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Fhechene

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  1. AFAIK, you can't. I had a custom campaign with Gloster Meteors and they always got escorted, leaving everyone behind. What I haven't tried is setting an escort to an squadron, and while making a custom Take-off for the escort squadron, setting a delayed time.
  2. What the hell, I wrote like three paragraphs of answers to like three of your posts! Anyway, it was something like 'if the answer is not here, try messing stuff up'. This is one of those times, because I have no idea Another one is this Check different options and see if something good appears. Again, I messed the DCG files a lot. Don't be afraid to do the same On other stuff Notice that external campaigns need to be on the DCG main folder Creat an empty mis file with some Chiefs. Copy and paste the paths from rls and rds files to those chiefs You don't actually need connected paths to the campaign to work (see Berlin English Airfield), but that means that all Chiefs will not be able to move between those points
  3. NStationary or Buildings? Buildings may have issues, now that I think of it, because the log file records their destruction the same way as it records stock map objects.
  4. Hey!!! These campaigns in M4T are for DCG https://www.mission4today.com/index.php?name=Downloads&c=583
  5. Berlin in Asura's mod doesn't like having many squadrons and planes, even with a good computer.
  6. Hey there. It copies them all, and checks wether an object is destroyed or not. [House] is imposible to get. The Il-2 engine is buggy since Maddox times, in that regard
  7. Did you add It to the squadrons.dcg file?
  8. In the timetable.dcg file
  9. Is that the reason you are slippery?
  10. It seems the files need some tweaking, because, as a test, I couldn't find F_80N in neither class.dcg, payloads.dcg or allpayloads.dcg I suppose it would be the same for the other planes and chiefs and stationary planes Edit: Check this two sources https://www.sas1946.com/main/index.php?topic=50725.0 They are a little outdated. They are both complementary. I recommend that you take a look at those. They may seem a little overhwelming at first, but I can asure you, they aren't as hard as they seem at first glance. And anyways, you can always ask here. Basically, some entries for some planes, weapons, chiefs and stationary objects are missing. You just need to add them and you are done.
  11. Check this out https://www.sas1946.com/main/index.php/topic,12943.0/nowap.html
  12. Hey! I really hope you read this. In DCG 3.50b9 there are the same 3 BF-110's you mention. However, you can add them in the Data/class.dcg file and then configurate their weapons in payloads.dcg Maybe Paul could include them in the next beta. Paul, I can take some time to do it myself if you want and send you the files.
  13. Here There is at least one thing that will need to be addressed in DCG which is the inclusion of Vichy France as a new nation. Other thing is, the ingame Java machine will be updated. Would that affect DCG?
  14. The Career Generator is the Campaign generator. If you don't replace it you are playing with the stock DGen. Mods to the stock campaign generator are Asura's Dgen and Enjoyr's Dgen Asura currently works as part of Team Daidalos, by the way
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