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idefix44

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Everything posted by idefix44

  1. I know that. I host a server wich settings are: IL2 1946 4.11m + IL2 SC 2.02 + IL2 3.47b2 Before they were: IL2 1946 4.09m + UP 2.01 (Zuti's 1.13 enabled)+ IL2 SC 2.02 + IL2 3.46 Zuti's 1.13 enabled is the forerunner of MDS features. You don't remember but I was beta tester for the 3.46. I used UP 2.01 because before 4.11m patch the AIs behavior was very poor. Here is what I say about .mis With 3.46: Planes have the squadron's Skill. [stab_JG7710] Planes 2 Skill 1 Class air.BF_109G6 Fuel 100 weapons default [stab_JG7710_Way] TAKEOFF 110948.76 90663.83 0 0 &0 NORMFLY 106448.00 91162.00 500 410.00 3_ZG26_00 1 &0 Etc... With 3.47b2: Planes have individual Skill. [stab_JG7710] Planes 2 Skill0 0 Skill1 0 pilot0 de_08.bmp pilot1 de_13.bmp Class air.BF_109G6Late Fuel 100 weapons default [stab_JG7710_Way] TAKEOFF 54202.81 103289.45 0 0 &0 NORMFLY 58702.00 102790.00 500 410.00 &0 Etc... The AI individual Skill appear with the 3.47b2 in dogfight mode. Have a good day.
  2. These questions don't really belong in the beta test thread' date=' but I'll answer them. [/quote'] The purpose of my post is to underline this new feature in dogfight mode coming with 3.47b2 version. Have a good day.
  3. In dogfight mode: It seems that now AIs pilots have individual skill linked to the pilot.dcg file. It works fine. Some Rotte are very dangerous. Lol. How does it work? How do you know if an AI pilot is alive or dead (captured) when the mission is ended? How do you determine the renewal of a dead (captured) AI pilot by an other one? With wich skill level? Okay, okay. It's enought for today... Thanks Sir for this great soft.
  4. We try this new 3.47b2 version on our server. We use it in dogfight mode. Settings in the Custom Mission Panel: about Gusts and Turbulence. Both on Reduced. Result in campaign.dcg: Gusts=Off, Turbulence=Reduced. Back in Custom Mission Panel: Gusts=Off, Turbulence=Reduced. It seems that Guts come back each time on Off in the Custom Mission Panel. Settings in .mis files created: nothing about Gusts and Turbulence in the [WEATHER] item. There isn't [WEATHER] item. Will you do something about [sEASON] and [WEATHER] items? Like this: [sEASON] Year 1940 Month 6 Day 15 [WEATHER] WindDirection 45.0 WindSpeed 5.0 Gust 8 Turbulence 3 Where WindSpeed is determined by the weather conditions in the Custom Mission Panel. Thanks for this great soft.

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