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Lowengrin

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Everything posted by Lowengrin

  1. Just copy the exe into your last beta then. I can't fix it right now. Nor can I clarify which line, but I think it's the load one.... I'm on an iPad.
  2. Latest beta: http://members.shaw.ca/lowengrin/il2dcg348beta11.zip (Hopefully) fixes the issue with "future" armour. And adds "Slovakia" to the summer/winter code. If you want to use the "light/online" map for Slovakia, enter it as map "Slovakia_Online". If issues with these two things come up, you know where to find me. Thanks!
  3. Good day! The xx/yy are the values they get to destroy troops when on offence and defence.
  4. I'm guessing that the code that spawns armor at Supply_Depot locations fails to check to see if the armor is available.
  5. If the campaign starts in the summer use the summer map. Otherwise start with the winter map. When the campaign hits the right date, it will switch automatically. (This assumes I put Slovakia into code.)
  6. Some sun, mostly storm watching on the Pacific...and beer.
  7. For those of you wondering why I've been silent for the last more than few weeks, I've been on holidays. Back now so should be able to monitor the forum more regularly. Cheers!
  8. That is odd. Thanks for reporting it.
  9. Good idea. Currently, the standard maps are hard-coded to switch from Summer to Winter and back again on specific dates (just don't ask me what they are).
  10. Weather randomly fluctuates from better to worst and back again. If you're playing with UP3, I'm guessing you got something in the log file that DCG doesn't understand. Next time it happens, post your log here and we can figure it out.
  11. You can only call them "Airfield" or "Airstrip". And they don't need to be named what they are on the map. DCG can't read the map.
  12. Noted. I think the quick way now would to be just to set the "worst" weather conditions to "clear". That should make the wind speed very low.
  13. Okay, I have a dumb question. How come I don't see the "Trigger" tab in my FMB?
  14. So it can be used in multiplayer? What does a human pilot do if he ends up in a squadron that's being triggered by an event? Sit in the mission menu until it's triggered?
  15. Sure. Can you post the spawning triggers and a breakdown of the code? (It may be simple, I haven't looked.) Same for the forward observation code.
  16. As Nephris said, Tailspin wrote that tutorial many years ago. Some things have changed since then (and a few things he got wrong at the time...but not his fault because I missed them when I reviewed the document).
  17. A while back I played around with the taxiing code...but decided it was just too much effort. The other two features I haven't looked at. The spawning one is the most interesting as it means I could put fighter squadrons on stand-by and have them spawn only if enemy get near. This would be better than trying to get fighters to CAP carriers from the beginning of the mission....
  18. Armour won't upgrade unless it's made obsolete so don't look at the new armours start date but the current one's end date.
  19. Welcome to IL-2 1946 and DCG. To answer your main question, yes, DCG's coop game is as dynamic as the single player mode. They use almost exactly the same mission generation code. If you want to "level" the playing field a bit for the Russians in '41, you might want to change some of the settings on the General Campaign Settings page. For example, you can set the "Squadron Balance" to "Allied Advantage" for one. You might also want to change the "Russian Flight Size" from default to four. And maybe reduce the maximum flights per squadron down to two or even one. Finally, after you've generated the campaign, you might want to dumb down the German squadrons a bit on the Squadron Editor Panel. In '41, many of them have their skill level set to Veteran. Good luck and if you have any more questions, don't hesitate to ask.
  20. I can remember if I did it, but you can make the IL4 flyable on the Aircraft Class Setting panel.... Columns won't upgrade immediately. In fact, if I remember correctly, they won't upgrade unless they are spawning.
  21. idefix44, see the new beta. If the problems persist, come back here and ruin my day.
  22. Minor fix to the Ground Objects Panel but it may have been the reason weird things are happening to the armor upgrade/downgrade and spawning. http://members.shaw.ca/lowengrin/il2dcg348beta10.zip Feedback always welcomed.
  23. I'm as confused about the armor thing as you are.
  24. That's probably a good order no matter what scenario one is making.
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