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Moxy last won the day on December 19 2019

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About Moxy

Richthofen Pilots
Oesau Pilots
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  1. TG Vik I worked for the aftermath of the Paradise fire. I saw the devastation, and "mind of it own" way, the fire touched one house, but not the next. Cant imagine the stress of the roll of the dice All the best Mox
  2. ~S~ Gents! Id like to turn you on to a "studio quality" EQ'ing program called Equalizer APO. Looking at the SimHub program, it seems to process audio output events! Although Box is out putting some udp "events"... their for motion not audio. With EQapo, you can isolate individual audio output channel's and EQ them...in other words in the case for Labrosse, if the kicker is kicking too hard at a certain frequency or not enough, (dont know what tweaking can be done in/comes with butt kicker) with this program, you can EQ things to the n'th degree I have a sub in my phones and chair https://sourceforge.net/projects/equalizerapo/ Mox Im currently working with a program called Waves NX. head tracking, with binaural algorithms so you get audio positioning Most important in VR, too bad windows Vista and forward killed audio 3d
  3. Because ambient sound effects are really kool.
  4. ~S~ Il be here tonight To launch Thanks to Vonard for taking care of the server in my absence! Hope to see all! Moxy
  5. All This is the invite link to the Discord intel. This gives information regarding the current state of the map. https://discord.gg/Dj89cRf
  6. Thanks for the intel! Adjustments can be made and tested. Weather, Cant control much. Auto generated. But... can find a clam weather at test launch's. After that its on it own. Static AC...no settings, have to do a substitution. Mox
  7. ~S~ Gents! A good decision, that we restarted the campaign, with an updated version of the map, and some new perimeters towards game play. Our 1st mission had an invasion, and the war is rollin. Hopefully, it keep rolling, into a Blitzkrieg! I think thats the direction the campaign will head toward LOL. Testing and the 2nd server...I need a little help. I lowered the "Hanger" destruction values, and their on the campaign mission "we" flew in your game. JG1DynCampaign_1... Also I razed the values, on the oil tanks at the factories. If someone can drop some bombs or fire some bullets on these objects and test that would be great? 2nd server: Im setting up what were flying currently up on the primary server. IE stats, intel etc. We will continue with these current values, and of course "we" are flying war, and the flying is good! The test server, we will use to tweak whatever anomalies we find or can change. One of the things that is most frustrating, is... most changes can not be made on the fly. Therefore in order to "launch" a full "real" competition, the map/campaign, must be solid and gameplay adaptable, if an anomaly is found during a competition. We are close to seceding! But we have some things to get solid A list of WiP's Object Destructibility.."If you can kill it it works" But how you have to kill it effects the game play! And therefore template/world design can be a possible adaption. Aircraft statics: Have lowered some numbers for tests. Substitution of model will work. And can set AC in nets as a type. IE bombers are in nets fighters "open". Aircraft availability: Production and a configuration, set the availability. Number of players determines the usage. Need to check Discord stats as missions progress.Everyone fly's!, But planes need to be precious Production: Their are so many things effected by the factories output, and includes how long the war will run. Theirs a sweet spot...I think in a few sessions, "we'll" get a "feel" on the current settings. Something to consider.. a sessions, mission, weather its time length is long or short. The "mission" will be the same! In a short mission, the convoys will just come up faster,(not travel faster) pending the limit allowed by the conf. So in order to expedite campaign map finalizing, we could run 2 mission a night! We've done this in the past...But it really means less sortie time per mission. See you Wednesday Moxy
  8. OK Von And agreed...here's the thing, when, and a real reason why. Saving the campaign is not a problem...its on its own server. Right now I know a low production, will cause Blitzkrieg. But at what cost? Or how it will effect game play. In the campaign are we on the edge as production was hit hard. Testing will require, a re-launch at every "production" rate percentage increase, and the a continuation of missions once the feel of "Automatic" is gone...is there a threshold, or can "we" get what were looking for? Working on the sweet spot...but as we saw before and this is problematic...a balance between completely automatic could be just fun. Or something understandable if possible. And all of this vs. game play time. Blitzkrieg in my test ran 3 game days that's 15 weeks (1 round a week) with out interactions. Working on it Mox My thought is Wednesday run blitzkrieg! Its a mission. It will be fun. Because the feel will be enhanced. With 2 servers, we can test n play or campaign, by using 1 or the other in ether facet. Mox
  9. ~S~ Campaigners Ive set up a 2nd server and started running tests! My tests have been on the value of production vs losses and towards gameplay. "Our" campaign has stabilized...Our production outputs are keeping up with usage and losses! But "outputs" are starting to wayn. Bottom line, many missions. On the other hand! in a test run, I halved the production output, and without inter action. It was Blitzkreg, everything popping all over the map, till victory. I also dbl'd the output and ran a campaign.It Stabilized. In other words, There is a sweet spot. 2 factors come into this...1st, Any adjustments require a restart of a campaign, 2nd, At some point, testing and campaigning will have meld. All testing will be done on the test server, so the "GS Campaign will be always be intact. If everything goes right over the next 2 days,We should have the choice between running Blitzkreg on the test server,and bypassing the campaign mission, or running GS. See ya Wednesday Posts, Questions Mox
  10. ~S~ Gents I realy want to get those tanks moving! Going through the code, Coconuts posts and manual, and doing some math on the discord intel. Im finding what seems to be a thread, about the stabilized front. If Im right there is a balance between "production" and "forces" that needs to get unbalanced! The code is complex, it takes into consideration production, forces, and everything in between, regionally, and as a whole. It assigns values,and then makes decisions IE the min/max algorithm. But overall through out the code, "production" and "forces" are listed/coded over and over. Ive "played" the next mission...no invasion yet. But I like to, for op-ords, hit the factories and tank parks like "bats out of hell" and see if we can get those tanks moving! Also Ive lowered the production output values, Im also hoping (by adding up some numbers) that this will yield results in movement and increase the tactics. Im setting up a 2nd campaign server as a test platform. This way changes and tests can be made, without wiping out the current campaign. I have a tweaked version of the map, coconuts also has and updated version of the program, and more that need the capabilities of experimentation. I know everyone is trying to figure out what makes this thing tick, I also feel were very close. The flying is getting killer See you Wednesday Server should start at 7:30 mountain PS Mission time is 8am a new day (Mission is now 2hours...that way everything is top of the hour) Moxy
  11. ~S~ Campaigning tonight!!! On comm's soon Mox
  12. ~S~ Thanks Duck! The info will lead me. Yea it was me looking for modifications. Vaals scoring formula is something like Kills/death x Kills/hour x 1000 Whatever it is, Id like to get rid of Kills/hour or at least have the score be 1 to 1. Thank you II./JG1_Schulte "Moxy" Mox
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