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Wow Paul!


JG7_X_Man

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Been trying to get my Operation Jubilee to work - issue I am having now: ships are not unloading and the defenders are all the way to the beach with no enemy to attack. Some ships (Tramps) come all the way up to the shore. Still working on it! :)

 

Also - I want to say wow Paul! You are a genius! Just opening the mission file DCG generates in FMB and looking at what Paul's brainchild generates is just amazing! Franking awesome work!

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19420819 TimeTable On
19420819 BeachheadReset Off
19420819 SetTimePassage Extremely Slow
19420819 AttackRendezvous Axis = 16908.32 76573.78
19420819 NewColumn 1_Chief Ships.Tramp 1 @Channel_Red1_Sea $Freighter_HMS_Duke_of_Wellington ~A
19420819 NewColumn 2_Chief Ships.Tramp 1 @Channel_Red1_Sea $Freighter_HMS_Glengyle ~A
19420819 NewColumn 3_Chief Ships.Tramp 1 @Channel_Red1_Sea $Freighter_HMS_Invicta ~A
19420819 NewColumn 4_Chief Ships.Tramp 1 @Channel_Red2_Sea $Freighter_HMS_Prince_Charles ~A
19420819 NewColumn 5_Chief Ships.Tramp 1 @Channel_Red2_Sea $Freighter_HMS_Prince_Leopold ~A
19420819 NewColumn 6_Chief Ships.Tramp 1 @Channel_White1_Sea $Freighter_HMS_Princess_Beatrix ~A
19420819 NewColumn 7_Chief Ships.Tramp 1 @Channel_White1_Sea $Freighter_HMS_Princess_Astrid ~A
19420819 NewColumn 8_Chief Ships.Tramp 1 @Channel_White2_Sea $Freighter_HMS_Prince_Albert ~A
19420819 NewColumn 9_Chief Ships.Tramp 1 @Channel_White2_Sea $Freighter_HMS_Queen_Emma ~A
19420819 NewColumn 10_Chief Armor.4-ChurchillIII 1 @1_Chief $14th_Canadian_Tank_Battalion_A_Company ~T
19420819 NewColumn 11_Chief Armor.4-ChurchillIII 1 @2_Chief $14th_Canadian_Tank_Battalion_B_Company ~T
19420819 NewColumn 12_Chief Armor.4-ChurchillIII 1 @3_Chief $14th_Canadian_Tank_Battalion_C_Company ~T
19420819 NewColumn 13_Chief Armor.4-ChurchillIII 1 @4_Chief $14th_Canadian_Tank_Battalion_D_Company ~T
19420819 NewColumn 14_Chief Armor.4-ChurchillIII 1 @5_Chief $14th_Canadian_Tank_Battalion_E_Company ~T
19420819 NewColumn 15_Chief Armor.4-ChurchillIII 1 @6_Chief $6th_Canadian_Army_Tank_Brigade_1st_Battalion ~T
19420819 NewColumn 16_Chief Armor.4-ChurchillIII 1 @7_Chief $6th_Canadian_Army_Tank_Brigade_2nd_Battalion ~T
19420819 NewColumn 17_Chief Armor.4-ChurchillIII 1 @8_Chief $6th_Canadian_Army_Tank_Brigade_3rd_Battalion ~T
19420819 NewColumn 18_Chief Armor.4-ChurchillIII 1 @9_Chief $6th_Canadian_Army_Tank_Brigade_4th_Battalion ~T
19420819 NewColumn 19_Chief Vehicles.USACarsColumnA 1 @1_Chief $Royal_Hamilton_Light_Infantry ~T
19420819 NewColumn 20_Chief Vehicles.USACarsColumnA 1 @4_Chief $Essex_Scottish_Regiment ~T
19420819 NewColumn 21_Chief Vehicles.USACarsColumnA 1 @6_Chief $No3_Commando_Royal_Marines ~T
19420819 NewColumn 22_Chief Vehicles.USACarsColumnA 1 @8_Chief $No4_Commando_Royal_Marines ~T
19420819 NewColumn 23_Chief Vehicles.USACarsColumnA 1 @2_Chief $1st_Ranger_Battalion_A_Company ~T
19420819 NewColumn 24_Chief Vehicles.USACarsColumnC 1 @3_Chief $3rd_Royal_Canadian_Artillery_Field_Regiment ~T
19420819 NewColumn 25_Chief Vehicles.USACarsColumnC 1 @5_Chief $4th_Royal_Canadian_Artillery_Field_Regiment ~T
19420819 NewColumn 26_Chief Vehicles.USACarsColumnC 1 @7_Chief $5th_Royal_Canadian_Artillery_Field_Regiment ~T
19420819 NewColumn 27_Chief Vehicles.USACarsColumnC 1 @9_Chief $6th_Royal_Canadian_Artillery_Field_Regiment ~T
19420819 NewColumn 28_Chief Vehicles.GermanyCarsColumnA 2 @Dieppe_Red1_Camp $72nd_German_Motorized_Infantry ~A
19420819 NewColumn 29_Chief Vehicles.GermanyCarsColumnC 2 @Dieppe_Red1_Camp $73rd_German_Motorized_Infantry ~A
19420819 NewColumn 30_Chief Vehicles.GermanyCarsColumnA 2 @Dieppe_Red2_Camp $74th_German_Motorized_Infantry ~A
19420819 NewColumn 31_Chief Vehicles.GermanyCarsColumnC 2 @Dieppe_Red2_Camp $75th_German_Motorized_Infantry ~A
19420819 NewColumn 32_Chief Vehicles.GermanyCarsColumnA 2 @Dieppe_White1_Camp $76th_German_Motorized_Infantry ~A
19420819 NewColumn 33_Chief Vehicles.GermanyCarsColumnC 2 @Dieppe_White1_Camp $77th_German_Motorized_Infantry ~A
19420819 NewColumn 34_Chief Vehicles.GermanyCarsColumnA 2 @Dieppe_White2_Camp $78th_German_Motorized_Infantry ~A
19420819 NewColumn 35_Chief Vehicles.GermanyCarsColumnC 2 @Dieppe_White2_Camp $79th_German_Motorized_Infantry ~A
19420819 NewColumn 36_Chief Armor.4-PzIVF2 2 @Dieppe_Red1_Camp $301nd_Anti_tank_Battalion_A_Company ~A
19420819 NewColumn 37_Chief Armor.4-PzIVF2 2 @Dieppe_Red1_Camp $301nd_Anti_tank_Battalion_B_Company ~A
19420819 NewColumn 38_Chief Armor.4-PzIVF2 2 @Dieppe_Red2_Camp $301nd_Anti_tank_Battalion_C_Company ~A
19420819 NewColumn 39_Chief Armor.4-PzIVF2 2 @Dieppe_Red2_Camp $301nd_Anti_tank_Battalion_D_Company ~A
19420819 NewColumn 40_Chief Armor.4-PzIVF2 2 @Dieppe_White1_Camp $302nd_Anti_tank_Battalion_A_Company ~A
19420819 NewColumn 41_Chief Armor.4-PzIVF2 2 @Dieppe_White1_Camp $302nd_Anti_tank_Battalion_B_Company ~A
19420819 NewColumn 42_Chief Armor.4-PzIVF2 2 @Dieppe_White2_Camp $302nd_Anti_tank_Battalion_C_Company ~A
19420819 NewColumn 43_Chief Armor.4-PzIVF2 2 @Dieppe_White2_Camp $302nd_Anti_tank_Battalion_D_Company ~A
19420819 NewColumn 44_Chief Ships.HMSCossack 1 @Channel_White1_Sea $Destroyer_HMS_Calpe ~A
19420819 NewColumn 45_Chief Ships.HMSMatabele 1 @Channel_White2_Sea $Destroyer_HMS_Fernie ~A
19420819 NewColumn 46_Chief Ships.HMSNubian 1 @Channel_Red1_Sea $Destroyer_HMS_Brocklesby ~A
19420819 NewColumn 47_Chief Ships.HMSTartar 1 @Channel_Red2_Sea $Destroyer_HMS_Garth ~A
19420819 NewColumn 48_Chief Ships.HMSCossack 1 @Channel_White1_Sea $Destroyer_HMS_Albrighton ~A
19420819 NewColumn 49_Chief Ships.HMSMatabele 1 @Channel_White2_Sea $Destroyer_HMS_Berkeley ~A
19420819 NewColumn 50_Chief Ships.HMSNubian 1 @Channel_Red1_Sea $Destroyer_HMS_Bleasdale ~A
19420819 NewColumn 51_Chief Ships.HMSTartar 1 @Channel_Red2_Sea $Destroyer_ORP_Slazak ~A
19420819 RoadBlockOn Dieppe_White1_Beach to Dieppe_White1_BeachHead
19420819 RoadBlockOn Dieppe_White2_Beach to Dieppe_White2_BeachHead
19420819 RoadBlockOn Dieppe_Red1_Beach to Dieppe_Red1_BeachHead
19420819 RoadBlockOn Dieppe_Red2_Beach to Dieppe_Red2_BeachHead
19420820 RemoveColumn 1_Chief
.
.
.
19420820 RemoveColumn 51_Chief
19420820 BeachheadReset On
19420820 RoadBlockOff Dieppe_White1_Beach to Dieppe_White1_BeachHead
19420820 RoadBlockOff Dieppe_White2_Beach to Dieppe_White2_BeachHead
19420820 RoadBlockOff Dieppe_Red1_Beach to Dieppe_Red1_BeachHead
19420820 RoadBlockOff Dieppe_Red2_Beach to Dieppe_Red2_BeachHead
19420820 SetTimePassage Normal


[Dieppe_Red2_Harbor to Channel_Red2_Sea]
19098.37 77553.71 120.00 0 2 5.277777777777778
18347.46 78200.91 120.00 0 2 5.277777777777778
17301.57 79101.22 120.00
[Channel_Red2_Sea to Ramsgate_Harbor]
17301.57 79101.22 120.00 0 2 5.277777777777778
8043.96 89912.89 120.00
[Dieppe_Red20_sea to Channel_Red20_Sea]
18593.59 77166.92 120.00 0 2 5.277777777777778
17869.88 77698.61 120.00 0 2 5.277777777777778
16715.47 78605.23 120.00
[Channel_Red20_Sea to Ramsgate_Harbor]
16715.47 78605.23 120.00 0 2 5.277777777777778
7361.29 89467.26 120.00
[Dieppe_Red1_Harbor to Channel_Red1_Sea]
18144.15 76679.42 120.00 0 2 5.277777777777778
17262.52 77338.48 120.00 0 2 5.277777777777778
16082.24 78291.36 120.00
[Channel_Red1_Sea to Ramsgate_Harbor]
16082.24 78291.36 120.00 0 2 5.277777777777778
6740.77 88939.28 120.00
[Dieppe_Red10_Harbor to Channel_Red10_Sea]
17702.23 76248.61 120.00 0 2 5.277777777777778
16753.73 76957.35 120.00 0 2 5.277777777777778
15653.79 77795.09 120.00
[Channel_Red10_Sea to Ramsgate_Harbor]
15653.79 77795.09 120.00 0 2 8.055555555555555
6316.16 88442.09 120.00
[Dieppe_White2_Harbor to Channel_White2_Sea]
17291.12 75843.97 120.00 0 2 5.277777777777778
16279.93 76518.14 120.00 0 2 5.277777777777778
15222.88 77264.13 120.00
[Channel_White2_Sea to Ramsgate_Harbor]
15222.88 77264.13 120.00 0 2 5.277777777777778
5895.85 88008.13 120.00
[Dieppe_White1_Harbor to Channel_White1_Sea]
16681.50 75484.20 120.00 0 2 5.277777777777778
15820.15 76038.26 120.00 0 2 5.277777777777778
14824.90 76758.08 120.00
[Channel_White1_Sea to Ramsgate_Harbor]
14824.90 76758.08 120.00 0 2 5.277777777777778
5302.51 87703.64 120.00

 

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Set the loaded tramps via timetable in the penultimate ship route before they reached the beachhead harbor!

Then they should be later all unloaded!

 

Hi Paul - I don't understand.  :huh:  :D  I have attached my timetable and excerpt from the .srd can you see what I have done wrong? Thanks

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Sorry its me, just saw it . . .  :D

 

I think you should rework your ship routes that every route works as a circle!

 

Example:

 

From home harbor to beachhead:

 

[Dieppe_Red1_Harbor to Channel_Red1_Sea]              

[Channel_Red1_Sea to Ramsgate_Harbor]                     

 

And now the Tramps moves back home after they have unloaded their troops:

 

[Ramsgate_Harbor to Channel_Red2_Sea]

[Channel_Red2_Sea to Dieppe_Red1_Harbor]

 

 

Remember, red forces moves always against the waypoint numbers, so they cant move the same route back home!

 

Also I have never set Timetable to "on" in all my campaigns, was always "off"!

I must admit i have never understand this command, although Paul has tried me once to explain it, 

but my english language skills are sometimes overwhelmed!

 

Hope it helps! :)

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TimeTable On means you can use timetable commands to control side of location instead of mission results. Handy for special occasions like invasions/breakouts.

 

From the [Examples] section of timetable.dcg that is in the data folder (TimeTable is on unless set to off):

  19410801 RoadBlockOn German_Depot to Border_Village
  19410802 TCapture Contested Border_Village
  19410804 TCapture Allied Border_Village
  19410805 RoadBlockOff German_Depot to Border_Village
  19410806 TCapture Axis Border_Village
  19410808 NewColumn 38_Chief Armor.4-T26_Early 1 @Russian_Depot $Armor_Group_2 ~L
  19410809 TimeTable Off
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Hi LS,

 

That's interesting! Maybe with TimeTable On then only TimeTable commands control locations being captured, with TimeTable Off then mission results and TimeTable commands will decide on locations being captured.

 

I guess Lowengrin will have to explain it to us all again! :)

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Time Table off

This command sets whether the front lines move according to set dates (within

the time table file) or according to the battle results generated by DCG based on

what happens in the actual missions. As DCG is supposed to be dynamic, this

feature is generally set "off ".

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