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Questions regarding CarsColumns in DCG.

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Hi Lowengrin,

 

Was just looking through Tailspin's old doc about campaign creation and had a couple of questions about CarsColumns.

 

Does DCG still only care about columns A-E? How would it treat a CarsColumnF or K?

 

Is it still true that DCG has a special case for the Japanese Columns (B & C for supply and A for command vs A & B for supply and C for command for Russia/USA/Germany)?

 

If I added a French/Italian/British CarsColumnA/B/C/D/E would DCG recognise them and use them as with the stock columns?

 

Thanks for your time,

 

Moe

 

 

DCG should recognize them (assuming they've been added to the appropriate data files) however they won't be given any special properties - like resupplying/repairing or converting to artillery units when they reach the front line.

  • Author

Thanks for the answer Lowengrin.

 

Just to be clear, when you wrote, "they won't be given any special properties", were you referring to columns like GermanCarsColumnF, or were you referring to any other nationality of column like FrenchCarsColumnA? Or both?

 

In other words, Can DCG recognise the pattern xxxCarsColumnA and use it as a supply column regardless of what xxx is (except Japan)?

 

I'm looking at updating a few of my old campaigns for use with the CUP mod pack and it would be nice to give the Italians, British and French some historically accurate columns.

 

Thanks for your time,

 

Moe

No, each one is hard-coded although if all xxxCarColumnA are similar, I could probably give them a quick fix in the code.  Where it isn't so quick, is translating the car column into static vehicles when they reach the front line.  I should probably make some configuration file so that users could create them as they wish...someday.

  • Author

That wildcard style for the columns A & B would be great so at least the other countries could get resupply from the columns.

 

I had a quick look at the stock columns and:

 

GermanColumnA has 8 soft/unarmed vehicles and 2 armed.
RussianColumnA has 7 soft/unarmed vehicles and 1 armed.

JapanColumnA has 5 soft/unarmed vehicles and 0 armed.
USAColumnA has 7 soft/unarmed vehicles and 1 armed.

 

GermanColumnB has 7 soft/unarmed and 1 armed

RussianColumnB has 10 soft/unarmed and 0 armed

JapanColumnB has 5 soft/unarmed and 2 armed

USAColumnB has 10 soft/unarmed and 0 armed

 

GermanColumnC has 2 soft/unarmed and 4 armed

RussianColumnC has 5 soft/unarmed and 1 armed

JapanColumnC has 8 soft/unarmed and 0 armed

USAColumnC has 5 soft/unarmed and 1 armed

 

I know Japan is a special case because A is command and B&C are supply so:

 

If new columns were added of type xxxCarsColumnA they should have 8-10 vehicles of which 0,1 or 2 would be armed.

For type xxxCarsColumnB it should be 8-10 vehicles of which 0 or 1 would be armed.

For type xxxCarsColumnC it should be 5-6 vehicles with 0-4 armed.

 

If it's a quick fix to add the wildcard for columns A & B then that would be an awesome addition for Med/African campaigns and early war stuff with the french, polish, etc.

 

Thanks for your time,

 

Moe

How can you add French/Italian/British CarsColumnA/B/C/D/E?

I don't find them in the vehicles list of the stock version...

And I think that IL2 DCG is mainly designed for the stock version.

  • Author

Hi idefix44,

 

Yes these would be modded columns added to the CUP mod pack.

 

If Lowengrin is willing to make some changes which are not too much work for him and would increase compatability with mods then I think it is a good thing for IL2 and DCG.

No, each one is hard-coded although if all xxxCarColumnA are similar, I could probably give them a quick fix in the code.  Where it isn't so quick, is translating the car column into static vehicles when they reach the front line.  I should probably make some configuration file so that users could create them as they wish...someday.

Lowengrin that would be amazing! As adding columns to Modded IL-2 (CUP), giving campaign makers the ability to use customized supply columns is a great idea.  

  • Author

Don't hold your breath!  This one could take some time (and time is something I don't have right now).

 

Understood. Any small changes that you can do that move control to the campaign builder would be welcome.

 

Thanks for your time.

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