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idefix44

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Everything posted by idefix44

  1. What I know about "TCapture": TCapture: SWITCH LOCATION CONTROLLING SIDE Syntax: DATE TCapture "location status" "Location name" examples: 19410802 TCapture Contested Border_Village 19410804 TCapture Allied Border_Village notes: "location status": Allied, Axis, Contested are the allowed codes. "Location name": it's the location name according to RDS file. It's also possible to enforce a change into location control by NewColumn TimeTable command....In fact adding new columns to an enemy controlled location, new columns could conquer the location. Have a good day...
  2. Take off with the RAF No. 303 Squadron. Follow it and do your best.
  3. Attached file: Waypoints Navy.mis 1- Open it using the FMB. 2- Open it using Notepad. [0_Chief_Road] 1997.69 7998.25 120.00 0 2 8.333333969116211 2197.30 8197.85 120.00 0 2 8.333333969116211 2596.51 7801.76 120.00 0 2 8.333333969116211 2998.84 8197.85 120.00 0 2 8.333333969116211 3398.05 7801.76 120.00 0 2 8.333333969116211 3797.26 8200.97 120.00 0 2 8.333333969116211 3999.99 7998.25 120.00 [1_Chief_Road] 1995.87 7798.47 120.00 0 7 8.333333969116211 2197.49 7997.63 20.00 2598.27 7596.85 20.00 3001.51 8000.09 20.00 3399.83 7599.31 20.00 3793.24 8000.09 20.00 4002.23 7803.39 120.00 It's magic... And works for the ground columns too. Waypoints Navy.zip
  4. You need to have the .properties file in the same folder. To open MyMission.mis using the FMB without problem, creat a MyMission_ru.properties wich can be empty. Use Notepad, new file and rename it...
  5. IL2 DCG 3.48b16. But it's an old bug. The ContactLevel setting in the campaign.dcg file is always set to Default, despite any change using the DCG GUI. From the campaign.dcg file: [Mission] Preference=0 Target=Random StartTime=07:00 EndTime=16:00 Enemy=Unknown BCloudType=Clear WCloudType=Poor CloudHeight=Random Intercept=Random Fuel=100% BriefingSound=None Troops=100 BugOutRadius=5 AlliedRecon=20 AxisRecon=20 CurrentConditions=2 ContactLevel=Default Gusts=Normal Turbulence=Normal Winds=Normal Have a good day.
  6. I just tried [Wing] in dogfight mode online with the client and the dedicated server. It runs without problem. If it can help...
  7. It's like if one of the fb_mapsXX.SFS was corrupted. If yes, only a reinstall can help.
  8. Follow the first link. And call me Moron after having read the post. Thanks. Being the best, you don't need to apologize.
  9. Here is what have been tried to get FBDj "DCG compatible" http://www.warbirdsofprey.org/index.php?topic=11208.0 I think that RAF238thWildWillie, the FBDj designer, have never wanted to help DCG users. So we use and enjoy IL2SC. No AI planes kills in the stats. That's all. it does not matter to us. The scores are accurate. http://cieldeguerre.servegame.org/ Follow the link "Overall Statistics".
  10. Nothing had never be done to make FBDJ compatible with DCG...
  11. DCG's GUI -> Options -> uncheck Stats Reset on Death.
  12. I tried some monthes ago. Without succes. But may be my syntax was it wrong...
  13. Yes, the BugOutRadius value is in kilometres. And it works fine for me. Thanks
  14. Found this: Added a "bug out radius" for campaign designers to set the distance at which enemy controlled locations will trigger a squadron to abandon an airfield. Here: http://www.lowengrin.com/comment.php?comment.news.99 Thanks.
  15. Hi all, BugOutRadius=10 How does this paramater works? Thanks.
  16. Dogfight Server: Ciel-De-Guerre DCG campaign: Slovakia (Work In Progress) HD on YouTube.
  17. I'm sorry. I can't help you. I never played any PTO DCG campaign. I prefer the ETO campaigns. Too much water, I suppose... No general objective at the bottom of briefing?
  18. Wich DCG campaign are you playing?
  19. The NAST squadron patrol above Italy. Dogfight Server: Ciel-De-Guerre DCG campaign: Italy43 HD on YouTube.
  20. Lowengrin is OK! Can we know how to post YouTube videos in the forums? Some thing like that: [flash width=640 height=360 loop=true flashvars=] Thanks.
  21. DCG Announcements DCG Public Discussion DCG Bug Reports DCG Feature Requests Can you add a DCG Videos? I think that it can be funny to see how us, forum's members and DCG's users, enjoy IL2 1946 + DCG, in our favorite context. Career, coop or dogfight. Just a link to the Youtube video and a few words about the action: Server, if online, map, year, location and action type... Thanks.
  22. Any way, thanks for this great soft. Have a good day.
  23. Hi Sir, That's not so easy as DCG doesn't remember where the active front is from one mission to the next. So it requires some new code. I agree with you. But only you can do it, if it is your will. However, DCG is already able to link this static objects to a garrison. "Determining the nearest location on the map to a static object." (from the dcgerror.txt file) seems to be an usual call to an existing function/procedure. And they are always located nearby a waypoint. The first/last for one side, the third/antepenultimate for the other side. In an other way, the static object ID can locate it. Extract from the territory.dcg file: Nitra_Supply_Depot 2 allied=0 axis=99 Nitra_Bridge68 2 allied=0 axis=20 Nitra_Power_Plant 2 allied=0 axis=40 Cerman 2 allied=0 axis=30 Horne_Krskany 2 allied=0 axis=70 Nitra_Airfield 2 allied=0 axis=0 Nitra_Airstrip 2 allied=0 axis=130 Hrnciarovce 2 allied=0 axis=20 Mlynarce_Ferry 2 allied=0 axis=30 Capor 2 allied=0 axis=30 Dolne_Krskany 2 allied=0 axis=70 Velke_Janikovce 2 allied=0 axis=30 Pograny 2 allied=0 axis=20 Stitare 2 allied=0 axis=20 DrazovceC3_Ferry 2 allied=0 axis=30 Sarluzky 2 allied=0 axis=20 Lehota 2 allied=0 axis=20 Mocenok 2 allied=0 axis=20 Svatoplukovo 2 allied=0 axis=30 Ivanka_Pri_Nitre 2 allied=0 axis=70 Saying that Cerman is the contested location. It is line #4 in the territory.dcg file. So stactic objects can be 400101, 400102, 400103... for the allied side and 400201, 400202, 400203... for the axe side. So, parsing the log, if DCG read that the "1000102_Static is destroyed by NAST-idefix44:Bf-109G-6 at 38798.74 45271.54", it decreases the Capor allied garrison value (-9)... Thanks.
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