Fhechene
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Fhechene got a reaction from wheelsup_cavu in DCG grandcampaign file....can be planned and used before all campaign are ready?Glad to be of help
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Fhechene reacted to Lowengrin in DCG grandcampaign file....can be planned and used before all campaign are ready?Good idea. I'll add that (someday).
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Fhechene reacted to walter_solito in DCG grandcampaign file....can be planned and used before all campaign are ready?Hi Fhechene!
Thanks for your replies!
I added them to each post so maybe other users can ahve more search reference....
AFAIK , thanks to other campaign builders seem that , if the grandcampaign don't find the next one , DCG should simply close the last campaign as a accomplished career....
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Fhechene got a reaction from wheelsup_cavu in Generation of NStationary and Building objects from main .mis fileNStationary or Buildings? Buildings may have issues, now that I think of it, because the log file records their destruction the same way as it records stock map objects.
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Fhechene got a reaction from wheelsup_cavu in LANDING in created airfieldsSorry, layer 8 error. I forgot to add Polish_Airfield to locale section in Berlin AND to check in the Axis squadrons if it was part of the avaiable airfields. Corrected that, it works exactly as you say. Thanks!
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Fhechene got a reaction from wheelsup_cavu in timetable commandsIn the timetable.dcg file
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Fhechene got a reaction from wheelsup_cavu in Any dcg campaigns available for download?Hey!!!
These campaigns in M4T are for DCG
https://www.mission4today.com/index.php?name=Downloads&c=583
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Fhechene reacted to slippery_jim in trouble generating a campaign with DCG (always the same mission, no passage of time)doing this also fixed strange behavior with BAT. Im running BAT 4 (Red Core) and DCG 3.49 and even with DGEN for BAT loaded it would behave very strangely. One particular bug kept repeating. What would happen was it would generate the first mission fine, but the second mission all the ground units and 'chiefs' would be missing, even the artillery! Selecting "Replace Career Generator (DGen)" from the DCG Menu "Mode" and click "Yes". Close DCG. fixed it!
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Fhechene reacted to DrJester in BAT Dynamic Campaign for Jet War ExtensionThe F-80N was me trying to replace the F-80C and failing. Thank you again for the suggestion, I will give it a read and see how I can fix it on my end.
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Fhechene reacted to DrJester in BAT Dynamic Campaign for Jet War ExtensionSadly, I could not get it to work on BAT Jet Wars. I tried even using the Il-2 CampaignAnalyzer to help. But This is beyond my skills.
But still, thank you soooo much for the reply and the suggestion, Fhechene.
Reading mission 194306250.mis Mission Map = 3BG_KTO/load.ini Mission Date: 1943-6-25 Aircraft used: AD4 A_20C B_29 F4U1C F4U1D F9F2 F_80C IL_10 LA_7B20 P2V5 SEAFIRE15 TU_2S U_2VS YAK_3P YAK_9UT ###Aircraft F_80C not found! ###Weapon default for F_80C not found! ###Aircraft F_80C not found! ###Weapon default for F_80C not found! ###Aircraft F_80C not found! ###Weapon default for F_80C not found! ###Aircraft F_80C not found! ###Weapon default for F_80C not found! ###Aircraft F_80C not found! ###Weapon default for F_80C not found! ###Aircraft F_80C not found! ###Weapon default for F_80C not found! ###Aircraft F_80C not found! ###Weapon default for F_80C not found! ###Aircraft F_80C not found! ###Weapon default for F_80C not found! ###Aircraft P2V5 not found! ###Weapon default for P2V5 not found! ###Aircraft F9F2 not found! ###Weapon 02x154Gal_Tank for F9F2 not found! ###Aircraft F9F2 not found! ###Weapon 02x154Gal_Tank for F9F2 not found! ###Aircraft F9F2 not found! ###Weapon 02x154Gal_Tank for F9F2 not found! ###Aircraft F9F2 not found! ###Weapon 02x154Gal_Tank for F9F2 not found! ###Weapon 1x178dt for F4U1D not found! ###Weapon 1x178dt for F4U1D not found! ###Weapon 1x178dt for F4U1D not found! ###Weapon 1x178dt for F4U1D not found! ###Aircraft AD4 not found! ###Weapon 12xHVAR_1xDT for AD4 not found! ###Aircraft AD4 not found! ###Weapon 12xHVAR_1xDT for AD4 not found! ###Aircraft AD4 not found! ###Weapon 12xHVAR_1xDT for AD4 not found! ###Aircraft AD4 not found! ###Weapon 12xHVAR_1xDT for AD4 not found! ###Aircraft F9F2 not found! ###Weapon default for F9F2 not found! ###Aircraft F9F2 not found! ###Weapon default for F9F2 not found! ###Aircraft F9F2 not found! ###Weapon default for F9F2 not found! ###Aircraft F9F2 not found! ###Weapon default for F9F2 not found! Chiefs used: 4-T34 Germany_CargoTrainMixed Germany_EquipmentBTrain/AA HMASNapier HMSFiji HMSIllustriousCV HMSJavelin HMSJupiter HMSMatabele HMSNubian RussiaCarsColumnA RussiaCarsColumnB RussiaCarsColumnC RussiaCarsColumnD RussiaCarsColumnE USACarsColumnA USACarsColumnB USSBBGeneric USSFletcherDD445 USSIndianapolisCA35 USSIntrepidCV11 USSR_CargoFuelTrain USSR_CargoTrain USSValleyForgeCV45 ###Chief Germany_CargoTrainMixed not found! ###Chief HMASNapier not found! ###Chief HMSJavelin not found! ###Chief HMSJupiter not found! ###Chief USSBBGeneric not found! ###Chief USSValleyForgeCV45 not found! Stationaries used: vehicles.artillery.Artillery$Bofors_40mm_US vehicles.artillery.Artillery$Flak18_88mm vehicles.artillery.Artillery$Katyusha vehicles.artillery.Artillery$M5_75mm vehicles.artillery.Artillery$ML20 vehicles.artillery.Artillery$PaK40 vehicles.artillery.Artillery$StudebeckerRocket vehicles.artillery.Artillery$Trip25mm_JA vehicles.artillery.Artillery$Twin25mm_JA vehicles.artillery.Artillery$Type98_20mm_JA vehicles.artillery.Artillery$Zenit85mm_1939 vehicles.artillery.Artillery$_50calMG_US_M2HB vehicles.artillery.Artillery$_50calMG_water_US vehicles.planes.Plane$A_20C vehicles.planes.Plane$F4U1D vehicles.planes.Plane$F_51D30NA vehicles.planes.Plane$IL_10 vehicles.planes.Plane$LA_7B20 vehicles.planes.Plane$P2V5 vehicles.planes.Plane$U_2VS vehicles.planes.Plane$YAK_3P vehicles.planes.Plane$YAK_9UT vehicles.radios.Beacon$RadioBeacon vehicles.stationary.Stationary$Chevrolet_radio_US vehicles.stationary.Stationary$GAZ_55 vehicles.stationary.Stationary$GAZ_AAA vehicles.stationary.Stationary$GAZ_M1 vehicles.stationary.Stationary$OpelBlitz6700A_fuel vehicles.stationary.Stationary$OpelBlitz6700A_radio vehicles.stationary.Stationary$StudebeckerTruck vehicles.stationary.Stationary$WillisMB vehicles.stationary.Stationary$ZIS5_PC vehicles.stationary.Stationary$ZIS5_radio vehicles.stationary.Stationary$ZIS6_fue ###Stationary vehicles.planes.Plane$F_51D30NA not found! ###Stationary vehicles.planes.Plane$P2V5 not found! Reading mission dcgmission.mis Mission Map = 3BG_KTO/load.ini Mission Date: 1943-6-25 Aircraft used: AD4 A_20C B_29 F4U1C F4U1D F9F2 F_80N IL_10 LA_7B20 P2V5 SEAFIRE15 TU_2S U_2VS YAK_3P YAK_9UT ###Aircraft F_80N not found! ###Weapon default for F_80N not found! ###Aircraft F_80N not found! ###Weapon default for F_80N not found! ###Aircraft F_80N not found! ###Weapon default for F_80N not found! ###Aircraft F_80N not found! ###Weapon default for F_80N not found! ###Aircraft F_80N not found! ###Weapon default for F_80N not found! ###Aircraft F_80N not found! ###Weapon default for F_80N not found! ###Aircraft F_80N not found! ###Weapon default for F_80N not found! ###Aircraft F_80N not found! ###Weapon default for F_80N not found! ###Aircraft P2V5 not found! ###Weapon default for P2V5 not found! ###Aircraft F9F2 not found! ###Weapon 02x154Gal_Tank for F9F2 not found! ###Aircraft F9F2 not found! ###Weapon 02x154Gal_Tank for F9F2 not found! ###Aircraft F9F2 not found! ###Weapon 02x154Gal_Tank for F9F2 not found! ###Aircraft F9F2 not found! ###Weapon 02x154Gal_Tank for F9F2 not found! ###Weapon 1x178dt for F4U1D not found! ###Weapon 1x178dt for F4U1D not found! ###Weapon 1x178dt for F4U1D not found! ###Weapon 1x178dt for F4U1D not found! ###Aircraft AD4 not found! ###Weapon 12xHVAR_1xDT for AD4 not found! ###Aircraft AD4 not found! ###Weapon 12xHVAR_1xDT for AD4 not found! ###Aircraft AD4 not found! ###Weapon 12xHVAR_1xDT for AD4 not found! ###Aircraft AD4 not found! ###Weapon 12xHVAR_1xDT for AD4 not found! ###Aircraft F9F2 not found! ###Weapon default for F9F2 not found! ###Aircraft F9F2 not found! ###Weapon default for F9F2 not found! ###Aircraft F9F2 not found! ###Weapon default for F9F2 not found! ###Aircraft F9F2 not found! ###Weapon default for F9F2 not found! Chiefs used: 4-T34 Germany_CargoTrainMixed Germany_EquipmentBTrain/AA HMASNapier HMSFiji HMSIllustriousCV HMSJavelin HMSJupiter HMSMatabele HMSNubian RussiaCarsColumnA RussiaCarsColumnB RussiaCarsColumnC RussiaCarsColumnD RussiaCarsColumnE USACarsColumnA USACarsColumnB USSBBGeneric USSFletcherDD445 USSIndianapolisCA35 USSIntrepidCV11 USSR_CargoFuelTrain USSR_CargoTrain USSValleyForgeCV45 ###Chief Germany_CargoTrainMixed not found! ###Chief HMASNapier not found! ###Chief HMSJavelin not found! ###Chief HMSJupiter not found! ###Chief USSBBGeneric not found! ###Chief USSValleyForgeCV45 not found! Stationaries used: vehicles.artillery.Artillery$Bofors_40mm_US vehicles.artillery.Artillery$Flak18_88mm vehicles.artillery.Artillery$Katyusha vehicles.artillery.Artillery$M5_75mm vehicles.artillery.Artillery$ML20 vehicles.artillery.Artillery$PaK40 vehicles.artillery.Artillery$StudebeckerRocket vehicles.artillery.Artillery$Trip25mm_JA vehicles.artillery.Artillery$Twin25mm_JA vehicles.artillery.Artillery$Type98_20mm_JA vehicles.artillery.Artillery$Zenit85mm_1939 vehicles.artillery.Artillery$_50calMG_US_M2HB vehicles.artillery.Artillery$_50calMG_water_US vehicles.planes.Plane$A_20C vehicles.planes.Plane$F4U1D vehicles.planes.Plane$F_51D30NA vehicles.planes.Plane$IL_10 vehicles.planes.Plane$LA_7B20 vehicles.planes.Plane$P2V5 vehicles.planes.Plane$U_2VS vehicles.planes.Plane$YAK_3P vehicles.planes.Plane$YAK_9UT vehicles.radios.Beacon$RadioBeacon vehicles.stationary.Stationary$Chevrolet_radio_US vehicles.stationary.Stationary$GAZ_55 vehicles.stationary.Stationary$GAZ_AAA vehicles.stationary.Stationary$GAZ_M1 vehicles.stationary.Stationary$OpelBlitz6700A_fuel vehicles.stationary.Stationary$OpelBlitz6700A_radio vehicles.stationary.Stationary$StudebeckerTruck vehicles.stationary.Stationary$WillisMB vehicles.stationary.Stationary$ZIS5_PC vehicles.stationary.Stationary$ZIS5_radio vehicles.stationary.Stationary$ZIS6_fue ###Stationary vehicles.planes.Plane$F_51D30NA not found! ###Stationary vehicles.planes.Plane$P2V5 not found!
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Fhechene reacted to JAKMACK in BAT DCG QUESTIONI eventually want to make my own DCGs for this game for myself and for the people who still keep this one of kind game alive.
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Fhechene reacted to Lowengrin in DCG 3.50 Open BetaBeta 11 refines the upgrade/downgrade of aircraft so nationality plays a bigger role in selection. The class file should now be able to contain multiple entries for the same aircraft but with different "long names" and nationalities.
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Fhechene reacted to Sharkzz in DCG 3.50 Open Betag'day there Paul mate, sorry it's been soooo long since last post and your reply, thanks for that by the way, hope you are well during these trying times, had a few more operations after I had my right arm amputated and still in a shit load of pain but cannabis helps immensely as I cannot stomach , nor do i want to take prescription opioids, they do more damage than help so I just stopped what they were trying to keep me on, give me chillums, cookies, hemp tea and bongs any day ! looking forward to getting back into your wonderful DCG again. Sticking with BAT as it's the best so far too, I only update vanilla main game now when ever TD patches come out just to keep a copy relevant, who know what's around the corner eh ?
ps, made a prosthetic attachment so I can still bat playing cricket, works good but throwing left handed is like a 6 yr old now, next is I am making one for gettng out on the longboard again, that will be interesting as it needs to float and not drag me down lol, I tried surfing with just the stump but paddled in circles with the left hand and getting up was a challenge short one arm, swimming in any decent surf is very hard too one armed don't get very far and rips are bad news foe . ah well , it makes life interesting and ya gotta keep trying and laughing at the world.
all the bast to you and all there.
Sharkzz
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Fhechene reacted to I/JG7_Momo in Data Integration Tool (DIT)Greetings
I'm new to this forum but used DCG alot.
I ve heared many ppl asking wheter you can use modded aircraft in DCG which does not work in stock DCG. So i found this very useful tool from the SAS website:
https://www.sas1946.com/main/index.php/topic,51325.0/topicseen.html
http://www.mediafire.com/file/lf3ckrijhmnohap/il2_dit_026.zip/file
http://www.mission4today.com/index.php?name=Downloads3&file=details&id=2307
Hope this helps a bit
Salute
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Fhechene got a reaction from Lowengrin in Added plane to class, payloads. Always gets replacedWhen you create a custom campaign, you have to select a nationality and if there aren't planes associated with that nationality, DCG says "nope, no planes for that nationality", like, if I delete all jp planes for a Western Europe campaign and choose Japan.
My guess is that you added some code to check for that, but didn't specify that you can't add the same plane for different nationalities, which is good, because if I want to fly for France or the Netherlands in Western Europe, if it can't find planes for those, it won't let you create a campaign, so I can have Spitfires for the Dutch and for the French
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I spent some more time on this over the last couple of days and now have pilot management and some mission status features working. As you can see not all of the team colours work because there is no CSS colour for Salad or Olive but I don't imagine that will affect too many people.
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FWIW I have come back to this project after a long hiatus with some new ideas and different tech. My previous approach was based on a desktop app framework that caused me lots of trouble with compatibility when upgrading and I gave up eventually.
So far I've just got the basics working - connecting to the server console remotely and passing input back and forth between the server and the app.
Nothing too interesting to look at for now but you can see what that looks like here: The code is published here for anyone who's interested.
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Fhechene reacted to tomoose in DCG very slow changing panelsFhechene;
the previous campaign (Battle of Britain) was a 3rd party but now we're flying a 'stock' DCG -generated Pacific campaign (Santa Cruz). I think Razneff is probably correct in that I'm using HSFX with History, Expert modes on plus Carrier Crew V5. It's certainly not a showstopper just a bit annoying. I do however remember having this similar issue a few years ago and the log was the issue, once that was 'flushed' it speeded things up tremendously but not this time.
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Fhechene reacted to Lowengrin in Two _Ferry questions, one Location_number question and one _Station questionYou should be able to use "_Ferry" as a base. It's in the rds file.
Yes, you can use Moscow_1, Moscow_2, etc. If it were me, I'd name them by the suburb of Moscow though. That's what I did, for example, for Odessa.
If you put enough static train objects in one location (and not make them neutral!), DCG will bomb it. The more densely populated an area is with static objects, the more likely it will be targeted (especially be medium and heavy bombers).
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Fhechene reacted to idefix44 in Two _Ferry questions, one Location_number question and one _Station questionThe DCG CAMPAIGN INFORMATION (v3.21) (Compiled by Tailspin) :
http://www.mediafire.com/file/huplrffmqz0ooxt/dcg_campaign_info_v321.zip/file
And the Lonestar's External DCG Campaign PDF :
https://forum.jg1.org/applications/core/interface/file/attachment.php?id=2017
Are all you need.
Please, download this 2 formidable tools, read them carrefully and enjoy...
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Fhechene reacted to Lowengrin in Lonestar's Create an External DCG Campaign PDFThat's interesting. It's been so long, but maybe I did use the plane's name as the primary key rather than the ID....
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Fhechene got a reaction from Lowengrin in Lonestar's Create an External DCG Campaign PDFTwo small things I've just discovered creating campaigns.
You can change the name and behaviour of planes depending of the country for which they fly. For example, if I copy and paste the carachteristics of a plane, but change the nationality
TBF1 TBF-1 Avenger un 1 4 0 194112 194406 none TBF-1 TBD1 4000 Meters 360.00 kph 800 km 360.00 kph TBF1 Avenger Mk.I rn 1 4 0 194112 194406 none TBF-1 TBD1 4000 Meters 360.00 kph 800 km 360.00 kph TBF1C TBF-1C Avenger un 1 4 0 194207 194412 none TBF-1C none 4000 Meters 360.00 kph Default 360.00 kph TBF1C Avenger Mk.II rn 1 4 0 194207 194412 none TBF-1C none 4000 Meters 360.00 kph Default 360.00 kph TBM3 TBM-3 Avenger un 1 4 0 194406 194612 none TBM-3 none 4000 Meters 360.00 kph Default 360.00 kph TBM3AVENGER3 Avenger Mk.III rn 1 4 0 194212 194612 none AvengerMkIII none 4000 Meters 360.00 kph Default 360.00 kph If the TBF1 is flying for the us navy, they will be refered to as 'TBF-1 Avenger'. 'A TBF-1 Avenger crashed near Location'
Now, if the same plane flies for the royal navy, it will be refered as 'Avenger Mk. I'. 'You must escort Avenger Mk.I to Location'. This might mean that you can apply different speeds, heights and roles for different planes. Say, P_47 as fighter for RAF and as GAttack for USAAF, or something like that. One of the first questions I made here was if there is a way to restrict role depending on the country and you totally can. I was refering to the Avenger, specifically, so I was asking if it was possible to make the British avengers to be GAttack and the American Avengers to be only torpedo bomber. Well, no, because there isn't a class 'Only torpedo bomber', but you can make Polish Il-2's level bombers and Soviet Il-2's GAttack.
Other thing I discovered is that if you don't have an airfield because you only have carriers, you might need to add an airfieldrestrictions.dcg file to your folder. Doesn't need to have anything written on it.
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Fhechene reacted to idefix44 in Two location problemsI was not yet born.
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Fhechene reacted to Lowengrin in Lonestar's Create an External DCG Campaign PDFLonestar created this document many years ago but it's still relevant for designing (and modding) campaigns.
Create an external DCG campaign.pdf
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No, that's not how that command works.
When beachhead reset is off, a defending unit at a beach will stop and defend the beach forever.
When beachhead reset is on, a defending unit at a beach will reset (return to a spawning point) if there are no enemy on the beach.