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walter_solito

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Everything posted by walter_solito

  1. For a carrier battle you are right! For the specific campaign the carriers act against land base targets and squadrons so they have plenty of mission opportunities other than only escort or CAP....but I was also thinking about another campaign I have developed (on hold because of the work on new WAW is still in progress) about a Malta campaign from 41 to 43 where you have times to escort specific units (german Ju87/88 or italian BR.20/CANT1007 for example) and other a normal panorama of missions....
  2. Yes that's what I was thinking about....this is why I thought that adding some delay could give an interval where the DCG engine could work.... So I try another thing: I'll restart the campaign (I have anyway in mind to do some changes at the timetable) and add the SetEscort command from the first day towards my carrier attack squadron....if I see that the escorted unit 'll remain the same for a fortnight missions (to give the DCG engine time to work on the escort conditions routine) , I'll try to change the escorted unit to another carrier attack unit to test if DCG engine 'll use the new unit or 'll keep again the older (in another fortnight of missions). If all went right and I got escort for the first only and second only unit I'll try to set the SetEscort = none and see what happen in the third fortnight: random unit escorts is good....while escort set only to last SetEscort unit is no good and mean that a interrupt escort command is needed.... Could be right this way? I'll also set the log level to the higher one to better understand what the engine is doing.... BTW as I like this campaign and I'll try to fine tune her , I'll play the most interesting missions so if all is going right with these test conditions I could take a little longer to report...but this also mean that all is going correctly with the SetEscort routine....
  3. Hi! Thanks for your reply and aplogize for my delay but I was out from home these days. I have to do a better test with more missions because atm I have compressed all the escort changes in few days and seem that the engine is not dealing well with the hurry and quick escort exchange.... I have used Shakaali Sahnghai campaign and set the timeteble to specific escort for my unit (IJN_C_Ryujo_FS0): 19370820 SetEscort IJN_C_Kaga_FS_VT0 = IJN_C_Ryujo_FS0 19370821 SetEscort IJN_C_Hosho_FS_VT0 = IJN_C_Ryujo_FS0 19370822 SetEscort IJN_C_Kaga_FS_VB0 = IJN_C_Ryujo_FS0 19370823 SetEscort IJN_C_Ryujo_FS_VB0 = IJN_C_Ryujo_FS0 19370824 SetEscort IJN_C_Ryujo_FS_VB0 = none On these days only the Kaga 19370820 escort was set , in the other days the missions was not timetable indicated escorts but other attack or carrier CAP.... Maybe I have set the change to near each other....I test again giving 4 days before change the unit I have to escort and also after the none command is issued.... Here the missions of these days , the log and the settings....maybe you could find something more useful or suggest to increase log level.... https://www.mediafire.com/file/a2vajel7h0vamj1/Shanghai.7z/file
  4. Hi Lowengrin! I renew this question as I have to work a bit about escorts editing a campaign and I haven't yet figured out how to interrupt an escort command previously issued in timetable.... Your reply was about Fhechene reply and about a different issue.... Thanks in advance for your help!
  5. Aye Aye Sir! For sure!
  6. Thank you very much!
  7. Hi Paul! Sorry for the delayed reply! Thanks for your reply and for the new beta! I'll use it in my developing WWI campaign on the somme map where I have to use from august 1915 to late 1918....2 winter switch!
  8. You can link all campaigns into the grancampaign file , when one end , the next in order by victory condition 'll start....you have to know how to do it , so you have to learn how to do this.... You can edit all the single campaign in the grandcampaign and add also other campaign you/other have created , but you have to learn how.... Search online and in IL2 1946 related sites for tutorials... I can suggest an older but still very informative tutorial about DCG and how it works created by Tailspin: https://www.mediafire.com/download/huplrffmqz0ooxt/dcg_campaign_info_v321.zip
  9. Hi Paul! Sorry to bother again with another request but as I'm developing long campaigns I have a special request for a dedicated timetable command that allow to swutch from a load.ini to another of the same map.... For example , if I use the Somme map , in the campaign mis file I have this line: MAP WWI_Somme/WWI_load.ini That is the summer version....if the campaign last enought to see a seasonal change could be better to use the winter version of the same map: WWI_Somme/WWI_W_load.ini Could be possible to create a Timetable command like: SwitchMapTo WWI_W_load.ini And the DCG engine 'll simply use the new load.ini of the same map....instead of the original mis one.... In this condition no plotting or other cahnge should be done as the map 'll remain the same ,with only different textures....that we can shange accordigly with the seasonal changes of the campaign.... Any thought about? Thanks in advance for your reply and apologize for my continue bothering!
  10. Thanks Lowengrin for your reply! I was only asking! I'll try to do something to solve the problem! I'll bother again for campaigns in the future!
  11. Hi Lowengrin! Thanks for your reply! I was thinking that the [branch] section 'll not be the solution.... About the naming of the new units I can't use the same code as Germany . nor any of the other , because they interfere with the pilots portraits , names and city....also the awards and ranks in WW1 are so different that a separate nation is required.... Can you consider the possibility to add them among the other hardcoded nations?
  12. Hi Lowengrin , apologize to bother! I have created all the necessary files for the WWI nations to be used in game and for the most important also the files for their use in dynamic campaigns: The new air service created are: (in bold the major services that have all the files for dynamic campaigns) I was looking at the [branch] section of the regiment.ini file.... Here the nations are united by their service.... US UN (US navy belong to USA) US UM (US Marines belong to USA) and so on.... If I set for example the Deutsche Luftstreitkräfte code related to default stock game Germany (DE) the DCG recognize it as German like nation and allow to use it as player campaign country or the new nations codes have to be added into the DCG program engine? In the latter istance , if I send you all the files I've created are you interested to add them into DCG engine? Thanks in advance for your reply!
  13. Thanks great Lowengrin! Always hoping to see your magic touch came back over DCG in the future....
  14. Hi mate! Thanks for your reply! Anyway , even if I'm not the boss , I have success in moving the unit from one airfiled to another....I don't use bugoutradius but I use timetable command.... But I like to understand if , this way , a normal tranfer flight is possible or not....because a simple timetable command shift the airfield without transfer but as I have played a campaign where the transfer flight happen but this with timetable off....
  15. Hi! I played a campaign where the first mission was a transfer from an airfield to another.... I build a campaign where a timetable command move a squadron to a new airfield....but the day of the transfer the mission simply start at the new airfield! How can a transfer flight be generated by DCG? I have set the time passage to 1 mission/day , should I edit it to have 2 missions/day for that specific day perhaps? Ay help , tips or suggestion is really welcomed! Thanks in advance for your help!
  16. Hi! As said in the title I have to undestand how to stop a fighter unit from escort a bomber unit.... There is a way to interrupt a SetEscort comand like SetEscort K_880 = none....from other posts seem not.... If there isn't a specific command , someone have elaborate a shortcut to have the same condition? Thanks in advance for your help!
  17. Solved this issues by this 2 post by the great Lowengrin: and Now I can add and remove Illustrious at the correct dates...if not destroyed!
  18. Nude and crude reality.... Thanks for your reply!
  19. Hi! There is a way to change the filghts flying formations? I have tried to set different formations in the 2 waypoints for each flight in the .mis (finger four is F6 while Vic for example is F5) but in game DCG created missions always use the default finger four....
  20. Hi! I need a little help on how I have to build the .rds to supply an airfield and to have it correctly captured by enemy force.... The airfield is a separate location connceted to the near town.... Actually I'm studying Shakaali Extremadura campaign so I wrote locations named after this campaign but the campaign is not the issue , how to build the track for a separate airfield is the quetsion: Blue is advancing , in the .rds we have: [FRONTLINE to Almendralejo] [Almendralejo to Merida_Depot] [Merida_Depot to Badajoz_Depot] [Badajoz_Depot to CAMPAIGN OBJECTIVE] The [Merida_Airfield] is the separate location and have to be connected to the .rds system to allow supply reach it and eventually enemy units capture it.... If I create the route [Merida_Airfield to Merida_Depot] the red can supply it moving against the waypoint from Merida_Depot to Merida_Airfield....but blue can't capture it. ....BECAUSE.... When blue capture or contest Merida_Depot (distance between Depot and Airfiled is higher than BugOutRadius value) the blue ground units can't move to Merida_Airfield because they can't go with the waypoint of the track [Merida_Airfield to Merida_Depot]. In this situation the airfield 'll remain red even if blue advance after it or it 'll anyway change the side having red lost Merida_Depot? ....OR.... ....I have to create a parallel track for blue [Merida_Depot to Merida Airfield] allowing them to capture the airfield?
  21. Hi! I was looking at Shakaali Extremadura campaign ( https://www.mission4today.com/index.php?name=Downloads3&file=details&id=2876 ) while I'm working on mine to test some function and stettings and discover that I have a small issues that I can't find the reason why in the treads in this DCG forum.... Starting a campaign from game career panels the choice for German one is correct with planesDEE.dat but for Italian and Dutch it have some difference....for example starting an Italian campaign , according to planesITE.dat file I should have the choice between: [Extremadura] CR_32quater SM81GR But in game I have this wider range: https://i.postimg.cc/g07xdxCL/2024-09-06-20-09-44.jpg https://i.postimg.cc/MTjvGWwP/2024-09-06-20-10-17.jpg https://i.postimg.cc/nrbMj6cH/2024-09-06-20-10-36.jpg I have checked the class.dat file and the entries in air.ini correspond correctly with the 2 intended planes.... ....what could be cause of this glitch? Thanks in advance for your help! SOLVED: Wrong file installation....
  22. Hi! I have finished to work on my WIP Malta siege campaign.... Actually I have to finalize 3 things: 1) Adding objects (mainly add AAA as they arrived with convoys) and the Illustrious carrier for the Illustrious blitz.... 2) Create specific aircrafts and units skins 3) Check the new squadrons to be corrected added into DCG files About point 1 have only a big deal: I have to add the stationary Illustrious carrier and some days after delete it if not destroyed in the meantime.... To add her I use this timetable command: 19410111 AddStatic 99_Static ships.Ship$HMSIllustriousCV 1 65165.74 76951.58 590.00 0.0 0 2 1.0 BUT how can I remove her on 24 january , the day she was returning home for repairs? I haven't find any command that allow this deletion.... I have tried to spawn at the same coordinates sea mines , ships , tanks and other object but none explode or make the ship sinking.... Any help about a timetable command or for a working shortcut? Thanks in advance for your help!
  23. Sorry to revamp an old tread.... I need to add some offmap airfields in a campaign I'm in process to finish....all other locations are ready but I discover that some Squadrons involved were based in airfileds outside the map boundaris.... I have read a lot of time the Tailspin and Lonestar guide....take a look at the DCG files....and search here and in other site about.... If I understand right , I have: 1) To add only the airfields names in offmap.dcg....like this: Fontanarossa_airfield Sciacca_airfield Bocca_di_Falco_airfield 2) in .rds I have to set routes this way: [Catania to Fontanarossa_airfield] [Sciacca to Sciacc_airfield] [Palermo to Bocca_di_Falco_airfield] 3) in allcampaigns.dcg add all those new locations as locale LocaleX= Catania LocaleY= Fonatanarossa_airfield LocaleZ= Sciacca and so on.... Is this correct? I have the doubt to add BOTH (names in offmap.dcg and .rds) or the offmap airfields can be listed only in offmap.dcg (and DCG 'll build flights from them by itself)? This is because the word OTHERWISE in my language mean an option (I can add them only in offmap.dcg or only building them in .rds) Thanks in advance for your help!
  24. Hi mates! ATM I'm building the .mis files of my WIP campaign.... As reported in the guides I place Opel Blitz for blue side and Gaz for red side....(truck for target , radio for communication centers and control towers , fuel for POL sites).... I placed them in rds and rls locations but , as there are some location that (even if not added in the rls/rds network) could be used to trigger an attack....anyone is aware if DCG can generate mission only against standard locations targets or could generate mission even for other target locations? There is a range around locations (like Madid_NR1_Rail_station) where object should be placed inside and if placed outside became ignored? I know that I can test it....but the days before a campaign pre test are still far.... Thanks in advance!
  25. Hi! I'm building the rds. file for my WIP campaign about the siege of Marid.... The blue move eastward while reds move westward.... In the picture below I have a doubt: In the center there is a crossroad where the main route drive correctly from left to right (waypoint 0 is on the left while last waypoint is on the right of the path) at the crossroad , since the blue should conquest and use the airfiled the waypoints proceed from the Y shaped crossroad (waypoint 0) to the city (waypoint 5) and again from the city (waypoint 0) to the airfield (waypoint5) and finally from the SW airfield runway (waypoint 0) to the NE airfield runway (waypoint 5)....this way the blue , when arrive at the Y shaped crossroad 'll go to east and to conquest the city and the airfield....historically the city should be conquested BEFORE the airfield.... BUT Since the airfield should be used by reds until his capture , how can I guarantee that he 'l be supplied? 1) By a new route from Y shaped crossroad to the NE airfield so the red can supply the airfield from the crossroad and blues 'll conquest the airfield after the city? 2) By a new route running parallel to the other but with waypoint opposed to the blue direction? OR , I was considering this last solution as more probable.... 3) By modifying the route of the area and give this order of location (from blue to red) , thus deleting the defensive loaction to Y crossroad route: a) upper picture junction (a Republicain defensive position) to airfield; b) airfield to city c) city to Y crossroad d) Y crossroad to next Republicain area locations This way the red 'll supply the airfield from the city and blue 'll conquest the city before the airfield by timetable command....
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