JG7_X_Man
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Everything posted by JG7_X_Man
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OMG! So many issues that have arisen. New issue: I have a campaign with all German aircraft assigned to Bf_109E4N but when the campaign missions are generated the German side are given the BF_109E7NZ. I can't for the life of me figure out where the aircraft are coming from. Has this happened before?
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Now I have another problem I can't even begin to understand. After I generate the 1st mission of a campaign successfully - the second mission, my aircraft and all the others blowup. I reset the campaign and reinstalled DCG and it seems all is well - with the Bf-109E4N. I will have to see if the Do-217 or Bf-109F0 is the issue. It was the DC-3.
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Oh yeah! Thank you Paul! I will verify that the units in the .mis are corrrect
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I am testing a 3rd party campaign in Full Auto Gen and Replace DGEN with DCG mode and I get this issue: The 1st mission of the campaign I select generated successfully. I flew the mission, and generated a few more. However, as soon as I make a change in the DCG user interface, my plane explodes after that mission is generated. I checked int he dcgerror.txt about found nothing. Any ideas?
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Rodger that!
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Using DCG 3.48 with Lonestar67 Carrier Operations 1941-1945
JG7_X_Man replied to johnnycolt's topic in DCG Public Discussion
Lonestar - are you using the shipnames.dcg moezilla provided? -
Ahh! Thanks Paul! So the rule of thumb is to set the action radius a little bigger than the distance between the farthest enemy bases?
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Ahh! It's 530 sq.km so what is the max radius you would set for this map? Lonestar mentioned 3:1 I will try that - as soon as windows cooperates and let me update.
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the ratio was 1 to 1. I will increase it. Thanks! With regards to the length of the western front map - it's not giving me anything in the properties file
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Paul I have been testing 3.49 at it seems that even setting mission radius of 700KM, my patrol radius remains the same. Not to mention this is the only mission I get when I select a fighter "Protect Base". It seems both sides are circling there air bases in a defensive posture. My map is BQx33 not sure sq.km that is. I am going to go back to 3.48 to see if there is a difference. Thank you!
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I have set both level bomber and fighter on same airfield and different airfields within the 50 KM distance in addition to making them both active, but DCG isn't giving me escort missions. Any ideas?
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Thank you so much! It will be a short day at work so I will get to testing!
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This is an exciting development as far as I am concerned. I have a feeling that Lonestar, sniperton Slink, vonofterdingen, and the other DCG campaign makers will like this version too, hell - maybe even Tailspin and Scharnhorst will come out of retirement! We have several maps new PTO, ETO and MTO maps that come with CUP and HSFX which are begging for some action. If I am not mistaken one map is actually conducive for Operation Tidal Wave ('43 Bombing Raid on Ploesti) - been looking forward to doing virtual battle with against by childhood idols (the RedTails). --- Oh and Jasta V, the grandfather of all DCG missions!
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Wow! As engaging the enemy is the most important part of the mission, it's kinda-of-a big deal. I intend to test larger maps so I will be on the lookout for the 3.49
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I see - Thanks!
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Thanks for the update! What are you experiencing exactly? Is there a max distance from the front where routes don't intersect at the same time with the enemy formations?
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This is exciting! I want to add ships for players that like anti shipping missions so adding them directly to the mission.mis and sent to ship remain sunk to off. Then set it to on when Operation Jubilee and The Channel Dash. Can I do the same for trains? I am assuming DCG will use routes at random from my srd and rls files?
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Interesting - is there another way to add columns? Like directly into the .mis file?
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I know ~A means Attack and ~L means Location but when would I use them?
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Oh yeah it is!
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...any thing I can do?
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Ideas for simulating a beach landing.
JG7_X_Man replied to JG7_X_Man's topic in DCG Public Discussion
Great ideas idea guys! I saw how Paull and Lonestar set DDAY invasion and I set the following in my .rds: [Dieppe_Camp to Red_Beach] [Red_Beach to Red_Beachhead] Looks like I am on the same page with you Moe! (....but I didn't know why the _camp was set up so close). -
Boom! Thank you!
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Ideas for simulating a beach landing.
JG7_X_Man replied to JG7_X_Man's topic in DCG Public Discussion
Very interesting Paul! Lonestar suggested I set SetTimePassage to Extremely Slow just for that specific date and reset the beach at the end of the day. Is there a code to remove all objects on the beachhead in the timetable.dcg? -
Hi Paul! Just wondering if you have had the chance to review this issue? I guess since you don't use mods there is no way for you to test?
