idefix44 Posted March 15, 2015 Report Share Posted March 15, 2015 IL2 DCG 3.48b16. But it's an old bug. The ContactLevel setting in the campaign.dcg file is always set to Default, despite any change using the DCG GUI. From the campaign.dcg file: [Mission]Preference=0Target=RandomStartTime=07:00EndTime=16:00Enemy=UnknownBCloudType=ClearWCloudType=PoorCloudHeight=RandomIntercept=RandomFuel=100%BriefingSound=NoneTroops=100BugOutRadius=5AlliedRecon=20AxisRecon=20CurrentConditions=2ContactLevel=DefaultGusts=NormalTurbulence=NormalWinds=Normal Have a good day. Quote Link to comment Share on other sites More sharing options...
Lowengrin Posted March 22, 2015 Report Share Posted March 22, 2015 Noted. Quote Link to comment Share on other sites More sharing options...
Riksen Posted May 1, 2016 Report Share Posted May 1, 2016 What does the contactlevel and bugoutradius do exactly? Quote Link to comment Share on other sites More sharing options...
Lowengrin Posted May 2, 2016 Report Share Posted May 2, 2016 Bugoutradius defines how close enemy ground troops can be to an airfield before the airfield is abandoned. Contactlevel is the separation that DCG puts between opposing (dynamic) ground units when they spawn at the same location. It's the number of waypoints plus the base number used depending on the location type. So if you want opposing tanks to start the mission up close, set it to "1". If you want them to start far apart, set it to "6". Of course, it doesn't really matter what you set it to right now, it defaults back to "default". I will try to have this fixed for the next beta release. Riksen 1 Quote Link to comment Share on other sites More sharing options...
Riksen Posted May 3, 2016 Report Share Posted May 3, 2016 Oh ok... got it now. Thxs Paul Quote Link to comment Share on other sites More sharing options...
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