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Lowengrin

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Everything posted by Lowengrin

  1. I'm pretty sure it has to do with my rewrite of how the squadron's nations are selected and/or the rewrite of how ships designation are determined.
  2. You're welcome.
  3. Are you getting airstarts above the carrier or are you based at an off-map airfield...? The briefing should tell you without actually flying the mission. If it's that you're getting airstarts above the carrier, it's probably due to your rank and position in the formation. Most carriers can't support a full squadron taking off at once and the junior flights start in the air.
  4. Thanks. It's observations like that which help narrow down bugs.
  5. The answer is actually yes. There are a couple documents (which though a bit outdated) are available at www.lowengrin.com that walk you through it.
  6. Hopefully fixes carrier squadron transferring to land bases for absolutely no reason. http://members.shaw.ca/lowengrin/il2dcg348beta8.zip
  7. The mission includes some seaplanes that have offmap airbases. All other planes should be associated to a carrier in the first mission and should not be flying off to an offmap airbase.... It's possible that the bug may be due to changes in how squadrons are identified as USN and IJN...yep, after some testing, it seems to be what's happened.
  8. Any squadron not found in the squad id file is assumed to be German.
  9. Mission experience should only impact the order if you are the same rank as another pilot. Can I ask what your squadron settings are? How many flights and how many planes per flight? It may just be a bug....
  10. Make sure that the DCG folder and all subfolders and files are not set to "Read Only". Same applies to all the folders and files in your IL-2 folder's MISSION folder. I'm not sure that will correct it, but that's often the cause of read errors.
  11. I'm going to have to agree that it's more likely changes to the IA in the 4.12 patch than DCG.
  12. Yes, this is a failing of the log file tracking. If the log recorded bomb/torpedo hits, there'd be a way to track damage from one mission to the next...or maybe even having ships withdraw/flee or even sink/scuttle between missions.
  13. I don't really see how it could be done via the mission file. Happy New Year!
  14. There are no real benefits for manual generation - and a couple disadvantages. I've left it available really only for those who don't feel comfortable replacing DGEN with DCG. The main disadvantage of manually hitting the GENERATE MISSION button, if you are playing with auto generation, is that you've now just generated two missions for no good reason. Every pilot that was assigned to mission #1 just got a free mission to add to their experience. Cheater! It also causes the ground units to get a double advance without any chance of being destroyed. So I don't recommend using it UNLESS the mission that just got generated fails to load because of a bug.
  15. Interesting. When I have some time, I'll do some testing.
  16. Exactly how is the new radio menu triggered?
  17. It really depends on the mission, but most involve generating an "egg" shaped path between home base and target area. Naval strikes are a bit different as DCG tries to estimate where the target ship will be given the speed of the ship and the speed of the strike force. And it even gets more goofy when DCG tries to estimate where the home carrier is on the return trip (because the further the planes go, the more less accurate the calculations are). I don't really want to go into it in too much detail - most of that code was written years ago and I've forgotten the details.
  18. If in the middle of a campaign, just delete it's entire line from the columns.dcg file. If you haven't started the campaign, delete it from the template mission. To end the campaign, run DCG, open the Ground War Editor panel and set the last airfield the Japanese have to "Allied" allegiance. It should end it on the next generated mission.
  19. Everything is good, thanks!
  20. I've updated the link on the DCG website. New digs look good.
  21. Not all campaigns are in the timetable.dcg file. They're only there if I've got some special commands for the campaign. So, yes, you need to add the appropriate header for the campaign in question to use any special commands.
  22. Yes, it was designed to keep squadrons from having less than X number of planes - mostly for "human" squadrons online.
  23. I don't actually know the furthest it can be. I always make them very close (under 50m is probably a good limit).
  24. This forum is being migrated over to a new one and any posts done this week (and until it's completed) will probably be lost. So don't post anything you want left for posterity.
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