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Shakaali

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  1. Like
    Shakaali got a reaction from wheelsup_cavu in carcolumn file question   
    Hello Greg,
    All the columns and their sides (blue or red) are set in the master mission file (which is created in Full Mission Builder in IL2).  If you mean names like GermanyCarsColumnC that is the internal name of a certain column, but you can set it in either side in the master mission file.
     
    Allies vs. USSR won't be easy as they both are red...
  2. Like
    Shakaali got a reaction from wheelsup_cavu in Increasing amount of skin folders DCG can handle   
    Hello.
    I was wondering whether it would be possible to increase the number of skin folders DCG can handle?
    I play and create campaings using BAT. There are over 2000 skin folders in BAT skin folder by default and that seems to cause problems every once in a while. I am creating a campaign and while testing I got "The <PLANE> assigned to <SQUAD> is not present in the class file. A substitution has been made." error messsge. The plane was Messerschmitt Bf-109G-6 that certainly is in the class file. Furthermore, it was replaced by itself.... 
    The game launches OK and the plane assumed missing is there so no problem there , but unfortunately the error seems to slow down the game. 
    I am quite positive that it is the amount of skin folders that causes the problem, as after rather intensive testing the only thing that made the error message disappear was reducing the amount of skin folders.
  3. Thanks
    Shakaali reacted to Lowengrin in DCG 3.50 Open Beta   
    Okay, it took me a few minutes but now I remember how SetPaint works.
    In the timetable file, in front of the name of the file, you have to specify whether the new skin has markings on it or whether you want the game to apply the markings by inserting a "1" or "0" before the name of the file.  So the command should look something like this:
    19400127 SetPaint 4IAP0 = 0I-15Bis_Lt_Abramov_Blank.bmp
  4. Thanks
    Shakaali got a reaction from Lowengrin in DCG 3.50 Open Beta   
    Yes, I thought that would be logical. I just was not sure which way timetable commands are read.  🤔
     
    Thank you.  This is not very important, of course, as campaigns work perfectly with incorrect skins, too. And SetPaint works perfectly in the beginning of a campaign. It just bugs me when something does not work correctly in such a good product DCG is. 
     
    Just noticed... that was your 1,000th post here   🙂  
  5. Thanks
    Shakaali reacted to Lowengrin in DCG 3.50 Open Beta   
    Increased the number of supported plane types to 5000 and columns to 2000 (for those using mods with more than 2000 planes types and/or more than 1000 columns/tank types).
    (Attachment removed.)
     
  6. Like
    Shakaali reacted to Lowengrin in DCG 3.49 Open Beta Test   
    I've posted an official build at: http://il2dcg.blogspot.com/
     
    It includes a few tweaks from the last beta including some fixes to the A6M2-n mission generation, the fix to the missing plane type in the class file (which will create the dreaded "" is not an integer error.  And it has the first three stages of the Solomon Campaign (Guadalcanal).
     
    Thanks, everyone for your comments, critiques and encouragement over the past few years of betas. 

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