walter_solito
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Everything posted by walter_solito
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Hi! Maybe I'm giving myself the reply.... I have started to build the land reference files (.rds & .rls) for a SCW campaign that I plan to develop and finish for test on the next 24 september....the start of german air activity in Spain.... About the rails: I have placed the relative (name)_station to (name)_station from one edge to the other of the map because , if I understand correctly , trains 'll drive only towards frontline and spawn only from (name)_station location. In the map (Central Spain by Jir) there are western and eastern traks that converge in Madrid as main knot of the rail system with 3 stations.... BUT... In a track , if I set a path from A_station trains arrive at a fork from where they can reach B_station or C_station Initially I have thought to mark the fork as X_rail and have the rls routes A_station to X_rail X_rail to B_station X_rail to C_station But actually I have build the routes without X_rail A_station to B_station A_station to C_station My FIRST QUESTION is: which could be the better solution between the 2 different paths above? My SECOND QUESTION is: can a X_rail location be connected with a .rds like _depot or _camp? My THIRD QUESTION is: Is correct to name the (western and eastern) ending point of the rail system as (name)_station to allow trains to spawn from those loactions towards the first real (in map) _station to use all the extension of the rail system? About the airfields: I have a section of the map where there is this condition (BLUE side to RED side): Location A , a fork with 1) a route to an airfield with 2 runways and 2) a route to location B I have set a route this way: Location A to FORK FORK to Airfield SE Airfield SW to Airfield NE FORK to Location B In this system the 2 airfields are an end route for BLUE but are anyway supplied from BLUE by the track FORK to Airfiled SE and Airfield SE to Airfield NE My FIRST QUESTION is: Since RED 'll never came to contest or occupy these airfield , can I let these airfields anyway at a track and point or I have anyway to connect them to the FORK with a track Airfield NE to FORK? My SECOND QUESTION is: Have I understand right that IF an airfield is (or lie near) a location that could be contested it MUST always be connected to the routes system that allow moving units to reach it by waypoint (BLUE) and 'counter' waypoint (RED)? My THIRD QUESTION: If I direct a campiagn by scripts (TIMETABLE ON) can I anyway biuld the routes with airfields at a dead end route and manage their possession by timetable commands (like: 19410802 TCapture Contested NW_Airfield 19410804 TCapture Allied NW_Airfield) Thanks in advance for your help!
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Third party edited files x DGen folder....
walter_solito replied to walter_solito's topic in DCG Public Discussion
Got my reply....thanks Fhechene! Anyway it was my fault while loading and running the campaign....a newbie error! -
Thanks for your reply! From my pov the default loadouts are working without any issue....maybe is only an eyecandy but I like this one.... About the none I have also positive results....I a DCG I find in the He-51 listed one loadout as antishipping....maybe 4 Sc50 can be hardly effective....so I'll continue to add non loadout to specificate and avoid a specific kind of mission for not suited or deigned or historically employed planes....
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Hi! I'm thinking about how can I build a 1936 to 1939 SCW global campiagn with more sub campaign.... I have set the general course of the whole campaign and the relative sub campaigns.... All these should be related each other in a grandcampaign.dcg file like (from Lonestar guide as example of text): [Test44 to Test_Carrier44] Red Campaign=Test_Battle Map=Test_Carrier44 Date=01/02/1944 Front=Battle_Area_1_Sea DeHome=Rabaul RuHome=Port_Moresby DeBase=Rabaul_Airstrip RuBase=Port_Moresby_Airstrip [Test_Carrier44 to Beispiel44] Red Campaign=Test_Battle Map=Beispiel44 Date=01/03/1944 Front=Area_1_Sea DeHome=Rabaul RuHome=Port_Moresby DeBase=Rabaul_Airstrip RuBase=Port_Moresby_Airstrip [and so on] I was wondering if I can start to build this file with the planned campaign from the beginning when I have only the first two campaign anyway ready , and then build the remaining campaigns in time for the last playing one to end so I can play , build and test while developing...
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Hi! Taking as example the test campaign by Lonestar I was thinking how to build a similar campaign for the siege of Malta.... But....historically.... The blue lines of communication and the red line of communication are separated by a lot of sea....can these 2 paths systems be separated or for a working campaign a unique , uninterrupt path , is needed...like a Sicily to Malta sea route the need to be closed by timetable command? Other than Malta also a Murmansk campaign or a BoB campaign can have the same gap between red and blue areas.... Thanks in advance for your help!
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Just a question....escorting level bombers in a campaign is giving me always airstarts....but I don't like too much airstarts.... In my DCG configuration I have these condition: 1) The air start on DCG main bar 'Opitons' settings is NOT checked 2) In the waypoint setting panel (WSP-UI) I have enabled the option 'circling take off' to 'only escort and escorted' Is the airstart while escorting bombers correct or I have to set or to change something (for example in the WSP-UI .... set teh 'circling take off' option to 'all bombers and escorts') ? Thanks in advance for your help!
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Thanks for your reply! It has sense because it's a very specific loadout.... About the Aircraft Panel GUI , since it's drop downs list got the weapons from codes inside allpayloads.dcg....in this latter file (allpayloads) we have 4 letters to inform DCG how to assign/use the loadout type: A x heavy fighter (like Wfr21 rockets in FW190/BF109) B x Bombs (level bombing or groud attack) D x Droptank (for long range fighters) T x Antishipping I'm wondering if 'default' have a specific code for it in this file? If so we can specify it in allpayloads and than find it in the Aircraft Panel GUI drop down menu.... BTW.... As in some aircraft I couldn't find in the dropdown the 'none loadout to deny specific kind of missions (but only default) I have added for them in allpayload a none loadout (ex T none or B none) to avoid (for example) have fighters tasked to bomb something....as far I haven't got any issue....but....do you think that this code usage could be a good idea? I'm asking because your POV for me is the law behind the scene.... Thanks again in advance for your help and for the great work you have done developing this wondeful DCG!
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Thanks mate! I have doubt about the syntax for those commands: NewPayload BanPayload Expecially about the code for the DEFAULT weapon change....by far I have understand this syntaxes: 19410810 NewPayload JU_88A4 GAWeapon = 2xSC1000 (for Ground Attack) 19410810 NewPayload JU_88A4 LBWeapon = 10xSC50 (for level bombing) 19410810 NewPayload JU_88A4 ASWeapon = 2xSC1000 (for Antiship) 19410810 NewPayload FW_190A8 AAWeapon = r14mg15120 (for interception) 19410810 NewPayload FW_190A6 Droptank = r11tank (for long range fighter) But as the 6th ordnance column in payload.dcg file manage the change of aircraft 'DEFAULT' payload , how syntax I have to use to introduce it's modification by TIMETABLE command too? Thanks in advance for your help! Regards Walter
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How the payload.dcg entries mean?
walter_solito replied to walter_solito's topic in DCG Public Discussion
Discovered where the last column act: In the default payload.... This can change the standard payload if it is not desired , not correct or not historical in the campaign creation process.... EX....If my nightfighter have as default ammunitions with tracer and as another loadout the same configuration but with ammunitions without traces , I can set this payload as the default (generic) payload.... STILL TO UNDERSTAND timetable code for this condition....maybe like in the last example could be the loadout name without pre code or the pre code could be DEFAULT (or Default).... -
Hi! As each campaign authors build the roads , rails and ships path for his specific campaign , I feel difficult to take a look at them and understand how and where the campaign 'll 'move' along the routes and where the specific locations are placed.... I started to use frontline markers to identify each track ends....but is a long and tedious process.... Wondering if there is a better way to recreate the full paths from rls , rds data? Any helps , or tips 'll be really welcomed! Thanks in advance for your help!
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Discovered that the game give me multiple choice of planes and squadrons instead of the ones specified by the author but unable to tell why.... When replacing the DGen files with the one from 3rd party campaign folder (campaign , planes and squadrons with DeS id code) I thought that those 'll be the files used by DCG....BUT....after 'generate campaign' a new set of files (campaign , planes , squadron) is automatically generated with the code DE&....both campaign are selectable (not at the same time obvously) and both recognized from the DCG UI.... If I select the one by author I have correct name and description , planes and squadrons....if I select the DCG generated I have generic name , a different choice of planes and the full list of units to choose from.... Any clue about?
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Found them in TIMETABLE....sorry....
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How the payload.dcg entries mean?
walter_solito replied to walter_solito's topic in DCG Public Discussion
Studying further I discover this: Column 1 - Ground-attack / anti-tank payload. Column 2 - Anti-bomber (for fighters only) - either heavy cannon, extra ammo, rockets payload. Column 3 - Level bombing or armed recon payload (against bridges/factories/stations, etc). Column 4 – Long-Range payload (Fighter Only) – Fuel drop tanks are added if the mission distance is 200km or greater. DCG removes drop tanks from CAP flights where the maximum action radius is less than 400 kilometers. Column 5 – Anti-ship payload. Column 6 - still unknown (maybe a bomber escort loadout because in 3.50 payload.dcg it is used only by P-47 and P-51) (if payloads is set to "none" this will prohibit any assignment of that kind of missions.) Related timetable commands Column 1 - Date NewPayload Aircraft GAWeapon = Column 2 - Date NewPayload Aircraft AAWeapon = Column 3 - Date NewPayload Aircraft LBWeapon = Column 4 - Date NewPayload Aircraft Droptank = Column 5 - Date NewPayload Aircraft ASWeapon = Column 6 - Date NewPayload Aircraft (unknown to me atm) EXAMPLE from timetable: 19410810 NewPayload JU_88A4 GAWeapon = 2xSC1000 19410810 NewPayload FW_190A8 AAWeapon = r14mg15120 19410810 NewPayload JU_88A4 LBWeapon = 10xSC50 19410810 NewPayload FW_190A6 Droptank = r11tank 19410810 NewPayload JU_88A4 ASWeapon = 2xSC1000 19410810 NewPayload JU_88A4 (code unknown) = -
Hi! I was looking at the knowledge of the internal files to develop a campaign with DCG.... As I think to add some new planes I need to understand how their loadout are unsed.... For example I have to update the He-51 loadout because in the late part of SCW it was used for ground attack.... So , this is the string with only default entries....but each loadout stand for a specific usage....did you know which is the order so I can change the 'default' with the appropriate loadout ?: He51C default default default default default default Thanks in advance for your help!
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Any chance to have also (please) a description of what each timetable command is doing and the specified syntax the command should have?
