walter_solito
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Everything posted by walter_solito
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Hi! I need a little help on how I have to build the .rds to supply an airfield and to have it correctly captured by enemy force.... The airfield is a separate location connceted to the near town.... Actually I'm studying Shakaali Extremadura campaign so I wrote locations named after this campaign but the campaign is not the issue , how to build the track for a separate airfield is the quetsion: Blue is advancing , in the .rds we have: [FRONTLINE to Almendralejo] [Almendralejo to Merida_Depot] [Merida_Depot to Badajoz_Depot] [Badajoz_Depot to CAMPAIGN OBJECTIVE] The [Merida_Airfield] is the separate location and have to be connected to the .rds system to allow supply reach it and eventually enemy units capture it.... If I create the route [Merida_Airfield to Merida_Depot] the red can supply it moving against the waypoint from Merida_Depot to Merida_Airfield....but blue can't capture it. ....BECAUSE.... When blue capture or contest Merida_Depot (distance between Depot and Airfiled is higher than BugOutRadius value) the blue ground units can't move to Merida_Airfield because they can't go with the waypoint of the track [Merida_Airfield to Merida_Depot]. In this situation the airfield 'll remain red even if blue advance after it or it 'll anyway change the side having red lost Merida_Depot? ....OR.... ....I have to create a parallel track for blue [Merida_Depot to Merida Airfield] allowing them to capture the airfield?
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Hi! I was looking at Shakaali Extremadura campaign ( https://www.mission4today.com/index.php?name=Downloads3&file=details&id=2876 ) while I'm working on mine to test some function and stettings and discover that I have a small issues that I can't find the reason why in the treads in this DCG forum.... Starting a campaign from game career panels the choice for German one is correct with planesDEE.dat but for Italian and Dutch it have some difference....for example starting an Italian campaign , according to planesITE.dat file I should have the choice between: [Extremadura] CR_32quater SM81GR But in game I have this wider range: https://i.postimg.cc/g07xdxCL/2024-09-06-20-09-44.jpg https://i.postimg.cc/MTjvGWwP/2024-09-06-20-10-17.jpg https://i.postimg.cc/nrbMj6cH/2024-09-06-20-10-36.jpg I have checked the class.dat file and the entries in air.ini correspond correctly with the 2 intended planes.... ....what could be cause of this glitch? Thanks in advance for your help! SOLVED: Wrong file installation....
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Hi! I have finished to work on my WIP Malta siege campaign.... Actually I have to finalize 3 things: 1) Adding objects (mainly add AAA as they arrived with convoys) and the Illustrious carrier for the Illustrious blitz.... 2) Create specific aircrafts and units skins 3) Check the new squadrons to be corrected added into DCG files About point 1 have only a big deal: I have to add the stationary Illustrious carrier and some days after delete it if not destroyed in the meantime.... To add her I use this timetable command: 19410111 AddStatic 99_Static ships.Ship$HMSIllustriousCV 1 65165.74 76951.58 590.00 0.0 0 2 1.0 BUT how can I remove her on 24 january , the day she was returning home for repairs? I haven't find any command that allow this deletion.... I have tried to spawn at the same coordinates sea mines , ships , tanks and other object but none explode or make the ship sinking.... Any help about a timetable command or for a working shortcut? Thanks in advance for your help!
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Sorry to revamp an old tread.... I need to add some offmap airfields in a campaign I'm in process to finish....all other locations are ready but I discover that some Squadrons involved were based in airfileds outside the map boundaris.... I have read a lot of time the Tailspin and Lonestar guide....take a look at the DCG files....and search here and in other site about.... If I understand right , I have: 1) To add only the airfields names in offmap.dcg....like this: Fontanarossa_airfield Sciacca_airfield Bocca_di_Falco_airfield 2) in .rds I have to set routes this way: [Catania to Fontanarossa_airfield] [Sciacca to Sciacc_airfield] [Palermo to Bocca_di_Falco_airfield] 3) in allcampaigns.dcg add all those new locations as locale LocaleX= Catania LocaleY= Fonatanarossa_airfield LocaleZ= Sciacca and so on.... Is this correct? I have the doubt to add BOTH (names in offmap.dcg and .rds) or the offmap airfields can be listed only in offmap.dcg (and DCG 'll build flights from them by itself)? This is because the word OTHERWISE in my language mean an option (I can add them only in offmap.dcg or only building them in .rds) Thanks in advance for your help!
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Hi mates! ATM I'm building the .mis files of my WIP campaign.... As reported in the guides I place Opel Blitz for blue side and Gaz for red side....(truck for target , radio for communication centers and control towers , fuel for POL sites).... I placed them in rds and rls locations but , as there are some location that (even if not added in the rls/rds network) could be used to trigger an attack....anyone is aware if DCG can generate mission only against standard locations targets or could generate mission even for other target locations? There is a range around locations (like Madid_NR1_Rail_station) where object should be placed inside and if placed outside became ignored? I know that I can test it....but the days before a campaign pre test are still far.... Thanks in advance!
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Hi! I'm building the rds. file for my WIP campaign about the siege of Marid.... The blue move eastward while reds move westward.... In the picture below I have a doubt: In the center there is a crossroad where the main route drive correctly from left to right (waypoint 0 is on the left while last waypoint is on the right of the path) at the crossroad , since the blue should conquest and use the airfiled the waypoints proceed from the Y shaped crossroad (waypoint 0) to the city (waypoint 5) and again from the city (waypoint 0) to the airfield (waypoint5) and finally from the SW airfield runway (waypoint 0) to the NE airfield runway (waypoint 5)....this way the blue , when arrive at the Y shaped crossroad 'll go to east and to conquest the city and the airfield....historically the city should be conquested BEFORE the airfield.... BUT Since the airfield should be used by reds until his capture , how can I guarantee that he 'l be supplied? 1) By a new route from Y shaped crossroad to the NE airfield so the red can supply the airfield from the crossroad and blues 'll conquest the airfield after the city? 2) By a new route running parallel to the other but with waypoint opposed to the blue direction? OR , I was considering this last solution as more probable.... 3) By modifying the route of the area and give this order of location (from blue to red) , thus deleting the defensive loaction to Y crossroad route: a) upper picture junction (a Republicain defensive position) to airfield; b) airfield to city c) city to Y crossroad d) Y crossroad to next Republicain area locations This way the red 'll supply the airfield from the city and blue 'll conquest the city before the airfield by timetable command....
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Hi! Maybe I'm giving myself the reply.... I have started to build the land reference files (.rds & .rls) for a SCW campaign that I plan to develop and finish for test on the next 24 september....the start of german air activity in Spain.... About the rails: I have placed the relative (name)_station to (name)_station from one edge to the other of the map because , if I understand correctly , trains 'll drive only towards frontline and spawn only from (name)_station location. In the map (Central Spain by Jir) there are western and eastern traks that converge in Madrid as main knot of the rail system with 3 stations.... BUT... In a track , if I set a path from A_station trains arrive at a fork from where they can reach B_station or C_station Initially I have thought to mark the fork as X_rail and have the rls routes A_station to X_rail X_rail to B_station X_rail to C_station But actually I have build the routes without X_rail A_station to B_station A_station to C_station My FIRST QUESTION is: which could be the better solution between the 2 different paths above? My SECOND QUESTION is: can a X_rail location be connected with a .rds like _depot or _camp? My THIRD QUESTION is: Is correct to name the (western and eastern) ending point of the rail system as (name)_station to allow trains to spawn from those loactions towards the first real (in map) _station to use all the extension of the rail system? About the airfields: I have a section of the map where there is this condition (BLUE side to RED side): Location A , a fork with 1) a route to an airfield with 2 runways and 2) a route to location B I have set a route this way: Location A to FORK FORK to Airfield SE Airfield SW to Airfield NE FORK to Location B In this system the 2 airfields are an end route for BLUE but are anyway supplied from BLUE by the track FORK to Airfiled SE and Airfield SE to Airfield NE My FIRST QUESTION is: Since RED 'll never came to contest or occupy these airfield , can I let these airfields anyway at a track and point or I have anyway to connect them to the FORK with a track Airfield NE to FORK? My SECOND QUESTION is: Have I understand right that IF an airfield is (or lie near) a location that could be contested it MUST always be connected to the routes system that allow moving units to reach it by waypoint (BLUE) and 'counter' waypoint (RED)? My THIRD QUESTION: If I direct a campiagn by scripts (TIMETABLE ON) can I anyway biuld the routes with airfields at a dead end route and manage their possession by timetable commands (like: 19410802 TCapture Contested NW_Airfield 19410804 TCapture Allied NW_Airfield) Thanks in advance for your help!
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Third party edited files x DGen folder....
walter_solito replied to walter_solito's topic in DCG Public Discussion
Got my reply....thanks Fhechene! Anyway it was my fault while loading and running the campaign....a newbie error! -
Thanks for your reply! From my pov the default loadouts are working without any issue....maybe is only an eyecandy but I like this one.... About the none I have also positive results....I a DCG I find in the He-51 listed one loadout as antishipping....maybe 4 Sc50 can be hardly effective....so I'll continue to add non loadout to specificate and avoid a specific kind of mission for not suited or deigned or historically employed planes....
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Hi! I'm thinking about how can I build a 1936 to 1939 SCW global campiagn with more sub campaign.... I have set the general course of the whole campaign and the relative sub campaigns.... All these should be related each other in a grandcampaign.dcg file like (from Lonestar guide as example of text): [Test44 to Test_Carrier44] Red Campaign=Test_Battle Map=Test_Carrier44 Date=01/02/1944 Front=Battle_Area_1_Sea DeHome=Rabaul RuHome=Port_Moresby DeBase=Rabaul_Airstrip RuBase=Port_Moresby_Airstrip [Test_Carrier44 to Beispiel44] Red Campaign=Test_Battle Map=Beispiel44 Date=01/03/1944 Front=Area_1_Sea DeHome=Rabaul RuHome=Port_Moresby DeBase=Rabaul_Airstrip RuBase=Port_Moresby_Airstrip [and so on] I was wondering if I can start to build this file with the planned campaign from the beginning when I have only the first two campaign anyway ready , and then build the remaining campaigns in time for the last playing one to end so I can play , build and test while developing...
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Hi! Taking as example the test campaign by Lonestar I was thinking how to build a similar campaign for the siege of Malta.... But....historically.... The blue lines of communication and the red line of communication are separated by a lot of sea....can these 2 paths systems be separated or for a working campaign a unique , uninterrupt path , is needed...like a Sicily to Malta sea route the need to be closed by timetable command? Other than Malta also a Murmansk campaign or a BoB campaign can have the same gap between red and blue areas.... Thanks in advance for your help!
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Just a question....escorting level bombers in a campaign is giving me always airstarts....but I don't like too much airstarts.... In my DCG configuration I have these condition: 1) The air start on DCG main bar 'Opitons' settings is NOT checked 2) In the waypoint setting panel (WSP-UI) I have enabled the option 'circling take off' to 'only escort and escorted' Is the airstart while escorting bombers correct or I have to set or to change something (for example in the WSP-UI .... set teh 'circling take off' option to 'all bombers and escorts') ? Thanks in advance for your help!
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Thanks for your reply! It has sense because it's a very specific loadout.... About the Aircraft Panel GUI , since it's drop downs list got the weapons from codes inside allpayloads.dcg....in this latter file (allpayloads) we have 4 letters to inform DCG how to assign/use the loadout type: A x heavy fighter (like Wfr21 rockets in FW190/BF109) B x Bombs (level bombing or groud attack) D x Droptank (for long range fighters) T x Antishipping I'm wondering if 'default' have a specific code for it in this file? If so we can specify it in allpayloads and than find it in the Aircraft Panel GUI drop down menu.... BTW.... As in some aircraft I couldn't find in the dropdown the 'none loadout to deny specific kind of missions (but only default) I have added for them in allpayload a none loadout (ex T none or B none) to avoid (for example) have fighters tasked to bomb something....as far I haven't got any issue....but....do you think that this code usage could be a good idea? I'm asking because your POV for me is the law behind the scene.... Thanks again in advance for your help and for the great work you have done developing this wondeful DCG!
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Thanks mate! I have doubt about the syntax for those commands: NewPayload BanPayload Expecially about the code for the DEFAULT weapon change....by far I have understand this syntaxes: 19410810 NewPayload JU_88A4 GAWeapon = 2xSC1000 (for Ground Attack) 19410810 NewPayload JU_88A4 LBWeapon = 10xSC50 (for level bombing) 19410810 NewPayload JU_88A4 ASWeapon = 2xSC1000 (for Antiship) 19410810 NewPayload FW_190A8 AAWeapon = r14mg15120 (for interception) 19410810 NewPayload FW_190A6 Droptank = r11tank (for long range fighter) But as the 6th ordnance column in payload.dcg file manage the change of aircraft 'DEFAULT' payload , how syntax I have to use to introduce it's modification by TIMETABLE command too? Thanks in advance for your help! Regards Walter
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How the payload.dcg entries mean?
walter_solito replied to walter_solito's topic in DCG Public Discussion
Discovered where the last column act: In the default payload.... This can change the standard payload if it is not desired , not correct or not historical in the campaign creation process.... EX....If my nightfighter have as default ammunitions with tracer and as another loadout the same configuration but with ammunitions without traces , I can set this payload as the default (generic) payload.... STILL TO UNDERSTAND timetable code for this condition....maybe like in the last example could be the loadout name without pre code or the pre code could be DEFAULT (or Default).... -
Hi! As each campaign authors build the roads , rails and ships path for his specific campaign , I feel difficult to take a look at them and understand how and where the campaign 'll 'move' along the routes and where the specific locations are placed.... I started to use frontline markers to identify each track ends....but is a long and tedious process.... Wondering if there is a better way to recreate the full paths from rls , rds data? Any helps , or tips 'll be really welcomed! Thanks in advance for your help!
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Discovered that the game give me multiple choice of planes and squadrons instead of the ones specified by the author but unable to tell why.... When replacing the DGen files with the one from 3rd party campaign folder (campaign , planes and squadrons with DeS id code) I thought that those 'll be the files used by DCG....BUT....after 'generate campaign' a new set of files (campaign , planes , squadron) is automatically generated with the code DE&....both campaign are selectable (not at the same time obvously) and both recognized from the DCG UI.... If I select the one by author I have correct name and description , planes and squadrons....if I select the DCG generated I have generic name , a different choice of planes and the full list of units to choose from.... Any clue about?
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Found them in TIMETABLE....sorry....
