Flyboy Posted May 23 Report Posted May 23 TeamOps Syria YK2 — EVENT HUB & PLAYERS GUIDE Fox3 Server · Syria Theater · 1975 Era Aircraft Designed by JG1_Flyboy Welcome. If you found your way here from the event announcement, this is the right place. Everything you need to participate in TeamOps Syria YK2 is on this page. ───────────────────────────────────── Updates (new information as of Jun 6, 2026) - New player English Player's Guide. See changelog at bottom for what's new. - Russian and German version Player Guide uploaded. The formatting is not perfect but should work. If you speak these languages and find any issues with the translations please let me know. - Additional dates have been added. Check the schedule below. First times are USA Eastern time - TeamOps Voice is now operational and the .zip is attached here. Follow the readme carefully, and if you have problems let me know. Must have VoiceAttack but this will allow you to use voice commands for up to 65 menu options in game. - Respond to this post below if you have any issues, questions or suggestions. ───────────────────────────────────── What is TeamOps Syria YK2? TeamOps Syria YK2 is a structured PvP campaign event hosted on the Fox3 Server. Two organized teams — each led by a player commander — compete across multiple scheduled event days to win the map. Persistence carries between sessions: territory, supply, and ground force positions all carry forward from one event day to the next. The campaign ends when one team controls the theater or time runs out. This is not a drop-in public server. It is a set-time, set-team event with real stakes and a campaign outcome. ───────────────────────────────────── Player's Guide The Players Guide is attached here and covers everything: roles, menus, rules, scoring, logistics, commander responsibilities, and strategy. Reading it before your first session will save you a lot of confusion. Includes English and Russian versions. ───────────────────────────────────── Open Testing and Familiarization Sessions Before campaign play begins I am running open fly sessions so players can learn the mission at their own pace. These are no-pressure learning sessions — try the menus, fly a role, ask questions. I will be on the server in the Admin position to direct traffic and answer questions in real time. Friday, June 5, 2026: 2100 ET (US) / 0100 UTC (Sat Jun 6) Saturday, June 6, 2026: 1300 ET (US) / 1700 UTC Friday, June 19, 2026: 2100 ET (US) / 0100 UTC (Sat Jun 20) Saturday, June 20, 2026: 1300 ET (US) / 1700 UTC Monday, Jun 22, 2026: 2100 ET (US) / 0100 UTC (Tue Jun 23) Check back periodically for other times and dates that will be announced here. Server: Flyboy's TeamOps | Fox3ms.com V9-72 Password: Will be given on the day when you join us on the JG1 Discord channel. JG1 Discord required (where we will meet): https://discord.gg/DNXBduj8 ───────────────────────────────────── Event Format and Slots Open testing is unrestricted. For the actual campaign event, slots will be limited to 25 players per team (50 players total) to keep the teams balanced and the event manageable. Event session passwords will be issued to registered participants. Details on event registration and scheduling will be posted here as they are finalized. ───────────────────────────────────── Server Information Server Name: Flyboy's TeamOps | Fox3ms.com V9-72 IP Address: 147.135.72.72 Port: 10308 Password: Password will be given when you join JG1 Discord. For passwords in advance, request via PM to @JG1_Flyboy (I am also on Discord as Flyboy25) *Fox3 Division level server that can host up to 60 players. Includes support for SRS, LotATC and Tacview **Get more information about Fox3 at: https://www.fox3ms.com/ ───────────────────────────────────── Questions? Post questions here and I will answer them. If something in the Players Guide is unclear, say so — your question probably helps someone else too. See you on the server. — JG1_Flyboy ───────────────────────────────────── Changelog TeamOps Syria YK2 Players Guide — Changelog Version 2026-06-01 (updated from 2026-05-22) Gameplay Rule Changes (Script v1.054) Zone capture — attacker count: At least one attacker must be inside the capture zone, but the full 4:1 ratio now counts all your managed ground units anywhere in the defense zone — not just those in the inner capture zone. Units that have pushed through count toward the ratio. Recon markers last 45 minutes (previously 30 minutes). Recon zones can be re-reconned after a 20-minute cooldown. New markers replace old ones on RTB and the 45-minute clock resets. Points are awarded for each refresh pass. Special unit scan and action timers (scan start, countdown, completion) are now broadcast to the entire coalition. Tac Commanders and JTAC-position players will see these messages without needing the deploying pilot to relay them. Tac Commander — preserving Z defenders: Groups moved outside the defense zone before capture now survive and are preserved for the next event day in a nearby friendly zone. Newly captured zones reset immediately to supply level 1 with a level-1 defensive group for the capturing side. Aircraft Changes Blue — OH-58D Kiowa confirmed as FAC aircraft. Blue — SA342M Gazelle added as anti-tank helicopter (carries HOT-3 missiles). Not a FAC aircraft — anti-armor role only. Red — Mi-24P Hind added as anti-armor assault helicopter (carries AT-6 Shturm missiles). Not a FAC aircraft — direct fire support role only. L-39C and C-101EB removed (not used in this event). Rule Clarifications and Corrections Commander staging placements are available in any zone your coalition owns or has captured — GH zones, Kiryat Shmona, Rosh Pina, Al Harah, and any other held territory. Not limited to GH zones. FAC workflow description corrected — scan populates a target list; player selects target and chooses Mark, Smoke, or both. Markers appear after RTB, not instantly. Recon aircraft map markers clarified throughout to distinguish from FAC marks. Peace phase clarified: ground kills cost team points. Neutral airspace violations remain active in War phase. Ground units in Peace phase may move within limits (same as Waiting phase). Special unit command corrected: any coalition player can issue orders to already-deployed teams via the Special Units menu; loading, deploying, and extracting teams requires a logistics helicopter. New Content End-of-day force disposition reports — at the close of each event day, commanders and teams receive a force disposition report for planning the next session. Distributed by admin before the next event. Recon markers now include a timestamp — check it to gauge how current the intel is. Added note on Special Missions: read the tasking orders carefully before committing — each mission has specific objectives and rules. RealRadar script explained — limits radar contacts to realistic line-of-sight coverage including for Tac Commander and JTAC positions. My Stats example added showing actual in-game display format with abbreviation key. Page number additions, layout improvements, and minor wording corrections throughout. TeamOps Syria YK2 – Players Guide 2026-06-01.pdf TeamOps Syria YK2 RU – Руководство игрока 2026-06-01.pdf TeamOps Syria YK2 DE – Spielerhandbuch.pdf TeamOps Voice 2.002 Setup.zip Mouce, ROSS_Pups, Klaiber and 2 others 3 2 Quote
Flyboy Posted 7 hours ago Author Report Posted 7 hours ago PLAYER TIP — SMOKE SIGNAL COLORS - Blue smoke: Blue coalition extraction signal (downed pilot or special unit) - Red smoke: Red coalition extraction signal (downed pilot or special unit) - Orange smoke: Target marker — FAC target or JTAC ground designation Simple rule: coalition color = come pick something up; orange = target marked. Quote
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