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Moxy last won the day on June 2

Moxy had the most liked content!

About Moxy

Richthofen Pilots
Oesau Pilots
FIF Red Team (NA)
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  1. ~S~ Britt DIY version Got these for $10 each https://www.parts-express.com/dayton-audio-tt25-8-puck-tactile-transducer-mini-bass-shaker-8-ohm--300-386 And powered them with these at $17.00 each https://www.amazon.com/AOSHIKE-Subwoofer-Amplifier-amplifier-Accessories/dp/B01N5DGK37/ref=pd_sbs_263_1/141-2055256-6125217?_encoding=UTF8&pd_rd_i=B01N5DGK37&pd_rd_r=791f7942-0e05-4c02-8f2b-a7982d528624&pd_rd_w=DTVvH&pd_rd_wg=31iA9&pf_rd_p=7cd8f929-4345-4bf2-a554-7d7588b3dd5f&pf_rd_r=V8Y3RPZMVJXAJHVTBWCF&psc=1&refRID=V8Y3RPZMVJXAJHVTBWCF#customerReviews And currently flying with 4 channels. Wont fly bos with out it! And would assume racing its a must, and DCS would be outstanding
  2. ~S~ What classes did we talk about that you were doing in the beginning? LOL You've proved it! Congtats Mox
  3. ~S~ Jaus Something is wrong in the dds format. The game is reading your file name, but not the picture. DXT 5 mipmaps alpha?????help So up comes the default skin. My guess Mox
  4. ~S~ The cost of wider aspect in BoX, is vertical view (the image crops the top and bottom) The field of view is locked in at 150 max! But youll get more real estate horizontal, less vertical In other words the image will look correct, and not bring your face smashed into the gun sight as it was a year ago! The game plays just fine on ultra wide field of views....(5760 x 1080) But............. Using the map has all kinds of problems in ultra wide. Single wide screens (21 x 9) work well, as a few of our members have them. And feel its an advantage on the map Mox
  5. TG Vik I worked for the aftermath of the Paradise fire. I saw the devastation, and "mind of it own" way, the fire touched one house, but not the next. Cant imagine the stress of the roll of the dice All the best Mox
  6. ~S~ Gents! Id like to turn you on to a "studio quality" EQ'ing program called Equalizer APO. Looking at the SimHub program, it seems to process audio output events! Although Box is out putting some udp "events"... their for motion not audio. With EQapo, you can isolate individual audio output channel's and EQ them...in other words in the case for Labrosse, if the kicker is kicking too hard at a certain frequency or not enough, (dont know what tweaking can be done in/comes with butt kicker) with this program, you can EQ things to the n'th degree I have a sub in my phones and chair https://sourceforge.net/projects/equalizerapo/ Mox Im currently working with a program called Waves NX. head tracking, with binaural algorithms so you get audio positioning Most important in VR, too bad windows Vista and forward killed audio 3d
  7. Because ambient sound effects are really kool.
  8. ~S~ Il be here tonight To launch Thanks to Vonard for taking care of the server in my absence! Hope to see all! Moxy
  9. All This is the invite link to the Discord intel. This gives information regarding the current state of the map. https://discord.gg/Dj89cRf
  10. Thanks for the intel! Adjustments can be made and tested. Weather, Cant control much. Auto generated. But... can find a clam weather at test launch's. After that its on it own. Static AC...no settings, have to do a substitution. Mox
  11. ~S~ Gents! A good decision, that we restarted the campaign, with an updated version of the map, and some new perimeters towards game play. Our 1st mission had an invasion, and the war is rollin. Hopefully, it keep rolling, into a Blitzkrieg! I think thats the direction the campaign will head toward LOL. Testing and the 2nd server...I need a little help. I lowered the "Hanger" destruction values, and their on the campaign mission "we" flew in your game. JG1DynCampaign_1... Also I razed the values, on the oil tanks at the factories. If someone can drop some bombs or fire some bullets on these objects and test that would be great? 2nd server: Im setting up what were flying currently up on the primary server. IE stats, intel etc. We will continue with these current values, and of course "we" are flying war, and the flying is good! The test server, we will use to tweak whatever anomalies we find or can change. One of the things that is most frustrating, is... most changes can not be made on the fly. Therefore in order to "launch" a full "real" competition, the map/campaign, must be solid and gameplay adaptable, if an anomaly is found during a competition. We are close to seceding! But we have some things to get solid A list of WiP's Object Destructibility.."If you can kill it it works" But how you have to kill it effects the game play! And therefore template/world design can be a possible adaption. Aircraft statics: Have lowered some numbers for tests. Substitution of model will work. And can set AC in nets as a type. IE bombers are in nets fighters "open". Aircraft availability: Production and a configuration, set the availability. Number of players determines the usage. Need to check Discord stats as missions progress.Everyone fly's!, But planes need to be precious Production: Their are so many things effected by the factories output, and includes how long the war will run. Theirs a sweet spot...I think in a few sessions, "we'll" get a "feel" on the current settings. Something to consider.. a sessions, mission, weather its time length is long or short. The "mission" will be the same! In a short mission, the convoys will just come up faster,(not travel faster) pending the limit allowed by the conf. So in order to expedite campaign map finalizing, we could run 2 mission a night! We've done this in the past...But it really means less sortie time per mission. See you Wednesday Moxy
  12. OK Von And agreed...here's the thing, when, and a real reason why. Saving the campaign is not a problem...its on its own server. Right now I know a low production, will cause Blitzkrieg. But at what cost? Or how it will effect game play. In the campaign are we on the edge as production was hit hard. Testing will require, a re-launch at every "production" rate percentage increase, and the a continuation of missions once the feel of "Automatic" is gone...is there a threshold, or can "we" get what were looking for? Working on the sweet spot...but as we saw before and this is problematic...a balance between completely automatic could be just fun. Or something understandable if possible. And all of this vs. game play time. Blitzkrieg in my test ran 3 game days that's 15 weeks (1 round a week) with out interactions. Working on it Mox My thought is Wednesday run blitzkrieg! Its a mission. It will be fun. Because the feel will be enhanced. With 2 servers, we can test n play or campaign, by using 1 or the other in ether facet. Mox
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