With GLOC you have to have it in game and it certainly is a factor in actual combat. It affects everyone differently in real life because of conditioning and even the build of the person. This can't easily be translated to online fighting in a sim like IL-2 and the most fair thing is to have everyone the same, so the only thing different is the pilot skill and the aircraft performance. Outside, at least, the presence of a G-suit like the P-51s have. In the other video I posted you could easily see the effects of G-fatigue and the difference between having a G-suit and not. The P-51 easily pulls a few more Gs than me without blacking out because of this. I really don't have a problem with this. It is just hard to get used to because GLOC was such a small part of the game before. You really had to pull like a madman to blackout. But that's just not the case in real life. The only way I could see them implementing a gradual GLOC sensitivity in game is having it be linked to Virtual Lives on the server. But this would require servers to record another variable of a pilot's interactions on the server. I also feel like this would be something some shitheads would try to game. Just taking off and flying around in their own backfields, far away from any combat, just pulling Gs and trying to build conditioning before going into an actual combat. Maybe they could make the GLOC a little more forgiving, assuming that everyone's pilot is a little more conditioned. This would help the game a bit I think, but I really don't have much problem with it. I have adjusted a lot by incorporating more negative-g maneuvers to force the blood back into the head of my pilot. It is also useful for fooling opponents when used well. It's part of how I was able to defeat both this 109 and the P-51. Later on in the next sortie on this same server, flying another MiG, I met this same pilot and had another fight with him, but this time I pulled into greying out in a high speed turn down low and he GLOC'd into the trees trying to follow me.