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Hett

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  1. Thanks
    Keeping in mind I've not played in awhile or even played the new Flying Circus of Nightmares... I have given some thought to potential suggestions for retooling FiF missions which may or may not work.  

    The first consideration with the mission builders always seems to be objects in game versus capability of the engine.  It seems that once again things get bogged down in the code and from what I hear/understand from the Guys, the new game seems to be designed for fast skirmish style combat with little to no FoW at all.  This is in keeping with trends that have been for years steering us away from the "campaign" more towards the conflict.  

    To compensate for this and still retain a lot of the "atmosphere" of FiF and other campaigns that we want to see as Simmers and Armchair Generals, I believe we'd need to reduce the scope of thinking to once again look at the snapshot idea, which decreases the scale and therefore the number of required objects in game at one time.  This idea is applicable to most situations in the IL-2 systems, whatever the era.

    If we think snapshot, we look at the actual amount of time we are flying (and or tanking), let's say 2 hours and we are then starting off from a theoretical real world limit.  A convoy would not be able to replenish supplies at a forward outpost after said outpost was destroyed because in 2 hours the convoy would not reach the front.  This eliminates that sort of object as a concept of consideration.  At the risk of limiting ourselves down to just a head to head conflict between opposing sides there are still many elements we can use.  

    A convoy may be a target but it is only a convoy.  The consequence of the Convoy's arrival might occur by the next game session but it would not arrive that game session.  Campaign generators and trackers automate this sort of thing but the mission designers would have to track all the objects themselves to transfer consequences to the next session or later.  Keeping the snapshot mission pointed and direct might reduce some of the level of detail but would serve two purposes in actual game play and design.  We basically create only the IF statements and leave the Else to the metagame tally between sessions.
    Helps to deter gaming the game.  Missions are required to prevent loss of the war, even if that day's battle seemed to indicate a different outcome. Cuts down Object quantity. Missions would of course be detailed and relevant but the designers have total control of the snapshot the players get to participate in.  Two hours is not a lot of time IRL in the heat of battle.  Whether in the air or slogging through the rubble strewn streets to find enemy tank patrols.  Taking a HQ or Capturing a flag has a result, but the victor who claims the territory won't see the results of their victory until possibly next week if at all during the course of the campaign.

    I think we can, as designers successfully narrate the war between the snapshots and track the elements that we place from one week to the next with logical outcomes based on the success or failure of the snapshot missions.   Multiple options can even be presented to the Generals of each side for plotting strategy and campaign development.
    This might seem irrelevant and I blame my absence for that, but I am working to catch up, listening a lot and hoping to help smooth out some of the wrinkles that this new system throws up.

    /S
     
  2. Like
    Hett got a reaction from Klaiber in Greetings from the rear...   
    Thanks Klai!  I would be happy to, given I can find the time.  I will make an effort, I miss you guys and the olden days before ion engines and turbolasers.
  3. Like
    Hett got a reaction from Erhardt in Greetings from the rear...   
    Hello All, just checking in to see how you All are doing.  Things have been busy busy for me, but I'll try to pop in and see you.  Everything else is good life-wise and I hope you are well.

    Hett

    /S
  4. Like
    Hett got a reaction from Britchot in Greetings from the rear...   
    Hello All, just checking in to see how you All are doing.  Things have been busy busy for me, but I'll try to pop in and see you.  Everything else is good life-wise and I hope you are well.

    Hett

    /S
  5. Like
    Hett got a reaction from Snaggle in Greetings from the rear...   
    Hello All, just checking in to see how you All are doing.  Things have been busy busy for me, but I'll try to pop in and see you.  Everything else is good life-wise and I hope you are well.

    Hett

    /S
  6. Like
    Hett reacted to Klaiber in What are you listening to?   
    Fixed it for you.  If the youtube URL shows up as a blue clickable link, you have to "unlink" using the button.
     
    Once it's no longer a link, the forum will then recognize it as a video needing to be shown.
     
    The Sisters of Mercy are great.  "Temple of Love", "This Corrosion", "Under the Gun" and "More" have always been favorites of mine.
  7. Like
    Hett got a reaction from Barton in Remembrance   
    To All who have served and are serving, we remember.
     
    Ich hatt' einen Kameraden, In battle he was my comrade,
    Einen bessern findst du nit. None better I have had.
    Die Trommel schlug zum Streite, The drum called us to fight,
    Er ging an meiner Seite He always on my right,
    In gleichem Schritt und Tritt. In step, through good and bad.    
     
    Eine Kugel kam geflogen: A bullet it flew towards us,
    Gilt's mir oder gilt es dir? For him or meant for me?
    Ihn hat es weggerissen, His life from mine it tore,
    Er liegt vor meinen Füßen At my feet a piece of gore,
    Als wär's ein Stück von mir As if a part of me.    
    Will mir die Hand noch reichen, His hand reached up to hold mine.
     
    Derweil ich eben lad'. I must re-load my gun.
    "Kann dir die Hand nicht geben, "My friend, I cannot ease your pain,
    Bleib du im ew'gen Leben In life eternal we'll meet again,
    Mein guter Kamerad!" And walk once more as one."
  8. Like
    Hett got a reaction from Zerfass in Remembrance   
    To All who have served and are serving, we remember.
     
    Ich hatt' einen Kameraden, In battle he was my comrade,
    Einen bessern findst du nit. None better I have had.
    Die Trommel schlug zum Streite, The drum called us to fight,
    Er ging an meiner Seite He always on my right,
    In gleichem Schritt und Tritt. In step, through good and bad.    
     
    Eine Kugel kam geflogen: A bullet it flew towards us,
    Gilt's mir oder gilt es dir? For him or meant for me?
    Ihn hat es weggerissen, His life from mine it tore,
    Er liegt vor meinen Füßen At my feet a piece of gore,
    Als wär's ein Stück von mir As if a part of me.    
    Will mir die Hand noch reichen, His hand reached up to hold mine.
     
    Derweil ich eben lad'. I must re-load my gun.
    "Kann dir die Hand nicht geben, "My friend, I cannot ease your pain,
    Bleib du im ew'gen Leben In life eternal we'll meet again,
    Mein guter Kamerad!" And walk once more as one."
  9. Like
    Hett got a reaction from J5_Hotlead in Remembrance   
    To All who have served and are serving, we remember.
     
    Ich hatt' einen Kameraden, In battle he was my comrade,
    Einen bessern findst du nit. None better I have had.
    Die Trommel schlug zum Streite, The drum called us to fight,
    Er ging an meiner Seite He always on my right,
    In gleichem Schritt und Tritt. In step, through good and bad.    
     
    Eine Kugel kam geflogen: A bullet it flew towards us,
    Gilt's mir oder gilt es dir? For him or meant for me?
    Ihn hat es weggerissen, His life from mine it tore,
    Er liegt vor meinen Füßen At my feet a piece of gore,
    Als wär's ein Stück von mir As if a part of me.    
    Will mir die Hand noch reichen, His hand reached up to hold mine.
     
    Derweil ich eben lad'. I must re-load my gun.
    "Kann dir die Hand nicht geben, "My friend, I cannot ease your pain,
    Bleib du im ew'gen Leben In life eternal we'll meet again,
    Mein guter Kamerad!" And walk once more as one."

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