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Lowengrin

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Everything posted by Lowengrin

  1. Good idea. Currently, the standard maps are hard-coded to switch from Summer to Winter and back again on specific dates (just don't ask me what they are).
  2. Weather randomly fluctuates from better to worst and back again. If you're playing with UP3, I'm guessing you got something in the log file that DCG doesn't understand. Next time it happens, post your log here and we can figure it out.
  3. You can only call them "Airfield" or "Airstrip". And they don't need to be named what they are on the map. DCG can't read the map.
  4. Noted. I think the quick way now would to be just to set the "worst" weather conditions to "clear". That should make the wind speed very low.
  5. Okay, I have a dumb question. How come I don't see the "Trigger" tab in my FMB?
  6. So it can be used in multiplayer? What does a human pilot do if he ends up in a squadron that's being triggered by an event? Sit in the mission menu until it's triggered?
  7. Sure. Can you post the spawning triggers and a breakdown of the code? (It may be simple, I haven't looked.) Same for the forward observation code.
  8. As Nephris said, Tailspin wrote that tutorial many years ago. Some things have changed since then (and a few things he got wrong at the time...but not his fault because I missed them when I reviewed the document).
  9. A while back I played around with the taxiing code...but decided it was just too much effort. The other two features I haven't looked at. The spawning one is the most interesting as it means I could put fighter squadrons on stand-by and have them spawn only if enemy get near. This would be better than trying to get fighters to CAP carriers from the beginning of the mission....
  10. Armour won't upgrade unless it's made obsolete so don't look at the new armours start date but the current one's end date.
  11. Welcome to IL-2 1946 and DCG. To answer your main question, yes, DCG's coop game is as dynamic as the single player mode. They use almost exactly the same mission generation code. If you want to "level" the playing field a bit for the Russians in '41, you might want to change some of the settings on the General Campaign Settings page. For example, you can set the "Squadron Balance" to "Allied Advantage" for one. You might also want to change the "Russian Flight Size" from default to four. And maybe reduce the maximum flights per squadron down to two or even one. Finally, after you've generated the campaign, you might want to dumb down the German squadrons a bit on the Squadron Editor Panel. In '41, many of them have their skill level set to Veteran. Good luck and if you have any more questions, don't hesitate to ask.
  12. I can remember if I did it, but you can make the IL4 flyable on the Aircraft Class Setting panel.... Columns won't upgrade immediately. In fact, if I remember correctly, they won't upgrade unless they are spawning.
  13. idefix44, see the new beta. If the problems persist, come back here and ruin my day.
  14. Minor fix to the Ground Objects Panel but it may have been the reason weird things are happening to the armor upgrade/downgrade and spawning. http://members.shaw.ca/lowengrin/il2dcg348beta10.zip Feedback always welcomed.
  15. I'm as confused about the armor thing as you are.
  16. That's probably a good order no matter what scenario one is making.
  17. How can I have a good day reading about bugs.
  18. The correct syntax is: 19410801 BanPayload JU_88A4 = 2xSC2000;10xSC50 The first value is the year/month/day that you want the ban to begin. The second is the command (obviously). The next is the plane ID followed by " = " (make sure you have spaces before and after the "=" sign. Everything else is the payload seperated with ";". Does it still work with the latest patches to IL2, I don't know.... Adding a weapon (including unbanning one) is: 19410810 NewPayload JU_88A4 GAWeapon = 2xSC1000 19410810 NewPayload JU_88A4 LBWeapon = 10xSC50 19410810 NewPayload JU_88A4 ASWeapon = 2xSC1000 19410810 NewPayload FW_190A8 AAWeapon = r14mg15120 19410810 NewPayload FW_190A6 Droptank = r11tank The difference here is you have to specify what the payload is used for (ground attack, level bombing, anti-shipping, anti-air, or long-range tanks).
  19. I'm not convinced DCG is the issue when it comes to spawning on aircraft carriers...Sniperton has a specific example with squadrons being relocated to land bases, but my testing of online missions shows that they are all spawning in the air - even missions I make from scratch in the FMB.
  20. Yes, only one ferry per mission. Given the issues with convoys, more than one would probably cause headaches when it came to them spawning and not running into each other or crawling along the beach.
  21. It's not like you're responsible for it.
  22. The squadron management feature is really designed just for offline. I will see if I can replicate the problem you're having with losing your name/pilot and then fix it. It really shouldn't happen.
  23. Weird, I don't have that happening. I will have another look.
  24. I got that you meant for the AI squads. I'm saying I might be able to expand on the player squad code so that AI squads could use it too. But I'm quite a few more years from retiring from my real job.
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