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Flyboy Fox3 Server Information

Server Name: Flyboy | Fox3ms.com V9-72
IP Address: 147.135.72.72:10308
Password: Request via PM to @JG1_Flyboy   (I am also on Discord)

*Fox3 Division level server that can host up to 60 players. Includes support for SRS, LotATC and Tacview
**Get more information about Fox3 at: https://www.fox3ms.com/

 


Purpose

This page gathers everything pilots need to know to get the most out of the Flyboy Fox3 server—scripts, missions, mods, and general philosophy.
I’ll keep this updated as new missions and scripts are added.


Goals and Design Philosophy

The Flyboy Fox3 Server is built for both learning and competition:

  • Training: Safe space to practice flying, weapons, navigation, refueling, and teamwork.

  • Co-op: Missions emphasizing coordination and communication between players.

  • PvP Events: Team-versus-team scenarios where strategy and cooperation win the day.

  • Realistic but Fun: “Dead is dead” philosophy—treat combat seriously, but skip the tedious parts of full mil-sim flying.

I aim for a balance between "Air Quake" and full mil-sim—enough realism to stay immersive, but not so rigid that it kills the fun.


Mods Frequently Used

For some of the missions you'll need these mods installed in your Saved Games\DCS\Mods\aircraft or  Saved Games\DCS\Mods\tech folder.

  • aircraft folder for planes

  • tech folder for objects (such as 476 Range Targets)

  • If these folders don’t exist, create them (use lowercase spelling).

476th Range Targets – Adds range structures, bullseyes, and realistic range targets.
https://www.476vfightergroup.com/showthread.php?5304-476th-Range-Targets-Package

Flag Pole – Displays correct country flags in missions and events. Put this one in the Saved Games\DCS\liveries folder.
https://www.digitalcombatsimulator.com/en/files/3336821/

A-4E Skyhawk – Classic carrier jet—light, agile, great for Cold War missions.
https://community-a-4e.github.io/

UH-60L Blackhawk – Fully flyable transport helicopter.
https://www.patreon.com/posts/uh60l-mod-2-0-138859868

C-130 Hercules (Anubis) – Heavy transport—used in logistics and airdrop missions.
https://github.com/SkzKatsushiro/DCS-Hercules-Anubis-Mod-Expanded

T-45 Goshawk – Navy jet trainer, great for carrier ops practice.
https://forum.dcs.world/topic/203816-vnao-t-45-goshawk/


Scripts Used on the Server

Scripts extend what DCS can do. Here’s a quick overview of the ones you’ll encounter and how they help you as a player:

Flyboy Custom Scripts

ArtySpotter – Allows players to call in artillery strikes using map markers, lasers, or MGRS coordinates.
Player Use: Mark a target and call fire missions for precision artillery support.

Target Range – Tracks bomb, rocket, and strafing accuracy at designated ranges with live feedback and score messages.
Player Use: Drop ordnance or strafe targets to see hit accuracy and performance reports.

Chute Cleaner – Removes deployed parachutes to reduce lag. Can run automatically or be triggered manually via F10 menu.
Player Use: Normally runs in the background, or use F10 > Chute Cleaner to clear manually.

Dynamic AI Spawn – Lets players spawn specific AI aircraft or ground units for training or dogfights.
Player Use: Use the F10 menu to spawn bandits, drones, or ground targets.

Early Warning Radar (EWR) – Provides realistic “bogey dope” and radar coverage by coalition.
Player Use: Get situational awareness calls like “Bandit 20 miles north.”

Persistence Universal – Saves mission progress (units destroyed, zones captured, etc.) and restores it automatically.
Player Use: Return later and continue where the battle left off.

RealRadar – Simulates radar line-of-sight and range limits for realism.
Player Use: Expect realistic detection behavior—no omniscient AWACS.

TeamScore – Tracks and logs team performance, kills, and objectives.
Player Use: View team results and mission outcomes for competitions.

Persistence_Universal – Tracks game progress and will allow for more extended campaigns. This is what Foothold does but I'm trying to create one that can be used on any of my campaign/event maps. This is still a WIP. 


Other Public Scripts

CTLD – Logistics and sling-load operations—build FOBs, deploy troops, and spawn vehicles.
CSAR – Search and Rescue—recover downed pilots to earn points or restore player slots.


Missions on the Server

Most of the missions are custom-built for realism and fun, but a few are adapted from popular community missions (like Foothold) with added Cold War flavor.

Training Missions

Multi Training Cold War – Caucasus (No Mods)
Standard training map for carrier ops, sparring, SEAD, refueling, bombing ranges, and low-level Top Gun Alley routes. Stay low to avoid SAMs hidden in the valleys.

Dynamic ACM – Caucasus
Fast-paced dogfighting mission focused on missile training and teamwork. Timer tracks how quickly you down enemy bandits after visual ID within 1nm. Thanks to The Ops Center for this one and I encourage everyone to check out his excellent ACM training videos on YouTube. 

Multi Training Cold War – Germany (No Mods)
Features the Dynamic AI Spawn and Chute Cleaner scripts. Spawn a variety of AI aircraft or drones for combat training. Air and ground starts available.
Target ranges for both Blue and Red now implemented.
Work in Progress— next up is working on dynamic live fire ground target spawn.

Multi Training Cold War – Syria
High realism—no map icons or labels. Focus on visual spotting and proper navigation.

SAM Evasion / SEAD Training
Practice detecting, avoiding, and destroying different SAM types from both air and ground starts.

Target Range Training
Practice bombing and strafing, with messages that give you feedback on your accuracy. Air/Ground starts and unlimited weapons to hone your skills. 

Multi Training Cold War – Syria (Non-Precision IFR)
Low-visibility mission (400–500 ft ceilings, 2 mi vis). Ideal for formation and instrument flight training. Starts pre-dawn—expect changing light conditions.

Multi Training WW2 – Normandy
Fly Allies or Axis aircraft against AI or PvP. Intercept or defend realistic B-17 bomber formations—an incredible challenge and visuals. Target Range now implemented with air spawns  

NAV Training (Various, Caucasus)
Includes multiple day/night, IFR/VFR missions with varying visibility and ceiling categories:

  • Marginal VFR Easy – 3 mi vis, 1500 ft ceiling

  • IFR Non-Precision – 400–500 ft ceiling, 2 mi vis

  • IFR CAT I – 200 ft ceiling, ½ mi vis

  • IFR CAT II – 100 ft ceiling, ¼ mi vis


Campaign / Co-op Missions

Foothold – Syria Extended Cold War
Dynamic campaign starting from a carrier or Akrotiri on Crete. Earn credits by capturing zones, destroying targets, or completing missions, then spend them to call AI support (JTAC, CAP, SEAD, etc.). Cold War era loadouts for balance.

Foothold – Sinai Cold War
Classic Foothold variant on the Sinai map. No CTLD, but great for teamwork and coordination.

Foothold – Persian Gulf Cold War
Older Foothold version for Persian Gulf. No CTLD, but excellent for practicing long-range operations.


Events

Yom Kippur II (Fictional PvP – Oct 1975)
This is the team-based PvP event I created on the Sinai map. Each side begins with 20 points and under a ceasefire. Violating the peace (crossing restricted zones or attacking ground targets) triggers war and point loss.
Recon missions earn points during the peace phase, but once war begins, full-scale combat ensues. The first team to reach 100 points wins.
More detail info here: https://forum.jg1.org/topic/16816-dcs-yom-kippur-2-fictional-event-saturday-may-3-and-saturday-may-10/
 


Final Notes

  • Fly realistically: Treat every sortie as if it were real.

  • General Rules: Play fair and be nice!

  • Ask for help: Message @JG1_Flyboy or other pilots for assistance.

  • Stay updated: Follow this thread. New missions and scripts are added or improved upon regularly.

  • Mission Requests: If you have a request for me to run a particular mission on a certain day/time let me know in advance and I'll try to make it happen.


 

Posted

I finished my Target Range script and it now includes bomb and strafe measuring capabilities. I created a Target Range mission with air/ground starts and unlimited weapons so can hone your skills. I also put a bomb and strafe range on both Blue and Red sides on the Multi Training Germany map.

Here is a summary of the Target Range script:

 


🎯 Target Range Update (Flyboy Server)

Practice your bombing and strafing skills on the new Target Range training system — now active on the Flyboy Server!

This script automatically scores bomb and gun runs, shows your accuracy, and logs results for competitions.

💣 Bombing Practice

  • Fly into your coalition’s bombing range zone:

    • Blue Coalition: Blue Bombing Range

    • Red Coalition: Red Bombing Range

  • Drop any unguided bombs (Mk-82, FAB-250, etc.).

  • After impact, you’ll see an on-screen report like:

    Mk-82: 146 ft from Blue Target 1, brg 177° — Flyboy [A-10A]
    

    → That’s your distance from target and the true-north bearing from the target center.

  • Every pilot sees their own reports automatically.

  • You can also open the F10 → Other → Target Range menu to:

    • Toggle whether you see coalition mates’ results (optional).

    • Repeat your last report.

    • Review your last 5 scores.

    • Turn on debug for detailed bearing data (advanced users).


🔫 Strafing Practice

  • Each range also includes strafe targets.

  • Fire short bursts! When you complete a pass, you’ll see:

    PASS 1 COMPLETE – Hits: 27 | Hit Rate: 5.4/sec
    Cooldown: 30 sec before next pass
    
  • Only rounds fired from inside the range count.

  • Passes are scored automatically — no need to press anything.


📜 Competition & Scoring

  • All results are saved server-side in the DCS log.

  • Server staff can generate scoreboards and event summaries directly from these logs.

  • Logging is always ON (players can’t disable it).

  • Only your coalition can see your results unless you enable “See Coalition Reports” in the F10 menu.


🧭 Extra Info

  • Bearings are true-north referenced, just like a navigation VOR.

  • Distance can be displayed in feet or meters (currently feet).

  • Each range has defined boundaries — entering/leaving will show a message:

    • “Entered Target Range — logging enabled.”

    • “Leaving Target Range.”


⚙️ Tips for Best Results

  • Stay within 5 nm of the target area during your runs.

  • Drop one bomb per pass for cleaner results.

  • Avoid guided munitions — only unguided (dumb) bombs and guns are scored.

  • For strafe: short bursts, low passes (~1500 ft AGL).

  • Use F10 → Target Range → Show History to review your recent impacts.


 

Posted

For the Multi Training Germany map I also added a wide variety of airplanes for red to spawn and fight, including F-14, F-15C, F-16,  F-18, Mirage and Viggen. I’ll be adding more for the Blue side to spawn soon but right now for fighters they can spawn MiG-19, Mig-21 and MiG-29A. All fighters on both sides can be custom spawned to number, pilot skill and weapon loadout (Eras 1970, 1974, 1976 and 1984 as appropriate/available). 

Posted

Updated Target Range Training, Multi Training Caucasus and Multi Training Germany missions. The F10 menu problem I was having with the target script is solved and now works. You now can turn on coalition range reports, see your last 5 runs, last 5 coalition runs and see a leader board of top 5 player runs. I also refined the targets to make them look better with descriptions of each in the briefing. 

Posted

Multi Training WW2 Normandy 2.011 has been updated. Now Includes Dynamic AI Spawn, EWR, Chute Cleaner and Target Range scripts. Just need to update the mission briefs but I had it running last night. Fox3 Luck and I tested it out Tue night and he loved it so much he’s going to put it as one of their standard missions on Fox3. 

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