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Lowengrin

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Everything posted by Lowengrin

  1. 1. You can set whether you want the radio on or off in the DCG options. So if you don't want to have radios on the Russian planes in 1941, you can do it. 2. For simplicity, the African campaigns exclude carriers, but if they did, they would certainly have the F4F. 3. You can "trick" DCG to continue the campaign of a dead/captured pilot. After the pilot dies, just run DCG and hit the "Generate Campaign" button. Then go and continue the campaign with the "dead" pilot. His stats will be set to zero.
  2. It is possible to make the ground war linear (non-dynamic) through the use of the timetable.dcg file. In this file, you can specify when the front moves and where it moves. In order to set it up, you need to set up a header of the campaign you're playing, and then turn the time table "on". For example, if I'm playing Finland '39 campaign, I'd put: [Finland39] 19391130 TimeTable On Then, if I want the Russians to capture a specific location on December 5th, 1939, the command is: 19391205 TCapture Allied Location Where "Location" would be the name of the location from the finland.rds file. Alternatively, the Fins can capture a location with the same command but substituting "Axis" for "Allied". 19391205 TCapture Axis Location Or if you want a location that's being fought over, use "Contested". 19391205 TCapture Contested Location
  3. Welcome to the new board. The old one drowned and all the data lost.
  4. Nope, no plans to open source DCG.
  5. Spies, glad to hear you have a mod for the eventlog. As I don't have any mods installed, it's rather difficult to add code to DCG to work with them. And with two major mods (and I don't know how many minor ones), I don't really want to start "chasing" them with DCG. If the mods eventually make it into an IL-2 patch, that's great, but until then, I have other things I'd rather do with my time. DCG is over 10 years old now. I never imagined when I started it, that I'd have to support it for so long....
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