sniperton Posted June 21, 2016 Report Share Posted June 21, 2016 Fine. Anyway, I made a squadids file with all the HSFX squads. You may want to test it. Use the UTF version and revert to the HSFX-orig version if you encounter character display problems. http://www.mediafire.com/download/9uz3r234jj1dhhr/squadids.zip Quote Link to comment Share on other sites More sharing options...
Pandacat Posted June 21, 2016 Author Report Share Posted June 21, 2016 Awesome. I'll try it and report back. Oh btw, another question. I got another pink plane issue with fw190D9. After a bit research, it was due to its droptank. I flipped from cap to lower case and back, none of them worked. So I just deleted droptank for D9 and it worked fine after that. So based on what HSFX weapons file shows, D9 has no AG weapons and no tanks? Just a pure AA fighter? Quote Link to comment Share on other sites More sharing options...
sniperton Posted June 21, 2016 Report Share Posted June 21, 2016 ################################################################################ # Fw-190D-9 ## FW_190D9 ### "FW-190 D-9, 1944" #### 194407--194801 ################################################################################ Fw-190D-9.default Default Fw-190D-9.none Empty ################################################################################ # Fw-190D-9_Late ## FW_190D9LATE ### "FW-190 D-9, 1945" #### 194407--194801 ################################################################################ Fw-190D-9_Late.default Default Fw-190D-9_Late.none Empty Yep, they are pure fighters. You should use my modified weapons file in DIT's 'basefiles_412+HSFX' folder. It's based on real game data. Quote Link to comment Share on other sites More sharing options...
Pandacat Posted June 22, 2016 Author Report Share Posted June 22, 2016 Your squadids file works, but all British are now American. It's weird. Quote Link to comment Share on other sites More sharing options...
sniperton Posted June 22, 2016 Report Share Posted June 22, 2016 Strange indeed. Have no clue why. Everything from gb01 to RA_NN should be British. Try to change gb01 <none> back to gb01 RAF Quote Link to comment Share on other sites More sharing options...
Pandacat Posted June 22, 2016 Author Report Share Posted June 22, 2016 I figured out why late last night. There was a section under USAF that is a repeat of what is up in the British section. You can go down the list and take a look. If I remember correctly it's between the sections of AVG and 9AF. At first I thought those squadrons were part of the Eagle squadrons. But a closer look, you can see some Czech squadrons. I simply deleted them out. Now it's working fine. Quote Link to comment Share on other sites More sharing options...
sniperton Posted June 22, 2016 Report Share Posted June 22, 2016 Yep, the whole section should be copied to the RAF section. Not the first time that the game files prove to be plainly wrong.... 9AF_404FG_508FS 508th FS, 404th FG, 9th AF RAF_No001SQN No. 1 Sqn RAF_No003SQN No. 3 Sqn RAF_No033SQN No. 33 Sqn RAF_No071SQN No. 71 (USA) Sqn RAF_No081SQN No. 81 Sqn RAF_No087SQN No. 87 Sqn RAF_No091SQN No. 91 Sqn RAF_No112SQN No. 112 Sqn RAF_No134SQN No. 134 Sqn RAF_No303SQN No. 303 (Polish) Sqn RAF_No310SQN No. 310 (Cz.) Sqn RAF_No312SQN No. 312 (Cz.) Sqn RAF_No320SQN No. 320 (Netherlands) Sqn RAF_No326SQN No. 326 (Fr.) Sqn RAF_No331SQN No. 331 (Norway) Sqn RAF_No340SQN No. 340 (Fr.) Sqn RAF_No486SQN No. 486 Sqn RNZAF RAF_No501SQN No. 501 Sqn RAF_No601SQN No. 602 Sqn AVG_FS_1z AVG "Flying Tigers", 1st Sq Quote Link to comment Share on other sites More sharing options...
idefix44 Posted June 22, 2016 Report Share Posted June 22, 2016 ... ... ... RAF_No501SQN No. 501 Sqn RAF_No601SQN No. 602 Sqn AVG_FS_1z AVG "Flying Tigers", 1st Sq Some thing is wrong here... Change the line for: RAF_No601SQN No. 601 Sqn Quote Link to comment Share on other sites More sharing options...
sniperton Posted June 22, 2016 Report Share Posted June 22, 2016 A typo in the original HSFX game files. Not the first we encounter, and not the last either... Quote Link to comment Share on other sites More sharing options...
Pandacat Posted June 23, 2016 Author Report Share Posted June 23, 2016 I would simply delete them cuz those squadrons are duplicate of some the squadrons in gb01 section. I tested a few maps, they work fine without it. Quote Link to comment Share on other sites More sharing options...
Pandacat Posted June 27, 2016 Author Report Share Posted June 27, 2016 Another interesting observation. Even though Air starts is unchecked, my flight is always airborne at the mission start. Quote Link to comment Share on other sites More sharing options...
sniperton Posted June 27, 2016 Report Share Posted June 27, 2016 This usually happens when more than 2 flights are taking off from the same airfield (when there's no enough place on the runway). Is this your case? Quote Link to comment Share on other sites More sharing options...
Pandacat Posted June 28, 2016 Author Report Share Posted June 28, 2016 Yeah, it looks like that way. How could I fix that? Quote Link to comment Share on other sites More sharing options...
JG7_X_Man Posted June 28, 2016 Report Share Posted June 28, 2016 Pandacat you can manually move around the units (...which is what I do) after you generate the 1st mission and set transfer "off", or you can make do the exact same thing in the timetable.dcg. Note: There is a limited # of aircraft that can fit on a runway. Quote Link to comment Share on other sites More sharing options...
sniperton Posted June 28, 2016 Report Share Posted June 28, 2016 Yep, that's the 'cleanest' way. There are many other workarounds, but possibly you have to try more together. 1) play as squadron leader (i.e. always in the first flight); 2) or/and tune down the number of flights per squadron in DCG; 3) or/and make sure your squadron is stationed on an airfield, not on an airstrip (check the 'no transfer' option and distribute your squadrons manually or via timetable commands); 4) generally, avoid overcrowding airfields: if you use a 'dense' or 'full' squadron setting, do not station more than one bomber and one fighter squadron on the same airfield Quote Link to comment Share on other sites More sharing options...
Pandacat Posted June 29, 2016 Author Report Share Posted June 29, 2016 1. How do you make yourself the leader? I don't see that option in DCG What about a carrier? I saw one carrier can launch wave after wave of aircraft from different squadrons. Quote Link to comment Share on other sites More sharing options...
Lowengrin Posted June 29, 2016 Report Share Posted June 29, 2016 The leader is always the highest ranking officer of the mission - so it can change from one mission to the next. So if you want to be the leader, you need to make yourself the highest ranked officer in the squadron. I'm not sure what you're asking about the carrier. I have set up some carriers to have as many as five different units on them. Quote Link to comment Share on other sites More sharing options...
Pandacat Posted June 29, 2016 Author Report Share Posted June 29, 2016 Ok, what is your squadron density, Paul? I also have 5, 2 fighters, 1 torpedo, 1 dive and 1 scout/dive, but if I set density to full, I always start the mission in air. If set to dense, sometimes I start on carrier, sometimes I start in air. On the squadron lead question, I can lead a squadron at the lowest rank if playing US side (USN, USAAF and USMC). But if I play axis side (German or Japanese), I don't lead any more. It's really weird. Lastly, I think my Tulagi map is completely screwed up somehow. Nothing in endcampaign, or setting in DCG options will change a thing. It always start in air and the map won't transition to the next one. Quote Link to comment Share on other sites More sharing options...
Lowengrin Posted June 30, 2016 Report Share Posted June 30, 2016 I never set the density to full. Usually I play at moderate, sometimes full. No idea how you're leading squadrons at the lowest rank for the US side. That shouldn't happen. If you change endcampaign parameters after you've started the campaign, it won't change. You have to re-create the campaign. As for carriers, most have 2 fighters, 1 torpedo (with fewer planes for US), 1 dive-bomber, but I've been modifying them recently to add a third fighter squadron so that two can escort and one fly CAP. Quote Link to comment Share on other sites More sharing options...
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