walter_solito Posted Thursday at 07:42 AM Report Posted Thursday at 07:42 AM Hi Lowengrin , apologize to bother! I have created all the necessary files for the WWI nations to be used in game and for the most important also the files for their use in dynamic campaigns: Quote Photos (All harmonized between them) Names (Historically added all available aces names and surenames for every air service) City (Historical and in % balanced by number of habitants) Ranks Medals Icons Backgrounds Squadrons (All historical named as I have managed to research) The new air service created are: (in bold the major services that have all the files for dynamic campaigns) Quote Australian Flying Corps Belgian Air Service Aéronautique Militaire Royal Flying Corps Ellinikì Aeroporìa Corpo Aeronautico Militare I.J.N. Air Service I.J.A. Air Corps Imperial Russian Air Service Royal Air Force Imperial Russian Fleet Air Service Royal Naval Air Service Corpul de Aviate Srpska Avijatika A.E.F. Air Service K.u.K. Luftfahrtruppen Bulgarski Aviatsionen Korpus Deutsche Luftstreitkräfte Kaiserliche Marine-Fliegerabteilung Osmanli Tayyare Bölükleri I was looking at the [branch] section of the regiment.ini file.... Here the nations are united by their service.... US UN (US navy belong to USA) US UM (US Marines belong to USA) and so on.... If I set for example the Deutsche Luftstreitkräfte code related to default stock game Germany (DE) the DCG recognize it as German like nation and allow to use it as player campaign country or the new nations codes have to be added into the DCG program engine? In the latter istance , if I send you all the files I've created are you interested to add them into DCG engine? Thanks in advance for your reply! Quote
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