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walter_solito

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  1. Aye Aye Sir! For sure!
  2. Thank you very much!
  3. Hi Paul! Sorry for the delayed reply! Thanks for your reply and for the new beta! I'll use it in my developing WWI campaign on the somme map where I have to use from august 1915 to late 1918....2 winter switch!
  4. You can link all campaigns into the grancampaign file , when one end , the next in order by victory condition 'll start....you have to know how to do it , so you have to learn how to do this.... You can edit all the single campaign in the grandcampaign and add also other campaign you/other have created , but you have to learn how.... Search online and in IL2 1946 related sites for tutorials... I can suggest an older but still very informative tutorial about DCG and how it works created by Tailspin: https://www.mediafire.com/download/huplrffmqz0ooxt/dcg_campaign_info_v321.zip
  5. Hi Paul! Sorry to bother again with another request but as I'm developing long campaigns I have a special request for a dedicated timetable command that allow to swutch from a load.ini to another of the same map.... For example , if I use the Somme map , in the campaign mis file I have this line: MAP WWI_Somme/WWI_load.ini That is the summer version....if the campaign last enought to see a seasonal change could be better to use the winter version of the same map: WWI_Somme/WWI_W_load.ini Could be possible to create a Timetable command like: SwitchMapTo WWI_W_load.ini And the DCG engine 'll simply use the new load.ini of the same map....instead of the original mis one.... In this condition no plotting or other cahnge should be done as the map 'll remain the same ,with only different textures....that we can shange accordigly with the seasonal changes of the campaign.... Any thought about? Thanks in advance for your reply and apologize for my continue bothering!
  6. Thanks Lowengrin for your reply! I was only asking! I'll try to do something to solve the problem! I'll bother again for campaigns in the future!
  7. Hi Lowengrin! Thanks for your reply! I was thinking that the [branch] section 'll not be the solution.... About the naming of the new units I can't use the same code as Germany . nor any of the other , because they interfere with the pilots portraits , names and city....also the awards and ranks in WW1 are so different that a separate nation is required.... Can you consider the possibility to add them among the other hardcoded nations?
  8. Hi Lowengrin , apologize to bother! I have created all the necessary files for the WWI nations to be used in game and for the most important also the files for their use in dynamic campaigns: The new air service created are: (in bold the major services that have all the files for dynamic campaigns) I was looking at the [branch] section of the regiment.ini file.... Here the nations are united by their service.... US UN (US navy belong to USA) US UM (US Marines belong to USA) and so on.... If I set for example the Deutsche Luftstreitkräfte code related to default stock game Germany (DE) the DCG recognize it as German like nation and allow to use it as player campaign country or the new nations codes have to be added into the DCG program engine? In the latter istance , if I send you all the files I've created are you interested to add them into DCG engine? Thanks in advance for your reply!
  9. Thanks great Lowengrin! Always hoping to see your magic touch came back over DCG in the future....
  10. Hi mate! Thanks for your reply! Anyway , even if I'm not the boss , I have success in moving the unit from one airfiled to another....I don't use bugoutradius but I use timetable command.... But I like to understand if , this way , a normal tranfer flight is possible or not....because a simple timetable command shift the airfield without transfer but as I have played a campaign where the transfer flight happen but this with timetable off....
  11. Hi! I played a campaign where the first mission was a transfer from an airfield to another.... I build a campaign where a timetable command move a squadron to a new airfield....but the day of the transfer the mission simply start at the new airfield! How can a transfer flight be generated by DCG? I have set the time passage to 1 mission/day , should I edit it to have 2 missions/day for that specific day perhaps? Ay help , tips or suggestion is really welcomed! Thanks in advance for your help!
  12. Hi! As said in the title I have to undestand how to stop a fighter unit from escort a bomber unit.... There is a way to interrupt a SetEscort comand like SetEscort K_880 = none....from other posts seem not.... If there isn't a specific command , someone have elaborate a shortcut to have the same condition? Thanks in advance for your help!
  13. Solved this issues by this 2 post by the great Lowengrin: and Now I can add and remove Illustrious at the correct dates...if not destroyed!
  14. Nude and crude reality.... Thanks for your reply!
  15. Hi! There is a way to change the filghts flying formations? I have tried to set different formations in the 2 waypoints for each flight in the .mis (finger four is F6 while Vic for example is F5) but in game DCG created missions always use the default finger four....
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