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Everything posted by Flyboy
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Mods needed for this mission: A-4E and Bronco OV-10 A-4E https://community-a-4e.github.io/ https://github.com/Community-A-4E/community-a4e-c/releases/ Bronco OV-10 https://splitair.gumroad.com/l/fwzxn Note: You can put zero in the price and get it for free.
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Got to fly it a little today before I go off to work for 6 days. It's ok, same frustrating (though maybe a little improved?) control setup. Graphics aren't bad in VR. I was getting 45 fps with DLSS OpenXR quality setting. Better than the original IL2 but I can't say it's better than DCS. Flies ok but difficult in dogfight against an F-80 (I was in Mig-15). Seemed to tie into my AB9 force feedback but Moza doesn't have a config for it yet so it needs tuning. Overall though controls aren't the best. Basically the same setup as what IL2 does. No clickable cockpit and didn't get to mess with the command wheel much but same basic complicated wonky control setups needed for oil/water radiators, superchargers etc etc that you find in IL2 WW2 that is more difficult to manage because of no clickable cockpit. Maybe you can setup each plane, but I didn't see that option. There is a quick start setup where you can choose a quick mission and parameters similar to the old IL2 but mission editor isn't on the main menu as far as I can tell. I dread that it's too similar to the old IL2 and might have to download a mission editor etc? Anyway that is just my quick take with maybe 15-20 min flying and 30 min messing with control setup.
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And creating scripts using AI is a game changer.
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I have it now but haven't flown it. Fatal really likes it. I put it on my mission and training maps. Spud Spike posted some training vids recently that I'm hoping to watch this weekend.
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Welcome! Yes you may be interested in this unique scenario we are planning so feel free to join us at our next “open house” testing this Friday and Saturday (come to one or both as you can). I put together a players guide in English, German and Russian and you can find more info here:
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Check the post link above for the plane set. I’ll be adding the F-100 since it’s out now. My server is usually active anytime and most of the time it has the training map up. I don’t think I have a password now but if there is it is usually jg1. Server Name: Flyboy's TeamOps | Fox3ms.com V9-72 IP Address: 147.135.72.72 Port: 10308
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Before totally giving up on DCS you should try it with us sometime. I’ve got a really cool mission event setup just starting to promote. We will be doing a practice on it tomorrow night at 2100 ET
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PLAYER TIP — SMOKE SIGNAL COLORS - Blue smoke: Blue coalition extraction signal (downed pilot or special unit) - Red smoke: Red coalition extraction signal (downed pilot or special unit) - Orange smoke: Target marker — FAC target or JTAC ground designation Simple rule: coalition color = come pick something up; orange = target marked.
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I fly DCS and IL2 WW1 Flying Circus. I recommend all 4 of the FC modules especially when they come on sale but at least the first 2 to get started. Someone else will have to speak to WW2 modules.
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Well I will take a look at it at least when it comes out.
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Updates: - Updated the OP to include info on TeamOps Syria YK2 information Multi Training Cold War Caucasus 2.212 - Defensive units placed at Krymsk and Krasnodar Center (short range AAA and IR SAMs) - Deleted all AWACS aircraft. This will help de-clutter the skies and now you have to rely on info from ground based radar only, so it is possible to use terrain masking to hid from bandits (human bandits at least).
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TeamOps Syria YK2 — EVENT HUB & PLAYERS GUIDE Fox3 Server · Syria Theater · 1975 Era Aircraft Designed by JG1_Flyboy Welcome. If you found your way here from the event announcement, this is the right place. Everything you need to participate in TeamOps Syria YK2 is on this page. ───────────────────────────────────── Updates (new information as of July 29, 2026) - Chaparrals have been replaced on Blue side with the same SA-9's of red side. The Chaparral was just too powerful and doesn't emit a smoke trail to help evade. - English Player's Guide will be updated by end of August. There are additional new features not in the guide so see changelog at bottom for what's new. - Russian and German version Player Guide uploaded. The formatting is not perfect but should work. If you speak these languages and find any issues with the translations please let me know. - Additional dates have been added. Check the schedule below. First times are USA Eastern time. - TeamOps Voice is now operational and the .zip is attached here. Follow the readme carefully, and if you have problems let me know. Must have VoiceAttack but this will allow you to use voice commands for up to 65 menu options in game. - Respond to this post below if you have any issues, questions or suggestions. ───────────────────────────────────── What is TeamOps Syria YK2? TeamOps Syria YK2 is a structured PvP campaign event hosted on the Fox3 Server. Two organized teams — each led by a player commander — compete across multiple scheduled event days to win the map. Persistence carries between sessions: territory, supply, and ground force positions all carry forward from one event day to the next. The campaign ends when one team controls the theater or time runs out. This is not a drop-in public server. It is a set-time, set-team event with real stakes and a campaign outcome. ───────────────────────────────────── Player's Guide The Players Guide is attached here and covers everything: roles, menus, rules, scoring, logistics, commander responsibilities, and strategy. Reading it before your first session will save you a lot of confusion. Includes English and Russian versions. ───────────────────────────────────── Open Testing and Familiarization Sessions Before campaign play begins I am running open fly sessions so players can learn the mission at their own pace. These are no-pressure learning sessions — try the menus, fly a role, ask questions. I will be on the server in the Admin position to direct traffic and answer questions in real time. Wed July 29, 2100 ET (US)/0100 UTC Check back periodically for other times and dates that will be announced here. Server: Flyboy's TeamOps | Fox3ms.com V9-72 Password: Will be given on the day when you join us on the JG1 Discord channel. JG1 Discord required (where we will meet): https://discord.gg/DNXBduj8 ───────────────────────────────────── Event Format and Slots Open testing is unrestricted. For the actual campaign event, slots will be limited to 25 players per team (50 players total) to keep the teams balanced and the event manageable. Event session passwords will be issued to registered participants. Details on event registration and scheduling will be posted here as they are finalized. ───────────────────────────────────── Server Information Server Name: Flyboy's TeamOps | Fox3ms.com V9-72 IP Address: 147.135.72.72 Port: 10308 Password: Password will be given when you join JG1 Discord. For passwords in advance, request via PM to @JG1_Flyboy (I am also on Discord as Flyboy25) *Fox3 Division level server that can host up to 60 players. Includes support for SRS, LotATC and Tacview **Get more information about Fox3 at: https://www.fox3ms.com/ ───────────────────────────────────── Questions? Post questions here and I will answer them. If something in the Players Guide is unclear, say so — your question probably helps someone else too. See you on the server. — JG1_Flyboy ───────────────────────────────────── Changelog TeamScore 1.055 through 1.086 This is a consolidated summary of player-facing changes since 1.054. Internal logging and performance work are omitted. Campaign, zones, and commanders Capturable zones now have coalition-colored F10 map overlays that update when ownership changes. Zone Status includes supplies, warehouses, and EWR status. Commander units may be placed at any owned capturable zone except Damascus and Ramat David. Commander forces, zone defenses, inventories, and surviving units carry forward through campaign persistence. End-of-day reports include next-day commander budgets, inventory, and purchase options. Admin AI practice spawning was repaired and includes CAP, CAS, bomber, and preset packages. Optional Tournament Rules lock scoring players to a coalition for that session. Switching sides after activation clears personal statistics and pending rewards, but does not reverse points already awarded to a team. Wrong-side base spawning is enforced. Players receive private warnings and time to leave the slot; operating an aircraft from an enemy-owned base can result in its destruction. Reconnaissance Recon airplanes and helicopters on both coalitions use the same flight envelope: Minimum: 20 m/66 ft AGL Maximum: 3,000 m/9,843 ft AGL No speed restrictions Capture-zone reconnaissance requires the aircraft to pass within 2.5 nm of the zone center. Recon of tethered S, T, Z, and deployed groups normally requires passing within 2.0 nm. Recon detection now checks once per second, greatly reducing missed or delayed notifications. Recon points and collected intelligence remain pending until the recon pilot successfully returns to base. Zone recon reports what remains inside the zone’s defense area. Tether recon tracks the current position of mobile groups. Empty staging areas no longer create misleading (NONE) markers. Recon markers are timestamped and normally remain for 45 minutes. Special-unit intelligence Spy, SpecOps, and JTAC teams create intelligence snapshots only after completing a scan. They are not permanent live sensors. New or changed contacts require another completed scan. Repeated scans update existing intelligence markers and restart their 30-minute lifetime. Scout vehicles remain immediate mobile reconnaissance units and do not require a scan delay. Engineers do not detect enemy units; their role remains repair and technical support. Downed pilots are hidden from normal Recon, Scout, JTAC, and Engineer detection. Only Spy and SpecOps teams can find them through a completed scan. Scan requirements: SpecOps: within 3.0 nm and stationary for 180 seconds. Spy: within 3.5 nm and stationary for 300 seconds. JTAC: within 2.5 nm and stationary for 15 seconds. Scout: immediate detection within 2.0 nm. Special-unit ROE SpecOps, Spy, JTAC, Engineer, and downed-pilot groups remain at Weapons Hold and Green alarm state throughout WAITING, PEACE, and WAR. These units will not fire and reveal their concealed positions. Scout vehicles remain at Return Fire and may defend themselves after being attacked. Scripted reconnaissance, sabotage, designation, repair, rescue, and capture actions still work normally. Downed pilots and CSAR A genuine player ejection creates physical downed-pilot units. The ejected player receives 25% of that sortie’s pending points once a physical pilot is confirmed. The remaining 75% becomes recoverable value carried by the downed pilot. The original pilot receives no further recovery points. Multicrew aircraft create separate pilots. The 75% recovery pool is divided among them, while every crew member retains a full normal CSAR award. Rescuing only one member of a two-person crew recovers only that crew member’s share. Failed ejections, killed pilots, and expired pilots lose their individual shares. Ejections no longer incorrectly count as both an ejection and a death when DCS reports the aircraft’s destruction first. Two-seat aircraft such as the F-4 and L-39 retain the correct crew count even if the aircraft is already destroyed when the ejection event arrives. Reused DCS parachute names no longer prevent later pilots from becoming valid CSAR pilots. Killing an enemy downed pilot awards no kill points. Killing a friendly downed pilot produces a substantial team penalty and, when attributable to a human player, a personal penalty. Friendly pilot information Friendly downed pilots receive exact, read-only coalition F10 markers. Marker text includes pilot identity, ejection time, and total rescue value. Rescue value is broken down into recovery, normal CSAR, and Combat components. TeamScore > Downed Pilots > Friendly Downed Pilots gives every player a private Top 10 overview sorted by value. Reports include the nearest friendly-owned zone and the outbound radial from that zone to the pilot: Blue example: 282/6.2 nm Red example: 282/4.5 km CSAR aircraft retain the tactical Nearest Pilots command for live bearing and distance from the aircraft. Enemy pilot intelligence and warnings When a player ejects, the enemy coalition receives a notification sound and a broad 10×10 km MGRS report—not the exact position. Enemy Downed Pilots lists the ten oldest active reports with their grids and report times. A completed Spy or SpecOps scan reveals the enemy pilot’s exact position with a read-only marker. Once revealed, the enemy pilot is identified as an enemy contact in the CSAR Nearest Pilots command. A coalition receives a warning if a player-controlled enemy CSAR helicopter comes within 2.5 nm of one of its downed pilots while airborne below 500 m AGL. The warning rearms after the helicopter leaves 3.5 nm. A coalition is also warned when an enemy Spy or SpecOps team begins scanning within 2.5 nm of one of its pilots. Starting a Spy or SpecOps capture produces an additional warning identifying the pilot’s broad grid. Pilot markers and reports disappear when the pilot is rescued, captured, killed, or expires. Spy and SpecOps pilot operations After a completed scan, the Target List separates: Rescue Downed Pilot Capture Downed Pilot The team must remain alive, stationary, in range, and possess an available action: SpecOps rescue/capture: 420 seconds. Spy rescue/capture: 600 seconds. After securing a pilot: The Spy or SpecOps team must be extracted. The carrying aircraft must return the team to inventory at a friendly-owned zone. Only then is the pilot delivered and the final award credited. Returning the team also earns its normal extraction award. Pilot value remains hidden while the field team holds the pilot and is displayed once the team and pilot are onboard the extracting aircraft. Helicopter rescue and capture CSAR-capable helicopters use the existing Pickup Pilot command for friendly rescue and enemy capture. Pickup requires remaining within 100 m for two seconds while meeting the normal landing, speed, and AGL conditions. Friendly pilots have pickup priority if friendly and enemy pilots are both within range. Enemy prisoners must be delivered to a captor-owned zone. Destruction of the transporting aircraft forfeits its onboard pilots and prisoners. Awards: Friendly rescue: full recovery share plus full normal CSAR/Combat value. Enemy capture: half of the recovery share plus the full normal CSAR/Combat value. Spy and SpecOps captures use the same capture-value formula. Combat CSAR territory Blue pilots receive the +50 Combat CSAR bonus only when downed inside the extended Syria DMZ belt. Red pilots receive the +50 Combat bonus only when downed inside the extended Israel DMZ belt. The GH corridor outside those belts, Jordan, Lebanon, and other neutral territory provide no Combat bonus. Pilots in neutral or enemy territory remain available for rescue or capture. A pilot who later ends up in friendly-controlled territory is automatically recovered without rescue points. Combat status and value are fixed when the pilot record is created. SAM and ground-force changes Blue short-range SAM packages now use the SA-9 instead of Chaparral. All SAM systems—including SA-9 and Chaparral—now use native DCS engagement, accuracy, ammunition, guidance, and reload behavior. TeamScore no longer modifies their missiles. Commander Armor AD-B costs 5 points, starts with three groups per coalition, and receives daily additions of +2, then +1, then +1 on later days. Rebuilt AD-B templates contain six tanks, one SA-9, and one coalition supply truck. Red defenses deliberately mix truck-mounted ZU-23s and Shilkas, reserving Shilkas for stronger defense levels. Deployed AAA packages contain one Blue Vulcan or one Red truck-mounted ZU-23. Transport and artillery Vehicle package crate counts represent the cargo components required to assemble one vehicle—not multiple vehicles. AAA and SAM packages require two crates, keeping them unavailable to one-crate aircraft such as the UH-1H. Both coalitions’ helicopter-deployed ARTY package produces one L118 light gun. Mortar packages contain three 2B11 mortars and two rifle-security troops. AT packages contain three RPG/AT troops and two rifle-security troops. JTAC is a separate package and is not included with the mortar team. Blue M939 Heavy and Red Ural-4320-31 Arm’d trucks provide ammunition resupply. Place them approximately 30–60 m from supported weapons and keep them alive and stationary. The Mi-24P can carry eight troops, one vehicle crate, one supply unit, and up to two rescued pilots. Transport aircraft are now the native DCS C-130J rather than the community Hercules. Player statistics and FAC Player coalition identity is retained correctly after disconnecting, dying, entering spectators, or receiving delayed extraction credit. FAC is now a separate personal statistic used in Top Player ranking. A FAC earns one FAC credit per sortie for placing at least one valid map marker and returning to base. Each marked target destroyed by another friendly player awards another FAC credit. Smoke alone, self-kills, and AI kills do not award FAC credits. My Stats, Top 5 Pilots, and Downed Pilots are the first three TeamScore menu entries. TeamOps Syria YK2 – Players Guide 2026-06-01.pdf TeamOps Syria YK2 RU – Руководство игрока 2026-06-01.pdf TeamOps Syria YK2 DE – Spielerhandbuch.pdf TeamOps Voice 2.002 Setup.zip
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Google Chrome 4GB AI Model secretly downloaded
Flyboy replied to Klaiber's topic in Technical Support
Rise of the robots (and AI) -
Wouldn’t it be better to use Venmo or set up a gofundme?
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I’m gong to try it hopefully in next couple days. I sent it to Luck as he is developing a quick mission generator I’m helping him test so it might be useful in his project also.
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Sorry to hear this
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I can definitely help you get started with DCS and have helped several people from the ground up. I recently put together this starter info document for someone I know nearby. I'm sure it will expand and change over time but it's a place to start. Home Flight Sims Getting Started This covers most of the basics but I’m sure I probably left something out. It will at least get you started and thinking of the direction to go. However, to save yourself a lot of headaches I recommend before any purchase just check with us to make sure you are not going down a wrong path (one example is not to buy DCS or IL2 off of Steam). But I’m confident we can have you up and running quickly. Hardware and Setup Computer - I recommend if you can to visit Micro Center. I have really been impressed with their service, and if you buy the extra warranty it is nice to be able to go in and have them fix or replace whatever is broken. Especially helpful if you aren’t necessarily computer/tech savvy. www.microcenter.com - For the computer itself get the best gaming computer you can afford. I personally really like MSI and have used gaming laptops for years because of my travel. However, you can save money and be able to upgrade your system easier if you stick with a desktop. - Fast processor (CPU). I have always stuck with Intel but AMD is an option. Mine is an i9. - Fast and best graphics card (GPU). Mine currently is a NVidia 4080, but I believe the current version is in the 50’s series. - At least 64 GB RAM. More (128?) is always better. Mine is 64 currently. - I strongly recommend a large gaming hardrive. Yes, you might be able to get by with less, but sims take up a lot of storage and seems to grow larger as time goes. I have 4 TB. Internet - For online gaming this should be fast with low ping rates (below 100 but below 50 is best). I live rural so a few years back went with T-Mobile hotspot where I can get about 400-500 Mbs download with pings around 30. Satellite internet won’t work because of the high ping rates. VR Headset - I have a Pimax Crystal light, but others are using the Quest 3. There are a few others out there but these are the most popular. Quest 3 is cheaper but from what I have heard is a super pain in the butt not only for setup but occasionally wanting to go off and do it’s own thing (updates or whatever). The Pimax is the king I think right now for visual clarity and field of view, etc though will cost more. They are just coming out with the Dream Air I believe which is supposed to be really good. Plenty of youtube videos out there reviewing vr headsets for flight sims. pimax.com Flight Controls - Most of us have the Thrustmaster Warthog setup. The real advantage to this when you are starting out is that it is super easy for me to help setup your initial button configuration. As I say at the beginning, it is a place to start but later you can map your system anyway you want. Since I won’t be sitting next to you and only talking online, I have to describe verbally everything, and if we have the same setup it is easy for me to say something like, “Remember your gear button is the one just aft of your throttle,” etc. I also strongly recommend the Thrustmaster Pendular pedals. https://www.thrustmaster.com/en-us/products/hotas-warthog-flight-stick/ https://www.thrustmaster.com/en-us/products/hotas-warthog-dual-throttle/ https://www.thrustmaster.com/en-us/products/tpr-thrustmaster-pendular-rudder/ (You can also find these on Amazon, and I believe you can get at Micro Center) - There are other good controllers out there also. Some really like WinWing, and the Moza controls are supposed to be good (Moza does a lot of racing sim stuff also). - Stick extensions (no, not Viagra!). This is highly recommended because the longer the flight stick the more finesse of control you can have. warthog-extensions-by-sahaj.com - Force Feedback. I bought the Moza AB9 a few months back and love it. Once you get it tuned in it provides a lot of feel and feeback on the stick. I can feel it rumble when I lower gear or use speedbrakes, and it will start to shake when I get close to stall. Lots of adjustments and tuning options and it reads the aero data right from your sim so it knows what the current AOA and other factors from your sim. - Button boxes and other button options. You will quickly run out of places on your stick and throttle to map buttons. Yes, you can use your mouse to select switches, but it is sometimes difficult to do in VR and when flying. Here’s the ones I have: https://simracing4u.myonline.store/a-65607345/usb-button-boxes-for-sim-racing-and-flight-simulators/pc-usb-button-box-29-functions-for-dcs-il2-microsoft-2020-flight-sim-x-plane11-and-prepa3d/#description (I love this button box and it was priced reasonably) https://www.thrustmaster.com/en-us/products/mfd-cougar-pack/ (these work ok, but not as well as I had hoped for in VR, but they are extra buttons I can program) Sim Chair - This is optional but recommended. Of course you can build your own, but having a prebuilt one makes setup easier. Dan bought his at Micro Center and I got a Volair (volairsim.com). There are other ones out there on the market also, but if you prefer to have a center mounted stick like I prefer make sure it supports that. - Buttkicker. Some have this and recommend but I don’t have it yet: thebuttkicker.com Software Flight Sims - DCS (Digital Combat Simulator). DO NOT BUY THE STEAM VERSION! This is very important because if you do you can’t switch back and forth between Steam and non Steam. Get and buy direct: https://www.digitalcombatsimulator.com/en/ This is the sim most of us fly jets (and some WW2) on and is highly realistic. It is the one featured in the video of my setup with the VR and F-5. The actual setup is best done while we are online together and talking on Discord. This way I can take you step by step through the process while looking at my own setup and talking you through things. The game download is free and you get the Caucasus map and a couple free planes, but they make their money when you buy other aircraft and maps. They usually have good sales once a quarter or so, which is the time to buy what you can. Here is my recommended list of maps/planes to start in order: o F-5E. Full fidelity (clickable cockpit where most all the switches work with mouse control or you can map it to your buttons) and a great first trainer aircraft. Similar to the T-38 it is the best one to get you started in basic setup, formation, BFM (Basic Fighter Maneuvers) and ACM (Air Combat Maneuvers). I start most people here. o Syria Map. Very popular map often used. o Flaming Cliffs package. If you buy the whole thing you get a lot of non fidelity (non clickable) aircraft. These are basic setups in your buttons but very fun to fly. I love flying the A-10A, Su-25, Su-33, F-15C from this package. o Mig-21. Great OPFOR aircraft and chance to experience something completely different. o F-4E. This is also a greatly modelled aircraft, full fidelity, and you can have AI or human in backseat. o UH-1H Huey. If you’re into helicopters this is a fun aircraft and good to learn. I had no idea what VRS was until a retired Navy Captain who flew them in Desert Storm helped me online where I got into his helo right seat and he showed me how to fly it. o L-39. Tandem seat trainer, light attack aircraft. I have used this for teaching basic and instrument flying, formation, etc. by sitting in their backseat and able to take control at anytime. Even has a hood I can activate for the pilot up front. o For WW2, the easiest to fly is the Bf-109. I also have the P-51, Spitfire and F4U Corsair though they are much more difficult for engine management. o Other maps in order: Sinai, Persian Gulf, Marianas, Germany. There are others also but not used as much for me at this time. o There are a lot of other aircraft you can get so it depends on what you want to do. I have the F-16, F-14, F-18 and many others, but I have mostly stuck to earlier coldwar aircraft like the F-5, F-4 and Mig-21. Not as much automation and you really have to learn how to fly and maintain SA. - IL2. This sim has both WW1 and WW2. I don’t care so much about the WW2 in this sim but fly WW1 (Flying Circus) quite a bit. Got Dan into this recently also and he is loving it. They are having a big sale right now so if you are at all interested I would buy this right away. You can get all four volumes at one time for only $75 https://il2-series.com/en/store/item/circus-deluxe/ - MSFS (Microsoft Flight Sim). I have the 2020 version but I have heard they worked out the bugs of the newer 2024 version and it is good. I don’t fly it much anymore but occasionally is a good one for guests to showcase flying around different areas/cities for some sightseeing. Other Software - Discord. This is the main place we meet and join up in a group chat room. You can get this free. My Discord ID is flyboy25 with my displayed name/handle JG1_Flyboy so you can find me and send a friend request then I can invite you to join the channels we use. You need to start thinking of a callsign. Mine is Flyboy, Dan is Dino. Then we have Driver, Hawg and Muffin also from ABX. Others are Patriot (my cousin in Utah), Moxy, Mouce, Vonrd, etc. Recommend callsign with one or two syllables max. - XRNeckSafer. This helps with checking six. Instead of having to completely wreck your neck by twisting all the way around, you can customize it so, say when you look just past your shoulder it “shifts” a bit faster so you can see directly behind you. We can set this up later. - VoiceAttack. This software lets you use voice commands for anything you want. Some guys will use it for basic aircraft commands such as saying “Gear Up” to raise gear, but I like to keep stuff like that in physical buttons I manipulate. I will use it however for things I would normally use my voice for, such as requesting a “Bogey Dope” over the radio or talking to Jester (my back seat AI WSO in the F-4). voiceattack.com - SRS. This is the addon program that connects to DCS radios and makes them realistic. Anyone on the same UHF frequency for instance, can hear/talk to each other. www.youtube.com/watch?v=bO1sr5rEY5E - TacView. I really should use this more for debriefing, but it shows your basic tracks and flight in 3D for analyzing your flight and where you can discuss what went right/wrong. www.tacview.net/product/about/en/ Training Videos These will help get you started and give an idea of things. F-5: https://www.youtube.com/playlist?list=PL3kOAM2N1YJdjop7QMK9T0hjSMg8u_WDS Mig-21: https://www.youtube.com/playlist?list=PL3kOAM2N1YJclSbSie2UF0NPnUAkX-bJU The Ops Center. Great channel by ex AF fighter instructor. Below is the different series in order. Formation Flying: https://www.youtube.com/watch?v=5lsxDAAQ1vo&list=PLd5Qdmhmp3Y6ltDJ8GUzSoTJFFwT01_-M Formation to BFM: The Extended Trail Exercise: https://www.youtube.com/playlist?list=PLd5Qdmhmp3Y4IjS7i7skN938cp0MkwfaF Basic Fighter Maneuvers (BFM) https://www.youtube.com/playlist?list=PLd5Qdmhmp3Y5-SDJjOzuUqV3m3mmuieTQ Air Combat Maneuvers (ACM) https://www.youtube.com/playlist?list=PLd5Qdmhmp3Y6ePAmWQ4_eG596CE645sCF Flyboy Server I do a lot of mission building for DCS and have my own server. Here is a link to my server information: https://forum.jg1.org/topic/17036-flyboy-server-information/
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Multi Training Caucasus map updated to 2.208. Big changes were fixes to air refueling tankers (they now work) and updated RealRadar and EWR scripts to provide better and more realistic radar data.
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I updated the player's guide above and will be home this week so hoping to test this Wed night.
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My TeamOps YK2 mission is getting very close. I've ported the TeamScore script over to it, added aircraft, zones, templates, triggers, etc and it's about ready to be tested. Still to be worked out and added are special missions which will take some time. Attached is an overview map picture and a Player's Guide. There's a lot to the campaign so recommend you look through it. After testing I will open it up for general testing and play so everyone can get a feel for the map and the rules. I won't be home until Tue morning but should start testing online next week hopefully. TeamOps Syria YK2 Players Guide.txt
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flyboy25, “JG1_Flyboy” https://discord.gg/xGqXfvT7j
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Friday prob wont work. Send me a discord PM and we can talk more.
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What I would prefer is to meet on JG1 Discord when we are doing a testing session where you can join in and fly with us. I should be there sometime after 2100 ET this Friday.
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Hi and thanks for your interest. I’m keeping my scripts in house for now but if you’d like to meet and check out my TeamScore script and help test that would be great.
