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Pragr

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Everything posted by Pragr

  1. One of my favorite.
  2. Congratulation guys. Once again I hope there would be fewer case of "posthumously" tags in award section.
  3. I don’t use it. I’m perfectly fine to look around using two hats and one slidet on the throttle
  4. I destroyed at least three sets of Saitek X52Pro in my virtual pilot career. It is great set and I loved to use the thumb ministick for looking around. But the interconnecting PS2 cable drove me crazy for too long Now I'm using the Thrustmaster TWCS throttle: https://www.czc.cz/thrustmaster-twcs-throttle-pc/199356/produkt?gclid=EAIaIQobChMIzJOjxqGH2QIVqhXTCh1UzguYEAQYASABEgJW_PD_BwE and hopefully the new control stick would be as good as the TWCS. Both actually cost about 65 Euros each so the overall price is about 2/3 of Saitek X52 Pro set (based on amazon.de's prices).
  5. Yes it is. It's just made by different manufacturer since the original one didn't get some license because it's Thaiwan company or something like this
  6. My current joystick (Cobra M5 Defender) is about to go to the silicon heaven. The spring holding the stick in neutral position gave it up yesterday during evasive moves when P-40 bounced me while I was escorting Etzel's Heinkel. The stick is working in fact but with no centering force I have to hold it in the neutral position by myself. The most hilarious consequence is that I was able to shot down that attacking P-40 anyway and made perfect landing on home airfield (I don't even remember when I made such perfect three-point landing with no bounce in Bf 109 ). So I'm absolutely in for Saturday FiF. I suppose the weekend will be fun as hell Anyway there's my new joystick that should arrive on Monday: If it looks familiar to you then you're right. It is the replica of KG12 control stick used in Bf 109 and Fw 190.
  7. This is huge, really! Great job
  8. Congratulations guys and cheers for you!
  9. Merry Christmass and all the best to the 2018 to you and your families.
  10. Yeah! This is the first pokemon ever created 😀
  11. Your prostate definitelly starts to be an issue...
  12. My two cents of what I'm listening now (except the tons of others)
  13. Oh, big congratulations to Baron. Such an unbelievable streak
  14. Congratulations. Hopefully, there would be some pilot that will be recognized alive not posthumously only Edit: I meant next time obviously
  15. I definitely love this part. You just need your own Bernard Woolley
  16. Great vid. Thanks for the link.
  17. Found the video in 1080 resolution on youtube. It includes additional guncams. Btw the twin engine plane is definitely Mosquito. https://www.youtube.com/watch?v=PLxI6kW7bFU
  18. Actually I largely agree with you. Still there are few points I would add. I'm still surprised that ground objects could consume so much of CPU. I know this is a big problem of RoF. As I wrote in one of my previous posts it shock me, because the Falcon 4.0 fully dynamic campaign consumed about 5 % - 10 % of CPU. That was in 1998 when many players play this game on 486 and only very few had first generation of Pentium!!! I'm really disapointed (and that's the most polite word for my actual feelings) that after sixteen years we have nothing comparable. In fact, I'd prefer WWII sim with Falcon 4.0 kind of campaign way more than clickable cockpit. But this is matter of personal preferences. I fear that CloD would not satisfy the needs for trackable objects. According to my experience from ATAG server stats in CloD are working the strange way. Especially when you considered the ground objects. Just few examples: Sometimes I hit the locomotive but was credited with whole train including all rail cars. On the other hand when I hit the artillery position consisted of many guns, tracks etc it was counted like one single target. Many times I had not credited by kill because someone hit the ground position before me. Which is frustrated when you know that you destroyed a big part of those ground units and get nothing. Ships are very similar problem. If you hit one it needs a time before it gets down. That's ok, until you realize that if anyone else hit the ship after you did, he gets the credit even if the ship would go down due your effort. I need to note that I haven't seen any moving ground unit on ATAG DF missions or campaign except the trains. The battlefield seems sterile and dead even when you're right above ground units. But my experience are based on user point of view. I have no idea what is actually possible with CloD mission builder. I participated in three online campaigns on ATAG. They are good in some way but they're limited by the the CloD features. Flying around the map is one of the least. But flying bellow trees is what I consider totally unacceptable. It's ridiculous when you see so many pilots vulching AF and hiding in trees, where nobody can't hit them. While I think the clickable cockpit is essential feature for modern plane simulation I doubt it's as important for WWII simers. I've spoken with many people flying CloD. All of them claim how the clickable cockpit is the best and most important feature. But as we talked about their game experience they told me (in nine out of ten cases) they mapped almost all functions on HOTAS they use. So they use the clickable cockpit for switch on the fuel tank only (and very few of them to set up altimeter). What a waste of resource when it seems developers need a considerable time to create such complex design feature. CloD needed about 10 years to get into playable state. Moreover it bankrupts the developing team and need two years of free moders work (of course it was not just because of clickable cockpit). DCS seems to face similar problem. Black Shark was published in 2009 if I'm right. Now in 2014 we have like five or six additional planes, few others in Beta phase. Basically no multiplayer and very fragmented plane set. I like all these three sims. CloD is for some reasons my least favored. I'd add the horrible style of 6DOF and head move in general to my complains I mentioned above. The "lean on gunsight" feature is something I hate way more than all flaws of BoS And I know my problem here is that I don't use any kind of TIR or free track. Fact, that CloD developers/moders are not able to implemented such basic function like head moves is beyond my brain. Now to BoS. I'm not sure about number of ground units available and trackable in BoS. In the single player campaign there are hundreds of ground object all around the map. I'm not talking about airfields, planes on the ground, buildings in town, bridges etc, but about tanks, artillery, trucks, trains, AAA, gun nests. Many of these ground units are fighting together. All could be individually destroyed by player and credited to his score. Actually the whole battlefield in BoS single player feels "alive". I have no idea how the ground part is working in multiplayer or how much CPU consumes. According to Heavy metal server, there are at least dozens targets in several columns, each with their own targets, they use sequences of actions, they are moving and they are trackable by BoS parser. Before the last patch the player limit on Heavy Metal server was 130 people online and was full every day (I have to say LDs are using top-end setup for their server). About the the stats. I haven't found any kind of stats yet, but when I checked the in game server stats, there are right numbers of destroyed targets. IMO this is the first step to get some kind of more complex statistics. Last note. BoS was done less than two years since the game development was announced (December 2012). Once again if I would compare it with CloD state two years after announcement... In the perfect world we would have the simulator combined the best of BoS, CloD and DCS and all this in time scale of BoS development. But sadly we are not living in perfect world. Under the real world conditions (limited by time/money ratio) I can see the clickable cockpit in WWII era simulation is "waste of resources". On the other hand I accept that another people can see it the other way. IMO only time will show. I'm not sure about the next step of TF. They talk about the new map for about two years now. WWII DCS would be available this year. Another map for BoS (they talk about "summer" map and I have no idea if it would be 1943 or 1942) would be available this Christmas or early on 2015. Based on experience I have with announcements made by all three teams so far, the new map for BoS seems most probable. Then we'll see how fast and effective the 1C studio can be with respect to new additions to their project. EDIT: It seems another map is almost done: http://forum.il2sturmovik.com/topic/5594-will-there-be-other-maps/?p=195137 Winter again, but still amazing. And that guy is working on autumn map too.
  19. I think this could be a good read about the BoS comparison with other sims. http://forum.il2sturmovik.com/topic/12476-reasons-why-i-almost-exclusively-play-bos-unbiased-ww2-sim-r/ I'd add that flying 190 (I fly it almost exclusively) in BoS is probably the best 190 experience I've ever had. If I compare it with WWIIO, Il-2:1946 and DCS then I have to say that the BoS version is the best one. It's "feels" the same way as real pilots describe it. There are many small features which move the immersion in BoS to absolutely different level. When I saw walking soldiers around the airfield for the first time I was shocked. They look so "alive" than most of up to date first person shooting game could be lucky to have them in. The snowy landscape seems a bit monotonous but it really looks like the snow field on winter sunny day. The 6DOF is the best I've ever see. And the "outside" graphical models of planes are miles ahead of CloD or DCS. They look "alive". And so on and so on.
  20. If you mean the one between 1:50 and 2:00 it's very probably the 109. Definitely it's not P-47, because three blade airscrew. The trailing edge of the wing seem straight too not relatively elliptical as it should be in P-47 case. About the friendly fire Mosquito. I read about many cases when RAF pilots attacked on the Bristol Blenheims identified as Ju-88 or even Do-17 during the Battle of Britain. It's sounds impossible form me, because these planes are of absolutely different shapes and more over they used big significant identifications. Additionally Blenheims were well known for most RAF pilots. The similar you can tell about the Typhoon/190 mismatching. Now compare it with USAF pilots from '44/'45 which have almost no chance to see planes like Mosquitos (just because they had not escorted/cooperated with that plane) IRL. Suddenly they met strange looking plane in middle of the enemy air, add to this the eagerness for kill, fear of death, and speed of aerial fight and the wrong identification is more than possible. Despite the national insignia which were less visible than during the early stage of war.
  21. The only Mosquito in LW service I know about is the B.IV version serving by 2./Versuchsverband OKL with T9+XB mark (in fact the same wore the captured P-38). But what I know this plane was in non-flying conditions and all three pictures of this aircraft I've ever seen show the plane without airscrews. More it wore very significant camouflage with bright yellow tail and undersurface. Anyway even if there was any Mosquito in LW service in flight conditions it would be so highly improbably occasion. So I would believe we can see the friendly fire there. Of course in case it's really de Havilland Mosquito.
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