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Shakaali

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  1. Hello Greg, All the columns and their sides (blue or red) are set in the master mission file (which is created in Full Mission Builder in IL2). If you mean names like GermanyCarsColumnC that is the internal name of a certain column, but you can set it in either side in the master mission file. Allies vs. USSR won't be easy as they both are red...
  2. Good grief. After a quick test it seems to work That was completely new to me. Thank you very much!
  3. Yes, I thought that would be logical. I just was not sure which way timetable commands are read. Thank you. This is not very important, of course, as campaigns work perfectly with incorrect skins, too. And SetPaint works perfectly in the beginning of a campaign. It just bugs me when something does not work correctly in such a good product DCG is. Just noticed... that was your 1,000th post here
  4. Tested. Still no correct skins. By the way, should the order of timetable commands affect? I also tested: 19400127 SetPaint 4IAP0 = I-15Bis_Lt_Abramov_Blank.bmp 19400127 AddSquad 4IAP0 19400127 NewPlane 4IAP0 I_15BIS_SKIS 19400127 MoveSquad 4IAP0 Solomanni_Airfield 19400127 ActivePlanes 4IAP0 = 16 19400127 FlightSize 4IAP0 = 4 Still no skins, but is there a difference?
  5. Addition to this. I cannot make SetPaint work with AddSquad command either. From a campaign I'm working on: 19400127 AddSquad 4IAP0 19400127 NewPlane 4IAP0 I_15BIS_SKIS 19400127 MoveSquad 4IAP0 Solomanni_Airfield 19400127 ActivePlanes 4IAP0 = 16 19400127 FlightSize 4IAP0 = 4 19400127 SetPaint 4IAP0 = I-15Bis_Lt Abramov_Blank.bmp On January 27, 1940 4 IAP appers to Solomanni airfield with 16 I-15Bis skis and uses 4-plane flights. But unfortunately uses default skins.
  6. Paul, I'm afraid there is something fishy with the SetPaint command. I checked the advance of the real campaign I'm currently playing. The campaign files are here: https://www.mediafire.com/file/byify6ta6xpn235/Burma.rar/file The .mis files DCG created are here: https://www.mediafire.com/file/191mudqb9tm3wx7/DGen_B_Burma_1941doe0.rar/file Check the first mission after changing from Burma_1941 to Burma_1942, which would be 194212210.mis If I'm not mistaken, the skins in the 194212210.mis do not match with the skins in the timetable.dcg, nor with the skins in the Burma_1942.mis
  7. Oops, of course it should... Stupid copy-paste error while I was picking lines from the actual timetable (what's wrong with me today - I've been making errors like that all day today... ) Ok, I'll keep on testing. I may well be mistaken.
  8. Err... yes, but that is not quite what I meant. Extract from a timetable: [Burma_1942] 19421221 NewPlane 28Squadron0 HurricaneMkIIb 19421221 SetPaint 28Squadron0 = Hurricane MkIIB BR125, 3 PRU Agartala, India, Nov 1942.bmp [Burma_1942] 19440522 NewPlane 28Squadron0 Sea_HurricaneMkIId 19440522 SetPaint 28Squadron0 = Hurricane MkIIc Night fighter tail flash.bmp 19440522 SetPaint 684Squadron0 = Mosquito4PRU.bmp If I start playing from Burma 1942 I get: 28Squadron0 flying Hurricane Mk IIB (correct) using skin Hurricane MkIIB BR125, 3 PRU Agartala, India, Nov 1942.bmp (correct) No 684Squadron0 (correct) Advancing to Burma 1944: 28Squadron0 flying Sea Hurricane Mk II D (correct) using default skin (incorrect) 684Squadron0 flying Mosquito IV (correct) using skin Mosquito4PRU.bmp (correct). If I start playing from Burma 1944 I get: 28Squadron0 flying Sea Hurricane Mk II D (correct) using skin Hurricane MkIIc Night fighter tail flash.bmp (correct) 684Squadron0 flying Mosquito IV (correct) using skin Mosquito4PRU.bmp (correct). That's what I meant (I think )
  9. Thank you. That was quick I'll let the BAT community know and test this later tonight
  10. Hello. I was wondering whether it would be possible to increase the number of skin folders DCG can handle? I play and create campaings using BAT. There are over 2000 skin folders in BAT skin folder by default and that seems to cause problems every once in a while. I am creating a campaign and while testing I got "The <PLANE> assigned to <SQUAD> is not present in the class file. A substitution has been made." error messsge. The plane was Messerschmitt Bf-109G-6 that certainly is in the class file. Furthermore, it was replaced by itself.... The game launches OK and the plane assumed missing is there so no problem there , but unfortunately the error seems to slow down the game. I am quite positive that it is the amount of skin folders that causes the problem, as after rather intensive testing the only thing that made the error message disappear was reducing the amount of skin folders.
  11. Correction. The SetPaint seems to work also when campaign is launched from the Grandcampaign.dcg if the squadron in question appears for the first time, but not if the same (non-player) squadron moves from one subcampaign to another.
  12. Thank you. If you need the campaign files, they can be found Here If you need anything else, just let me know.
  13. That is not the case. That also happens if the command is in the middle of the campaign. Or the starting day, as in the example. Maybe it's me, but I cannot make SetPaint work in any campaigns that are lauched from Grandcampaign.dcg. If the very same campaign is launched from Allcampaingns.dcg the SetPaint command works just fine.
  14. Hi there Paul. Long time no see After all these years DCG is still getting better But... Has something changed in player promotion routine? I'm playing a campaign as a RAF pilot and I started as Flight Sergeant (Rank 0). My promotions are a bit weird: EVENT: 29/01/1942: Promoted to Pilot Officer. EVENT: 29/01/1942: Promoted to Flying Officer. EVENT: 16/02/1942: Promoted to Flying Officer. EVENT: 17/02/1942: Promoted to Flying Officer. EVENT: 17/02/1942: Promoted to Flight Lieutenant. It's 18/02/1942. My rank is Flying Officer... I'm almost 100 % sure that worked in 3.49. Another weird thing. Timetable command SetPaint. If the campaign has several subcampaigns that command seems to work only for the first subcampaign. For instance, the campaign has a timetable line in the second subcampaign: 19421221 SetPaint IJA_F_S_87z0 = 87thSentai_Ki44II_Otsu.bmp If I start playing from subcampaign 2, squadron IJA_F_S_87z0 planes have 87thSentai_Ki44II_Otsu.bmp skin, as they should. But if I start playing from subcampaign 1 and advance to subcampaign 2 the SetPaint command seems to have no effect and squadron IJA_F_S_87z0 planes have default skin.
  15. Paul, we discussed the matter at another forum, as arquillos was trying to start a campaign designed by me. There is in the DGEN squadronsxxx file: I_JG1 And in the squadids.dcg: I_JG1 I./JG 1 Yet when he selects the squadron, a line appears in dcgerror.txt when the campaign is created: No entry found for Player Squadron in the squadids.dcg file. Everything works fine on my end and I have not received any reports of this happening to anyone else. Also. from the dcgerror.txt: The aircraft assigned to 2H_12a0 is not present in the class file. A substitution has been made. Needless to say, the aircraft assigned to 2H_12a0 is present in the class file and is working in my installation... He said the same thing also happened when trying to start stock Lvov41 campaign I have no idea what is happening. Perhaps uninstalling and reinstalling DCG might help?
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