JG7_X_Man
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Everything posted by JG7_X_Man
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Hey Paul - you are as constant as the northern star! Thank you! IL-2 Sturmovik: Great Battles just doesn't have that "Je ne sais quoi" that IL-2 FB 1946 has.
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Hi Nephris - I use to see that when my class.dcg was hosed. Check your Aircraft Class Setting module or your .mis file to see which Polish aircraft that maybe ends in a "D2" was added incorrectly.
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Never mind user error - was selecting the DCG replaced DGEN.exe vs DCG.exe LOL
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Has anyone got DCG to run Win 10? When I go the select DCG location by selecting the DCG.exe, it doesn't select the location int he dcg.ini
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Friction? That's governed by the map maker not DCG.
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Yeah - HSFX was the 1st mod package with the idea to standardize the flyable mods in addition to ground objects etc... That said, HSFX was born from multiplayer/online war - which has fizzled over the years as 242 Sqn and other similar units have seen major attrition over time - it has been 15 yrs you know C.U.P - is the new gold standard with all the bells and whistles of HSFX and more. I think you should try it out. The one thing I love about IL-2 is that you can copy a vanilla folder to a new location, install mods on that version and run multiple installs of this game - so you can't really break anything.
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DCG Campaign air starts when no airfield on map eg.Rabaul
JG7_X_Man replied to taly001's topic in DCG Public Discussion
DCG is all you need. -
Your IL-2 version has to match the DCG files you are running. I use CUP - so for that I use 3.49(latest beta) with the necessary dcg files that have the correct aircraft. DCG files have stock aircraft - so as long as you stick with those aircraft in DCG, there will be no issue.
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DCG Campaign air starts when no airfield on map eg.Rabaul
JG7_X_Man replied to taly001's topic in DCG Public Discussion
DCG allows campaign creators make "off map" airfields (...virtual "dummy" airfields). As long as "Air Starts" is checked in your options - you appear somewhere close to the front line. That's the basic gist anyway. -
Some Static Aircraft not showing up...
JG7_X_Man replied to JG7_X_Man's topic in DCG Public Discussion
Eureka! Thank you Paul! -
Some Static Aircraft not showing up...
JG7_X_Man replied to JG7_X_Man's topic in DCG Public Discussion
Oh snap! Who's the dumbass I am so sorry to have got you racking your brain over nothing. I guess I just lost 5 "cool points" on that one. On a positive note, I have invested in getting my eyes checked over the weekend. -
Some Static Aircraft not showing up...
JG7_X_Man replied to JG7_X_Man's topic in DCG Public Discussion
Hey Paul - tried beta8, no dice. The stationary.dcg still creates " xx_Static vehicles.planes.Plane$BF_109F0 2 166245.38 171742.31 235.12 0.0 de 1 1.0 null 1" I edited the staticplanes.dcg switching the positions both ways to no avail. I can manually edit the generated mission yyyymmddX.mis from xx_Static vehicles.planes.Plane$BF_109F0 to xx_Static vehicles.planes.UltimateBf109Static$BF_109F0 and the aircraft appear in the mission, but since it isn't not adding the correct name in the stationary.dcg, it doesn't carry over to the next mission. I tried to manually edit the stationary.dcg but they were "x"ed out and replaced with an xx_Static vehicles.planes.Plane$BF_109F0 entry. I hope this isn't frustrating you. -
Some Static Aircraft not showing up...
JG7_X_Man replied to JG7_X_Man's topic in DCG Public Discussion
Thanks! I will test too - can't pry my eyes away from the Olympics -
Some Static Aircraft not showing up...
JG7_X_Man replied to JG7_X_Man's topic in DCG Public Discussion
Not a dumb question - yes, and it works (mission generating and skin transfer). BF_109F0 Mdtt Bf109F0, 1941 de 2 1 1 194001 194112 BF_109F2 Bf-109F-0 none 5000 Meters 410.00 kph 800 km 410.00 kph Question: In your test, did the staticaircraft.dcg change the entries in the initial .mis mission file? If not, I wonder if the staticaircaft.dcg entries should be reversed? Like so? UltimateBf109Static$BF_109F0 = Planes$BF_109F0 -
Some Static Aircraft not showing up...
JG7_X_Man replied to JG7_X_Man's topic in DCG Public Discussion
Paul - I updated DCG beta 7 but the staticplanes.dcg isn't doing the trick This an excerpt the .mis of the 1st mission generated: [NStationary] 16_Static vehicles.planes.Plane$BF_109F0 2 107908.77 161819.80 265.12 0.0 de 1 17_Static vehicles.planes.Plane$BF_109F0 2 108259.51 161915.33 265.12 0.0 de 1 18_Static vehicles.planes.Plane$BF_109F0 2 108550.53 161783.53 265.12 0.0 de 1 19_Static vehicles.planes.Plane$BF_109F0 2 108830.47 161889.75 265.12 0.0 de 1 . . . . This is what's in my staticplanes.dcg: Planes$BF_109F0 = UltimateBf109Static$BF_109F0 Thanks for helping out with this SNAFU some aircraft modder have crated by not thinking about the ramifications of not keeping standard IL-2 nomenclature -
I'll give it whirl in about 6 hours. Thanks Paul.
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Some Static Aircraft not showing up...
JG7_X_Man replied to JG7_X_Man's topic in DCG Public Discussion
Thank you Paul! -
Some Static Aircraft not showing up...
JG7_X_Man replied to JG7_X_Man's topic in DCG Public Discussion
Thanks Paul - beta6 has got me up and running again. I tried to manually change the naming of the static aircraft in the stationary.ini but IL-2 crashed, so I guess your exception file will have to do -
Some Static Aircraft not showing up...
JG7_X_Man replied to JG7_X_Man's topic in DCG Public Discussion
The game crashes during mission creation - I tab into task manages and see that DCG failed and get a screen with "$BF_109F4" (...which is a uniform static). For some reason after DCG crashes and I close it via task manager - IL-2 kicks me to the online screen - which it hasn't ever done before. -
Some Static Aircraft not showing up...
JG7_X_Man replied to JG7_X_Man's topic in DCG Public Discussion
Data removed. -
Some Static Aircraft not showing up...
JG7_X_Man replied to JG7_X_Man's topic in DCG Public Discussion
Paul - So how does this actually work? Plane$BF_109F0 = UltimateBfStatic$BF_109F0 When DCG looks for a class ending in "Plane$BF_109F0", substitute it for "UltimateBf109Static$BF_109F0"? As is, you designed DCG to detect the kind of aircraft stationed at given aerodrome and substitute any static aircraft present in the .mis with the corresponding aircraft stationed there. If I have a vehicles.planes.Plane$BF_109F4 in my mission.mis as a static aircraft at a aerodrome but assigned a vehicles.planes.UltimateBf109Static$BF_109F0 to that airfield how does the exclusion file help DCG do it's magic? I did a test a got a DCG error last night - I am at work so I can't provide any details. -
Outstanding!
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Some Static Aircraft not showing up...
JG7_X_Man replied to JG7_X_Man's topic in DCG Public Discussion
Thanks Paul! -
Some Static Aircraft not showing up...
JG7_X_Man replied to JG7_X_Man's topic in DCG Public Discussion
Thanks for the response Paul! I like the idea of exceptions file. I am not quite sure I understand what you mean I have a skin folder for the BF_109F0 which works. DCG just isn't giving me the static model parked on the airfield. -
Guys I need some help with this... Some active unit static aircraft are not showing up in game and I think I have found the issue: Bf 109F-0 active on a given airfield Static aircraft attribute = vehicles.planes.UltimateBf109Static$BF_109F0 the static aircraft naming convention of some modded aircraft are different from the original eg = vehicles.planes.Plane$BF_109F2 Is there a way to fix this so that all static aircraft show up regardless of naming convention? Something like vehicles.planes.*$BF_109F2 would solve this -if it's a coding thing?
