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Relatively Affordable FFB Stick Just Released !!!
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Relatively Affordable FFB Stick Just Released !!!
Moxy replied to Hans von Freden's topic in Technical Support
Kool 4x the strength of old. Used to laugh when crashing, like it was possessed. Rip your arm off lol -
Your In-Game Name: JG1_Greif EIF Discord Name: JG1_Greif [if applicable] Squadron affiliation: JG1 If you have a particular Squadron or person that you prefer to fly with: (III.)JG1/SIA Your time zone: CET Will you primarily be?: Pilot Your certainty of attending: Week A1 (Saturday, 1 November 2025) No Week A2 (Saturday, 8 November 2025) If possible, (very) late Flip sides Week B1 (Saturday, 15 November 2025) Yes expected Week B2 (Saturday, 22 November 2025) Yes expected
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Relatively Affordable FFB Stick Just Released !!!
Hans von Freden replied to Hans von Freden's topic in Technical Support
lol, The one I picked up is only 6NM which will be plenty for me. The MSFFB2 is plenty for me so this should be a nice upgrade from that. -
Relatively Affordable FFB Stick Just Released !!!
Moxy replied to Hans von Freden's topic in Technical Support
Yea looked it up. Kinda lol, from when I had a logitec 3d pro FFB, compared to today. Or the other, Microsoft Sidewinder? 1.5Nm compared to 12Nm of force or resistance today. I guess it can rip your arm off. lol -
Relatively Affordable FFB Stick Just Released !!!
Hans von Freden replied to Hans von Freden's topic in Technical Support
I think thats what the AB9 12 NM stick costs. This is a less strong cheaper model that just released. -
Relatively Affordable FFB Stick Just Released !!!
Moxy replied to Hans von Freden's topic in Technical Support
Wow the last time I checked one was $550.00 -
Hans von Freden started following Relatively Affordable FFB Stick Just Released !!!
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o7 Afternoon Gents, Anyone interested in getting a force feedback stick that’s relatively inexpensive. MOZA just released their AB6 base and MHG Flightstick. It’s a 6 NM FFB base for a relatively inexpensive $399 USD. I just picked one up to replace my ancient MSFFB2 Stick. Learn more about it here https://mozaracing.com/products/ab6-bundle or watch a review here von Freden
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Ordway joined the community
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Yeah I do that to but it was still causing problems until I did the above.
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I center in the Pimax software before every DCS session after starting Necksafer and that usually fixes this problem for me. You can do that either with a controller or if you have controllerless mode enabled in Pimax Play, by holding down the up volume button on the headset and then centering when the menu comes up.
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Flyboy started following VR NeckSafer problems in DCS
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I was having terrible problems with my NeckSafer in DCS. I use smooth motion but lately what it does is throw me completely outside the cockpit when I turn my head (often putting me out beyond the wingtips). I finally asked Grok and used the following steps which has helped a lot so far. ### Summary of Steps to Fix DCS VR Cockpit Clipping for VR NeckSafer 1. **Enable Saving**: In Options > Misc, ensure "User Snap-View Saving" is checked (it was already for you). 2. **Enter 2D Mode**: Disable VR in launcher; launch DCS in 2D. 3. **Setup Cockpit**: Select aircraft, start mission, spawn on ground, enter cockpit (RCtrl + C). 4. **Adjust Head Forward**: Hold RCtrl + RShift + Num * (your binding for forward); press 3–5 times (or more) to shift head forward for VR buffer. 5. **Save Default**: Press RAlt + Num 0 to save as default view (creates/updates snapviews.lua). 6. **Test in VR**: Relaunch in VR, enter mission, look behind. Recenter if needed (RCtrl + Num 0 in-flight). 7. **Per Aircraft**: Repeat steps 2–6 for each plane; all save to the same snapviews.lua file (separate sections). I only did it for the Mig-21 but went to diff airplanes and so far it is holding for each and I haven't needed to do it separately for each aircraft.
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I've totally revamped my Multi Training Caucasus map to include the Dynamic AI Spawn system where you can now have multiple and unlimited types of AI targets including Viggen, Mirage, F-16, F-18, F-14, etc and customize the number, skill level and weapon loadouts of the opponents (1970, 1974, 1976 and 1984 level weapons). You can spawn up to 5 AI groups at a time, and once destroyed or despawned you can rinse and repeat as many times as you like. And when the map gets cluttered with all those pesky parachutes from your kills you can use Chute Cleaner to wipe them off the map. You can also spawn and despawn the target drone now as many times as you like. Also have dedicated Target Range using the Target Range script to practice your bombing and strafing skills with feedback. Arty Spotter and EWR scripts are also included. Also made similar changes to the Multi Training Normandy (WW2) and Multi Training Germany maps. The Germany map is very nice, but some people have trouble running it because it is a resource hog with all the beautiful scenery which is why I'll still prob use the Caucasus map as the go to standard training map. My next plan is to update the Syria training map to include the Dynamic AI Spawn, as that map I like to use as totally realistic (no labels, no map positions, etc.). I plan to be online tonight (sometime around 2100 ET) with Dino (who will get checked out on Bf109), @Patriot and @Luck to final test the WW2 Multi Training map if anyone wants to join. If all works well I will be giving that map to Fox3 Luck for use as a standard WW2 training map on Fox3.
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Your In-Game Name: SCG_judgedeath3 EIF Discord Name: SCG_JudgeDeath [if applicable] Squadron affiliation: SCG If you have a particular Squadron or person that you prefer to fly with: SCG Your time zone: GMT+ 1 Sweden/Germany time. Will you primarily be?: Tanker Your certainty of attending: Week A1 (Saturday, 1 November 2025) Yes Week A2 (Saturday, 8 November 2025) Yes Flip sides Week B1 (Saturday, 15 November 2025) No Week B2 (Saturday, 22 November 2025) Yes
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Your In-Game Name: SCG_TeRReF EIF Discord Name: SCG_TeRReF [if applicable] Squadron affiliation: SCG If you have a particular Squadron or person that you prefer to fly with: SCG Your time zone: CET Will you primarily be?: Tanker Your certainty of attending: Week A1 (Saturday, 1 November 2025) Yes Week A2 (Saturday, 8 November 2025) Uncertain Flip sides Week B1 (Saturday, 15 November 2025) Uncertain Week B2 (Saturday, 22 November 2025) Yes
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Your In-Game Name: J2TAF_Stahl EIF Discord Name: J2TAF_Stahl [if applicable] Squadron affiliation: SIA If you have a particular Squadron or person that you prefer to fly with: SIA/JG1 Your time zone: Eastern Will you primarily be?: Pilot Your certainty of attending: Week A1 (Saturday, 1 November 2025) Yes Week A2 (Saturday, 8 November 2025) Yes Flip sides Week B1 (Saturday, 15 November 2025) Yes Week B2 (Saturday, 22 November 2025) Yes
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Your In-Game Name: SIA_Suren EIF Discord Name: SIA_Suren [if applicable] Squadron affiliation: SIA If you have a particular Squadron or person that you prefer to fly with: SIA/JG1 Your time zone: UTC+2 Will you primarily be?: Pilot Your certainty of attending: Week A1 (Saturday, 1 November 2025) Yes Week A2 (Saturday, 8 November 2025) Yes Flip sides Week B1 (Saturday, 15 November 2025) Yes Week B2 (Saturday, 22 November 2025) Yes
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JG1_Wittmann JG1_Wittmann JG1 PST UTC - 8 Pilot Week A1 (Saturday, 1 November 2025) y Week A2 (Saturday, 8 November 2025) y Flip sides Week B1 (Saturday, 15 November 2025) y Week B2 (Saturday, 22 November 2025) y
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Adding new WWI countries to the campaign available nations
Lowengrin replied to walter_solito's topic in DCG Feature Requests
Sorry, but adding new nationalities is something I'm not interested in doing at this time. It'd be time consuming and mod dependent. And I said long ago that I wouldn't go down the rabbit hole of trying to support every mod for IL-2. (If I were to do it, I'd get rid of hard coding nationalities altogether. But that's an even bigger job and I don't have the time to even consider what that would require right now.) In the meantime, I'm pretty sure you could swap files in for most (all?) of these data directly into the IL-2 folders. For DCG, just the messages.dcg has an army/nationality section that would need updating. -
Hi Lowengrin! Thanks for your reply! I was thinking that the [branch] section 'll not be the solution.... About the naming of the new units I can't use the same code as Germany . nor any of the other , because they interfere with the pilots portraits , names and city....also the awards and ranks in WW1 are so different that a separate nation is required.... Can you consider the possibility to add them among the other hardcoded nations?
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Lowengrin started following Adding new WWI countries to the campaign available nations
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Adding new WWI countries to the campaign available nations
Lowengrin replied to walter_solito's topic in DCG Feature Requests
As long as you use the stock nation codes from the game, for example, "DE" for Germany and "RU" for Russia, your WW1 "mod" should work in DCG. Unfortunately, there's no easy way to add any new codes into DCG - I hard coded them from the very beginning (adding new ones with each new release of the game). So you'll have to use ones like Finland and Slovenia (and other nations not involved in WW2) for some of the others. -
Your In-Game Name: JG1_Etzel EIF Discord Name: JG1_Etzel [if applicable] Squadron affiliation: JG 1 If you have a particular Squadron or person that you prefer to fly with: III./JG 1 Your time zone: CET = UTC +1 Will you primarily be?: Pilot Your certainty of attending: Week A1 (Saturday, 1 November 2025) Yes, 2nd half of Mission Week A2 (Saturday, 8 November 2025) Yes, 2nd half of Mission Flip sides Week B1 (Saturday, 15 November 2025) No Week B2 (Saturday, 22 November 2025) Yes, 2nd half of Mission Starting Time is too early for me, so I try to join at least for the 2nd Half or last 3rd of every mission beside the one Nov 15th, where I probably cannot attend at all. As I know that such "partially" participations are pain in the a** for commanders I fully accept any (flying) task to do that is needed by the team at the moment when I join and it is also clear that it might be the case that there is simply no task available at all, because more reliable comitments are preferred in the planning.... But looking forward to the event as there are not so many chances for trans-atlantic flying action any more in recent months....
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Just watched an interesting video by Aeria Gloria about the "Control" button functionality in the MiG-29. Didn´t understand everything after the first watch, but would like to link it here as a reference for learning the Fulcrum´s systems.
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Heinrich started following EIF 2025 Registration
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Your In-Game Name: JG1_HignRig EIF Discord Name: JG1_HignRig [if applicable] Squadron affiliation: JG 1 If you have a particular Squadron or person that you prefer to fly with: III./JG 1 Your time zone: CET = UTC +1 Will you primarily be?: Pilot Your certainty of attending: Week A1 (Saturday, 1 November 2025) No Week A2 (Saturday, 8 November 2025) Yes Flip sides Week B1 (Saturday, 15 November 2025) Yes Week B2 (Saturday, 22 November 2025) No Besides the reported attendance, I still occasionally experience a Disco, which can range from zero to four. This is a problem that prevents me from playing on PvP servers, because I don't want to vaporise as an escort or the escorted plane, and especially not if I'm right in the cross-hairs of an enemy. Fair play above all. So that reduces my participation to ...
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Multi Training WW2 Normandy 2.011 has been updated. Now Includes Dynamic AI Spawn, EWR, Chute Cleaner and Target Range scripts. Just need to update the mission briefs but I had it running last night. Fox3 Luck and I tested it out Tue night and he loved it so much he’s going to put it as one of their standard missions on Fox3.
