Jump to content

Lowengrin

Members
  • Posts

    1,159
  • Joined

  • Last visited

  • Days Won

    24

Everything posted by Lowengrin

  1. Each location can have "troops" at the location. These troop values are tracked in the locations.dcg. Basically, infantry is abstracted in DCG. Tanks have an attack value against them and a defense value - which is basically the most damage they can do to the infantry when the tanks are in an attack role or a defense role. Anyway, if you want to add a new tank, just find an old one that's similar what you think the new one is and use those stats.
  2. If it happens again, as soon as it happens, can you email me (or post here) the dcg.log file in your main DCG folder. Sounds like a bug. Thanks!
  3. Ground units need to be added to: armor.dcg: this is only for armor units (tanks, armored cars, etc). It sets up their start and end dates, their replacement type and their infantry attack/defense points. gobjects.dcg: this is for stationary objects only gunits.dcg: this is for all moving ground units shipnames.dcg: this is only for ships and only to give them names by default
  4. I did post it on the old forum, but now it's gone. I'd have to check the code....
  5. It is strange that that first example only has one SKILL entry. It should have two as there are two planes. That is/was a bug.
  6. Haha! Except it's not really new. MDS has been in DCG since 2.46. )
  7. These questions don't really belong in the beta test thread, but I'll answer them. DCG knows an AI pilot's state from the event log file. Each pilot in the pilot.dcg file that flew has an ID that it looks for in the log to find out if the pilot died, if the pilot shot another plane down, etc. Then DCG tabulates the scores for those that lived (so they might get a little better for the next time). If they died, DCG creates a new pilot at one rank lower than the previous pilot and gives him some experience based on that rank, his country, and his squadron's overall skill level. You can set the squadron's skill level on the DCG Squadron Panel.
  8. The other numbers refer to which game version the ground unit/ship is active in. For everything new, you can just "0" out all of them except the last one (which is IL-2 1946 and should be set to "1"). The unit at the end of the list is the substitute to use if you are using an earlier version of the game. And yes, you'll need to add them to the other files as well.
  9. Do you mean the Libia '41 campaign that's available as a separate download on www.lowengrin.com? That particular campaign was designed by PVI Eagle (www.pvi.it) so you'll need his permission to post it.
  10. There's nothing in DCG to change your cloud settings. I cannot tell you why this occurred. Hopefully someone else may post as to why. As for the "Generate Mission" button, in many of the game modes, it is completely unnecessary to press this button. If you replace DGen or NGen, for example, you need never press this button. It's only for the "older" modes. Where the mission files gets generated is to where ever your current campaign is being created. If it's a campaign from NGen or DGen replacement modes, you can see the path to the mission folder in the bottom left of DCG. BTW, in those cases, it's actually over-writing the mission that was generated at the end of the last one you finished....
  11. Lonestar, can you send me an actual mission file (.mis) with the funny bombing missions. And also, if you could send me the core waypoint files for your campaign like the .srd, .prd, .rds files. Thanks! I'll have a look at the intercept flights. There's some other things I wanted to tweak about them.
  12. Easy fix' date=' thanks! It won't appear if there is no folder for it in PaintSchemes. DCG determines which planes you have in your version by the paint folders. So check that you have one - I noticed a lot of new planes didn't.
  13. Okay' date=' I will have a look at setfuel code. Thanks! Does this map have land locations or is it all sea? And are you sure it's a bombing attack and not just a recon mission?
  14. Then set it and all other folders and files inside to WRITE (not Read Only).
  15. Okay, I'll have a look and see if I can fix it for the next build. Thanks for catching it.
  16. Is your DCG folder or subfolders or files within it set to READ ONLY?
  17. Weird. I would have said it's the payloads.dcg and allpayloads.dcg files that are in Lonestar's Solomons campaigns, except that you're saying it's also happening in one of the stock campaigns.... Anyway, try deleting those two files from his campaigns (and maybe the class.dcg file too) and see what happens.
  18. I'm going to guess it's because you don't have pilot images matching the generic lists. I just noticed that in the "\PaintSchemes\Pilots" folder for my IL2 1946, there are no American or British pilots (for example). The good news is, you download the ones done by Elephant from www.lowengrin.com: http://www.lowengrin.com/download.php?list.9
  19. A beta of the latest DCG is available here for those who wish to give it a try: http://members.shaw.ca/lowengrin/il2dcg347beta2.zip Please post any bugs to this list. Additions (so far) to Version 3.47 Added planes and armour for game version 4.11m. Raised cloud height to a maximum of 5000 meters. Added options for gusts and turbulence settings. Removed search routine if the time setting is normal or faster to allow carrier battles to occur if there's only one mission a day. Increased payload lengths to 40 characters. Note: After installing, remember to reset your basic options and, if using DGen or NGen Replacement modes, make sure these options are re-checked before running IL-2 Forgotten Battles, Pacific Fighters or 1946. Mods which have made changes to the event log may not work with IL2DCG.
  20. I hope Lonestar will answer this because I haven't a clue, sorry.
  21. There are two reasons this might be happening. The first is that DCG may not have properly identified which version of IL-2 you are using. Under DCG's File menu, select SET GAME VERSION and select which one you are using. If you are using any mods, that could also be the reason. There are no guarantees that DCG will work with any mods.
  22. Hi Slink, I'm estimating that you spent more time compiling your requests and suggestions than I have programming DCG since I looked at the 4.11 update. And the one thing I immediately noticed was that some of the weapon strings were longer than I'd ever seen them before. I don't often look at the SAS site unless someone steers me to something specific. I'm no longer that interested in playing IL-2 (online or off) and haven't been for some time. In fact, it's been about 5 years or so since I have played it beyond testing DCG generated missions and for the past couple years, it's been more about maintaining DCG than it has about expanding it's functions and features. Note that I said "more about" because occasionally something does catch my interest and I do modify/add to the code. Some of your suggestions did catch my interest. Some are simply too complex and would require major rewrites of the code - code that is now over ten years old and horribly convoluted...not to mention terribly written in the first place. I don't have time right now to go through your post point by point, but I did read it all. Some of your suggestions may find there way into DCG (particularly if they are quick wins), but most probably will not. But I appreciate your putting them all down.
×
×
  • Create New...