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FiF XVII last minute changes

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S! All

 

I have talked with Flatspin. We are disturbed by the problems with the FEE. It was hoped that the plane would just fit right in. Unfortunately it changes every day. We keep getting changes in armament, changes in what works and what doesn't. What is preferred one day, does not work the next. We have to change rules and make new rules. At this point we do not want to start making exceptions to rules. We agreed it would be better to drop this plane set and to use an early 1917 plane set that we have used before and worked well.

 

Allies 2 dromes of Pups, 1 drome of tripes, 1 drome DH4 2 seater.

 

Germans, 2 dromes Alb D3 and one drome Alb D2, 1 drome DFW 2 seater.

 

 

One of the good outcomes of trying to adjust to the FEE was the idea of 2 lives per player. One life as a pilot and one life as a gunner. This is still in line with the dead is dead concept but it allows people to have greater opportunities for continued play. The main goal of this event is to have people online and having fun. The only restriction is that a gunner must be in the rear seat before take off. There have been reports of gunner deaths while planes are actually taking off. Obviously no switching planes once in the air.

Gunner deaths usually occur when the plane is rolling for takeoff and the player enters the gunner position. Entering the plane prior to take off, or after lift off, is fine.

Weapons mods on or off? Back to tanks for convoys or still trucks?

 

Captured skins allowed? ;-)

 

S!

  • Author

S!

 

First, captured skins are only for captured planes. I am sure that if you are captured, no Entente would fly that skin. ;-)

 

Yes armored vehicles are still in the hidden convoy. Secondary targets will either be an armored unit or a supply unit. Supply units are trucks. Secondary targets will be a specific location and do not move.

 

No weapons mods. Sorry no Becker. Also no DH4s with 20 guns pointing everywhere. No twin gun tripes or pups.

 

 

 

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