our sound engine from scratch. The work is being done in three stages. Stage 1, alpha, where we test basic functionality with some bare-bones samples has been passed a while ago. Stage 2, beta, where we have all aircraft sounds complete, and have some bare-minimum sounds for other objects, is almost here. Stage 3, a complete sound engine with all object and ambient sounds, will follow. What we have now is brand new DB601, Merlin, Mercury, and Jumo 211 engines in a new environment, infinitely more stable and supporting realistic sounds from dozens or hundreds of engines within hearing distance. Various secondary and tertiary sounds are also there – G loads, flutter, controls movement, etc. The aircraft feel alive, especially when you’re inside the cockpit. 3. Physics. We are doing a major rewrite of some portions of aircraft landing gear physics (i.e. landing, taxi, take-off) as well as major changes to our secondary physics (ships, vehicles, debris, etc). 4. Models. We have quite a few new aircraft variants in the oven, and our ground modeling team has finally finished a major task that perhaps too few people will appreciate. We’ve completed a huge library of historical German rail engines and cars. Timeline wise, what we’re looking at is a beta sound patch in a minimum of 2 weeks, and at least a week of tests for that. The new graphics will also be included with it. The same upcoming patch will also include some new aircraft and most likely the German trains. Due to all new sounds, it’ll be one of the largest patches so far, but still way under a GB. Thank you all for your support! Regards, Grangest
  10. I have the game but have not messed with it too much yet.(a week in the OBX will do that to you:-) It runs well on my system too and seems more GPU related than CPU. My system is not that new with the exception of the GPU. AMD Phenom II 940 Quad @ 3.5 Ghz, 4Gb of RAM, Win 7 64bit, Palit 560 Ti 2 Gb. Regards, Grangest
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