Nephris Posted November 12, 2014 Report Posted November 12, 2014 Is it possible to add the [MDS] section to coop missions aswell, I guess SP would be same then. For now only dogfight Missions seem to get the [MDS] section added. The target is to use the MDS features partly in Coop aswell, like en/disable vectoring, radio comms, hidding enemy airfield,Scouts etc. The template offers an MDS section [MAIN] MAP Kursk/load.ini TIME 12.000002 CloudType 1 CloudHeight 1500.0 player III_JG5_300 army 2 playerNum 0 [SEASON] Year 1940 Month 7 Day 15 [WEATHER] WindDirection 0.0 WindSpeed 0.0 Gust 0 Turbulence 0 [MDS] MDS_Radar_SetRadarToAdvanceMode 0 MDS_Radar_RefreshInterval 0 MDS_Radar_DisableVectoring 1 MDS_Radar_EnableTowerCommunications 1 MDS_Radar_ShipsAsRadar 0 MDS_Radar_ShipRadar_MaxRange 100 MDS_Radar_ShipRadar_MinHeight 100 MDS_Radar_ShipRadar_MaxHeight 5000 MDS_Radar_ShipSmallRadar_MaxRange 25 MDS_Radar_ShipSmallRadar_MinHeight 0 MDS_Radar_ShipSmallRadar_MaxHeight 2000 MDS_Radar_ScoutsAsRadar 0 MDS_Radar_ScoutRadar_MaxRange 2 MDS_Radar_ScoutRadar_DeltaHeight 1500 MDS_Radar_HideUnpopulatedAirstripsFromMinimap 1 MDS_Radar_ScoutGroundObjects_Alpha 5 MDS_Radar_ScoutCompleteRecon 0 MDS_Misc_DisableAIRadioChatter 1 MDS_Misc_DespawnAIPlanesAfterLanding 1 MDS_Misc_HidePlayersCountOnHomeBase 0 MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0 MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0 MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0 [RespawnTime] Bigship 1800 Ship 1800 Aeroanchored 1800 Artillery 1800 Searchlight 1800 [Wing] I_JG5_100 II_JG5_100 III_JG5_100 a coop does not. [MAIN] MAP Kursk/load.ini TIME 6.0 CloudType 2 CloudHeight 3486 player I_JG5400 army 2 playerNum 2 [SEASON] Year 1943 Month 7 Day 5 [WEATHER] WindDirection 256.0 WindSpeed 0.0 Gust 0 Turbulence 0 [WING] I_JG5400 III_JG5_100 160IAP00 153IAP00 210ShAP00 I_JG5_200 I_JG5_100 II_JG5_100 II_JG7700 III_KG300 I_StG200 AufklGr10a00 175ShAP00 3IAK00 II_StG200 178IAP00 34BAP00 KGrzbV102a00 ZG26_I00 325TBAP00 617ShAP00 431ShAP00 160IAP10 III_KG200 571ShAP00 12GvIAP00 250TBAP00 120IAP00 II_StG210 I_StG220 II_JG5_110 III_JG5_300 3IAK10 Quote
idefix44 Posted November 12, 2014 Report Posted November 12, 2014 Do you use a mds.dcg file in your campaign folder? In dogfight mode, I use it: Directory of F:\IL2DCG\Riga41_DEaces.dat buildings.dcg cameras.dcg campaign.dcg cimage.jpg columns.dcg debriefing.txt events.dat gunner.dcg houses.dcg locations.dcg log.dcg mds.dcg noseart.dcg paints.dcg pilot.dcg recons.dat rockets.dcg squadron.dat squadrons.dcg stationary.dcg supply.dat territory.dcg 23 file(s) foundTotal file size 425 992 bytes Here's my mds.dcg: [MDS] MDS_Radar_SetRadarToAdvanceMode 0 MDS_Radar_RefreshInterval 0 MDS_Radar_DisableVectoring 0 MDS_Radar_EnableTowerCommunications 1 MDS_Radar_ShipsAsRadar 0 MDS_Radar_ShipRadar_MaxRange 100 MDS_Radar_ShipRadar_MinHeight 100 MDS_Radar_ShipRadar_MaxHeight 5000 MDS_Radar_ShipSmallRadar_MaxRange 25 MDS_Radar_ShipSmallRadar_MinHeight 0 MDS_Radar_ShipSmallRadar_MaxHeight 2000 MDS_Radar_ScoutsAsRadar 0 MDS_Radar_ScoutRadar_MaxRange 2 MDS_Radar_ScoutRadar_DeltaHeight 1500 MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0 MDS_Radar_ScoutGroundObjects_Alpha 5 MDS_Radar_ScoutCompleteRecon 0 MDS_Misc_DisableAIRadioChatter 1 MDS_Misc_DespawnAIPlanesAfterLanding 1 MDS_Misc_HidePlayersCountOnHomeBase 0 MDS_Misc_BombsCat1_CratersVisibilityMultiplier 10.0 MDS_Misc_BombsCat2_CratersVisibilityMultiplier 10.0 MDS_Misc_BombsCat3_CratersVisibilityMultiplier 10.0 Hope it can help... Quote
Nephris Posted November 12, 2014 Author Report Posted November 12, 2014 No it does not. Maybe you want to read my request once again. For SP and Coop missions the MDS sction is not created /copied from the template into each mission The mds.dcg file is created by default from the entry in the template for each generated campaign but not into coop mission section, which has logical reasons,however some MDS features are useable in ccop or SP aswell. When I copy the MDS section from the template by hand into the generated mission file the MDS features are enabled for Coop play aswell. So I guess it is "just" a copy function .... or did I made my mind to easy here? Quote
idefix44 Posted November 12, 2014 Report Posted November 12, 2014 (edited) Copy your template [MDS] section and paste it in a mds.dcg file in your campaign folder... Try it. But may be are you wright. In Coop mode, dcg can ignore the mds.dcg file. Or not... Edited November 12, 2014 by idefix44 Quote
Nephris Posted November 12, 2014 Author Report Posted November 12, 2014 Sometimes I feel to be in a wrong movie... @Paul: request remains. I hope you see what i am asking for. Quote
Lowengrin Posted November 14, 2014 Report Posted November 14, 2014 Yes, I see. It's an easy fix. I'll try and post a new beta this weekend with it. Quote
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