Goldguru Posted May 22, 2019 Report Share Posted May 22, 2019 bear with me here game is vp modpack with all patches vers 4.12.2 DCG 3.49 I start dcg with no modes ticked & generate a campaign (both dcg compatablity mods installed & active jsgme on all players) next i select mode online coop next i makes adjustments thru the aircraft class, squaron etc. click gereate mission...ok load the game & lets say there are ~ 100 seats for red/blue availible in the list for players to select I as the host can select & fly any of those seats,anyone who joins my game may only select the 1st 60 seats red or blue.lets say they take seat 60 blue i will see them on the list as seat 20 red,yet when we fly they are in the aircraft they selected for seat 60 blue. (blue =100-60=40 more seats which seem to roll over to top of the list so they end in 20red?) once we are airborn I scroll thru the blue planes to locate them & they are tumbling along the surface of the game.exactly like they had a bad ping & lost conection. yet while talking to them on TS3 they say alls well & yes they are in the aircraft they selected. however they are unable to inflict or recieve any damage,they say they can see rounds impact & say the recieve hits but no damage. so I create a new mission from the same camgaign with only 12 flyables all blue. they may choose & fly any on the list & I see them in the correct seat in the seats list before I select fly Yet they still show on my shft/F2 as tumbling along the surface & they still cannot inflict or recieve damge also when host reloads a new mission other players Must disconnect & rejoin for the new mission does not load for them yet the host see's them in the room already any suggestions or ideads what I am up against,I was only looking for a way to change up our weekly fly nite with some variety but now that 2 weeks have gone by my buddies are getting a lil impatient..lol sample mission attached which BTW was created into missions/net/coop/DCG Thnx Gold Normandy194405050.mis Quote Link to comment Share on other sites More sharing options...
Lowengrin Posted May 23, 2019 Report Share Posted May 23, 2019 I just gave your mission a try in coop mode (although solo). I'm running 4.14, DCG 3.50 beta with no mods and it worked fine. Maybe someone else can chime in who has more experience with the multiplayer server side of IL-2. Quote Link to comment Share on other sites More sharing options...
Goldguru Posted May 23, 2019 Author Report Share Posted May 23, 2019 Yes it works fine as the host or solo trouble occurs when others join the group thnx Gold Quote Link to comment Share on other sites More sharing options...
idefix44 Posted May 23, 2019 Report Share Posted May 23, 2019 Do you use modded version of IL2? Quote Link to comment Share on other sites More sharing options...
Goldguru Posted May 23, 2019 Author Report Share Posted May 23, 2019 game is vp modpack with all patches vers 4.12.2 DCG 3.49 Quote Link to comment Share on other sites More sharing options...
idefix44 Posted May 24, 2019 Report Share Posted May 24, 2019 You host the coop missions with a Dedicated Server or with a client? Quote Link to comment Share on other sites More sharing options...
Goldguru Posted May 25, 2019 Author Report Share Posted May 25, 2019 I'm Using the ingame client host...sadly I dont have another pc to run a server. (thou thats what got me playing with DCG) so we just finished our fri nite session & 1 player did not install the compatabilty mod & viewing him thru shft/F2 it was as if he was disconnected the other player who did install the mod worked fine. Issue tonite was "aircraft not created error" when selecting many blue planes. (vanila BF109 F & G's & red seat were under 50) Or IF there are more than 60 Red seats in the mission then players joining me could not select avaible blue planes & they told me I was in a Red seat on their screen when i fact I was in a blue. so the question Now becomes is there a limit to the # of flyable seats (high #'s due to mass bombers) which is limiting the blue fyable slots ( me & my Buds are 109 adicts..LOL) or is the Squadron designation affecting it? I have tried reassigning aircraft from II_JG etc to g0100 etc but that has not made any change. for in coop mode the squadron column always says None ? Should the MDS be removed from the mis file..I understand that to mean mutiplaer dogfight server? Quote Link to comment Share on other sites More sharing options...
idefix44 Posted May 25, 2019 Report Share Posted May 25, 2019 It seems that clients with different versions of the modded game are able to join your session. Some player install have a compatibility mod, some others havent it installed. This can't works fine. Have a try with a light mission (AI planes, moving columns etc) with all the clients connected with the same installation (actived mods) than the host (you). Quote Link to comment Share on other sites More sharing options...
Goldguru Posted May 25, 2019 Author Report Share Posted May 25, 2019 Idefix44 yes one player did not have matching mods enabled. 6 hours ago, idefix44 said: Have a try with a light mission (AI planes, moving columns etc) with all the clients connected with the same installation (actived mods) than the host (you). however one did & we continued to play after the other left for the nite. with him & I playing there was still the "aircraft not created" error for both of us. One mission we did play had only 24 red & 12 blue all aircraft playable for both of us.( I do not remeber of it was created with DCG though.) and there were missions which he could not select availibe blue seats in which game (over 60 red seats) I was shown on his list to be in a red seat instead of blue. He could not select a red seat over ~ seat 78 if there was more than 80 red seats & could select No blue seats in that mission,in this mission I would be in seat 1 Blue(all seats availible to me) & show on his list in 20 Red yet I would fly my selected aircraft. Does army 1 or army2 in the mis file have any infulence on this? the mission in post#1 plays like that for us. So to summarize, missions created with DCG which have over 60 red seats limit or disable Blue seats for players joining my game. under 30 red seats there can be "aircraft not created " error or all works fine (sadly I did not take notes of which mission did what lastnite) Another question is does online campaign work with the VP Modpack? my game freeze's the moment i click the create button,so im assuming its not compatable. it will only work for me if I disable mods & select stock game with the selector. Thnx Gold Quote Link to comment Share on other sites More sharing options...
idefix44 Posted May 25, 2019 Report Share Posted May 25, 2019 One thing is sure. DCG works fine. The problem can be: 1- Due to the modded game version used (actived mods and/or some planes behave like ghost planes). 2- The host PC power. Wich amount of RAM your client can it use? Quote Link to comment Share on other sites More sharing options...
Goldguru Posted May 25, 2019 Author Report Share Posted May 25, 2019 host pc runs a xeon 5675 8 core processor @ 4ghz & 6g ram, max ram use running as host is 3.2 I beleive my issue maybe with not disabling enough aircraft in the flyable list working on that now once I have edited the list the red seats should be very low & prefered blue seats wont be cluttered with other non prefered aircraft. Thnx gold Quote Link to comment Share on other sites More sharing options...
vch34278 Posted May 26, 2019 Report Share Posted May 26, 2019 8 hours ago, Goldguru said: Another question is does online campaign work with the VP Modpack? my game freeze's the moment i click the create button,so im assuming its not compatable. Are you use "Pal mission combo pro"? If yes, try to deactivate it, or use Combo pro plus. Quote Link to comment Share on other sites More sharing options...
Goldguru Posted May 26, 2019 Author Report Share Posted May 26, 2019 I have sorted out my aircraft problems. 1: start dcg select the lil airplane button then go thru the aircraft class list in dcg & switch all planes to NO under the flyable by players box. (it takes a lil while..LOL) NOTE: ALL BUT the planes you want flyable in the missions you create,then be sure to save on the custom mission screen 2: "aircraft not created" appeared to be due to incorrect plane upgraded/down grade I had selected, I reset those back to what they were & all seems to be doing what i want it to now. upgrade was same as the plane I was editing & downgrade was none I have !!00_PAL-MissionProCombo-v4122 in the #SAS folder so a (-) in frt to disable correct? -!!00_PAL-MissionProCombo-v4122 I will test that & then add the combo + if you are saysing that multiplayer campaign's work with the VP Modpack Thnx Gold -!!00_PAL-MissionProCombo-v4122 allowed the campaign to function THNX the combo + patch also fixed it Thnx again Gold Quote Link to comment Share on other sites More sharing options...
Lowengrin Posted May 27, 2019 Report Share Posted May 27, 2019 If you are playing "coop" mode (not campaign), you can set DCG to "dogfight" mode and then go to the squadron panel and set all the squadrons you want to "IA Only", and then switch it back to "coop" mode before generating the mission. I don't know how long this has been a bug, because you should be able to switch them in "coop" mode. I will fix this soon.... Quote Link to comment Share on other sites More sharing options...
Goldguru Posted May 27, 2019 Author Report Share Posted May 27, 2019 what I found worked best was opening the squadrons.dcg after generatinf a new campaign & making everything but the planes I wanted to fly Ai Only I get a plane selection screen in the game of 8 planes only. if the buddies want otherss its simply opening the file again & switch as nessasry. using 3.50b I do get many "is not a valid integer errors but if I recreate the campaign/ovwerite it stops. Thnx this is going to work out well. Quote Link to comment Share on other sites More sharing options...
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