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  1. Today
  2. @Klaiber Final revision. I promise! lol Feel free to add this one to the repository. Cheers! o7 regards, von Freden FinalRevisionD3.mp4 IL-2 Sturmovik Great Battles.zip
  3. Yesterday
  4. Hold off on that sir. I am going to make a few changes based on @Heinrich critics. Stand by for finalized version soon. Thanks @Klaiber o7 Regards, von Freden
  5. Version 3 looks great to me. I've downloaded it and added it to the upcoming pack. Thanks @Hans von Freden!
  6. Great, thanks! I've added it to the official rosters: https://jg1.org/richthofen/roster/#jasta-11 https://jg1.org/oesau/roster/#6-staffel
  7. Last week
  8. flyboy25, “JG1_Flyboy” https://discord.gg/xGqXfvT7j
  9. Don't know how to find you on discord. There are several "flyboy"s.
  10. Understood! I’ll make just one for each unless the policy is changed and I’m told otherwise. Thanks for the heads up.
  11. The current policy is to have only one livery per pilot per aircraft module. When there are two modules in game such as DVII and DVIIF you can have one each. This was implemented in order to keep the Paint Pack size down. Because of the greatly reduced number of active pilots, maybe we should talk about amending this but that would need a JG1 Command decision. Personally, I like the idea of showing a progression of paint schemes for a particular pilot. Didn't MFR have several variations for his Alb DII (or DIII)? From the Dicta PaintPolicy: Basic Standards 2. All JG Nr. I pilots, who are full and active members of the squadron, are entitled to have one personal paint scheme added to a paint pack for every German aircraft flown by the Unit. Reading this would imply that a pilot can have several skins per aircraft from any other 'air force'. Removing the German seems the simplest solution.
  12. Copy, yeah the plan was to just go with the factory light blue on the undersides that comes with the default template. After seeing the kind of things you can do. It will help make the mud stains pop way more than the black or red ever would have. I want my bird looking dirty so stand by for the changes incoming!
  13. RLM is a WW2 colour coding used by the Luftwaffe. On WW1 aircraft, it isn't mandatory, but you have an idea/start point for a colour. Keep in mind also that, next to Faith, a lot of wars are fought over the Hex-codes. A lot of paint was created on the fields by the maintenance crews, in an attempt to get close to a certain colour just with the paints available, organised or plainly stolen. Remember the pink submarine. Regarding weathering, you can use the alpha layer to make any part of the aircraft shine or dull. Or even make it invisible completely. If you look at the wheels of my Halberstadt CL2 160 hp, I used the total black to create spoke wheels. Don't ask how many hours went into that. So you can go crazy and have a completely worn-out aircraft or one fresh from the factory.
  14. After having a good talk with @Moxy and going through other members skins such as @Vonrd and @Kliegmann. I was unaware of the possibilities that were available for customization. Such as added oil and grease stains from mechanics, paint chips on the cowling, and mud stains flung up from the wheels. I have decided to do some more alterations. I have also decided to go with RLM 76 on the undersides of the wings as @Heinrich had mentioned. So if it’s ok, stand by for the finalized skin. I promise this time!
  15. I agree, my plan was this D.III Late, and everything later will be pretty flashy with the spirt of it being post JG1 amalgamation. My D.III early and prior I intend to make more historical, with proper camos and such, Being from Ottawa, our football team here is the Red Blacks, and our hockey team is the Ottawa Senators who are also Red and Black. This is the inspiration. My names initials are EF hence the EF in the insignia, and the lightning bolts are to represent my NCIOP/SAC naval background. As seen in my patches here.
  16. Hans has my blessing (if that's worth anything) for this skin. Just a tactical note: clouds are seldom red, but hey, I fear that a lot of the skins don't have their bellies in RLM 76 equivalents.
  17. MUCH better! Thanks for making the changes and thanks to your Bro. @Klaiber and @Heinrich, what do you think?
  18. Ver. 3 red is matched to Gabi's D.III. Alpha layer attached, and mipmap turned on. Comparison.mp4 v_!_JG1_AlbatrosD3_Late_von_Freden.zip
  19. This plug-in is only available for PS using Win 10/11 and Linux. He originally had to find a plugin for MacOSX to be able to create a DDS format. He found one but I’m unsure if it’s operates exactly like yours. He was able to add the Alpha layer and changed the Red colour to the exact colour you had specified. He also added mipmaps as well. Changes are in ver. 2 above. He told me the colour should be good, but to ask you if the saturation was ok. Thanks again.
  20. It's a plugin for Photoshop. https://developer.nvidia.com/texture-tools-exporter
  21. I passed on these instructions to my brother. He is using PS on Mac OSX, and he says he doesn't have those option when saving. however he has told me the Alpha layer is now there, and mipmap is on now. Stand by for ver. 2 vonFredenAlbDIII.mp4 v_!_JG1_AlbatrosD3_Late_von_Freden.zip
  22. My brother who is a graphic designer offered to do them for me as a favour. I’ll pass on what you’ve suggested.
  23. That's better. Red might still be a slight bit oversaturated and dark. Take a look at Gabi's D3 for red comparison. Here are the colors: We stick to them as closely as possible in order to have a uniform appearance across the squad. Note the red is Hex: 9d0a0e It looks like you don't have an Alpha layer. The alpha is how you adjust matte to gloss in IL2. It is included in the template and you can see it in "Channels". How are you saving to DDS? I use the Nvidia tool for Photoshop as seen in my post several lines above. I save as Format: "BC7 RGBA 8bpp explicit alpha". Be sure to also generate mipmaps. Have you looked at our Paint Dicta? https://jg1.org/richthofen/dicta/paint-policy/ I lost most of my IL2 / FC templates and skins a few years ago when an external drive bit the dust. I just noted that my D3 skin is in 4K and needs to be re-sized. I'm going to be reviewing our paint packs and moving inactive players to an archive in order to reduce the size of the folders and maybe updating some of the skins.
  24. Here is rev. 1 including my insignia for the web site vonFredenAlbDIII.mp4 v_!_JG1_AlbatrosD3_Late_von_Freden.zip
  25. Looks awesome, Von! Love the details you've added.
  26. Great first skin! Please take the following in the spirit of constructive criticism... That red is much to saturated. I'm pretty sure it will glow like neon in the game. I would desaturate it by 30% or so. I like the graphics but why on the underside only? Maybe you're trying to blend in with the ground when low but realize that most players other than JG1 will most likely not have our skins loaded and will just be seeing the default skin anyway. The primary purpose for our own JG1 skins is for ease of ID by ourselves when things get crazy. I can easily pick out Mox or Maus by their particular graphics. Maybe duplicate the graphics on the bottom of the upper wing on the top.
  27. lol, I figured it out. Here is my 1st submission! vonFredenAlbDIII.mp4 v_!_JG1_AlbatrosD3_Late_von_Freden.zip
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