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Everything posted by idefix44
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Wich DCG campaign are you playing?
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The NAST squadron patrol above Italy. Dogfight Server: Ciel-De-Guerre DCG campaign: Italy43 HD on YouTube.
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Lowengrin is OK! Can we know how to post YouTube videos in the forums? Some thing like that: [flash width=640 height=360 loop=true flashvars=] Thanks.
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DCG Announcements DCG Public Discussion DCG Bug Reports DCG Feature Requests Can you add a DCG Videos? I think that it can be funny to see how us, forum's members and DCG's users, enjoy IL2 1946 + DCG, in our favorite context. Career, coop or dogfight. Just a link to the Youtube video and a few words about the action: Server, if online, map, year, location and action type... Thanks.
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Any way, thanks for this great soft. Have a good day.
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Hi Sir, That's not so easy as DCG doesn't remember where the active front is from one mission to the next. So it requires some new code. I agree with you. But only you can do it, if it is your will. However, DCG is already able to link this static objects to a garrison. "Determining the nearest location on the map to a static object." (from the dcgerror.txt file) seems to be an usual call to an existing function/procedure. And they are always located nearby a waypoint. The first/last for one side, the third/antepenultimate for the other side. In an other way, the static object ID can locate it. Extract from the territory.dcg file: Nitra_Supply_Depot 2 allied=0 axis=99 Nitra_Bridge68 2 allied=0 axis=20 Nitra_Power_Plant 2 allied=0 axis=40 Cerman 2 allied=0 axis=30 Horne_Krskany 2 allied=0 axis=70 Nitra_Airfield 2 allied=0 axis=0 Nitra_Airstrip 2 allied=0 axis=130 Hrnciarovce 2 allied=0 axis=20 Mlynarce_Ferry 2 allied=0 axis=30 Capor 2 allied=0 axis=30 Dolne_Krskany 2 allied=0 axis=70 Velke_Janikovce 2 allied=0 axis=30 Pograny 2 allied=0 axis=20 Stitare 2 allied=0 axis=20 DrazovceC3_Ferry 2 allied=0 axis=30 Sarluzky 2 allied=0 axis=20 Lehota 2 allied=0 axis=20 Mocenok 2 allied=0 axis=20 Svatoplukovo 2 allied=0 axis=30 Ivanka_Pri_Nitre 2 allied=0 axis=70 Saying that Cerman is the contested location. It is line #4 in the territory.dcg file. So stactic objects can be 400101, 400102, 400103... for the allied side and 400201, 400202, 400203... for the axe side. So, parsing the log, if DCG read that the "1000102_Static is destroyed by NAST-idefix44:Bf-109G-6 at 38798.74 45271.54", it decreases the Capor allied garrison value (-9)... Thanks.
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Hi Sir, All works fine now since 3.48b14 and 3.48b15. Can you do the same thing for the static objects spawning at contested areas when the "Active Front" option is enabled? Thanks.
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Hi Sir, I'll try it as soon as today. Thanks.
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Hi Sir, I can add some text in the DCG log file if you really want to know which objects resulted in which locations losing troops... It can be helpful. Thanks.
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Hi Sir, MDS features are back in Dogfight Mode. Great. Now, to be able to check the behavior of the garrison value, is't possible to know exactly which killed objects decrease the value, and by who/which this objects need to be killed and how much points are lost? What about the objects coming with the Active Front option? Etc... It was an old bug. I guess that we need to be sure that all works like YOU WANT Thanks.
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3.48b14 downloaded. I'll try it tomorrow. Thanks Sir.
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Hi Sir, I tried the last version. IL2 DCG 3.48b13. In dogfight mode, in the .mis file, the [WING] and the [Chiefs] sections are empty. Same result when the "MDS code" option is checked or unchecked... So we have lost the MDS features... AI planes and moving columns. Have a good day.
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Have a good weeend...
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Copy your template [MDS] section and paste it in a mds.dcg file in your campaign folder... Try it. But may be are you wright. In Coop mode, dcg can ignore the mds.dcg file. Or not...
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Do you use a mds.dcg file in your campaign folder? In dogfight mode, I use it: Directory of F:\IL2DCG\Riga41_DE aces.dat buildings.dcg cameras.dcg campaign.dcg cimage.jpg columns.dcg debriefing.txt events.dat gunner.dcg houses.dcg locations.dcg log.dcg mds.dcg noseart.dcg paints.dcg pilot.dcg recons.dat rockets.dcg squadron.dat squadrons.dcg stationary.dcg supply.dat territory.dcg 23 file(s) found Total file size 425 992 bytes Here's my mds.dcg: [MDS] MDS_Radar_SetRadarToAdvanceMode 0 MDS_Radar_RefreshInterval 0 MDS_Radar_DisableVectoring 0 MDS_Radar_EnableTowerCommunications 1 MDS_Radar_ShipsAsRadar 0 MDS_Radar_ShipRadar_MaxRange 100 MDS_Radar_ShipRadar_MinHeight 100 MDS_Radar_ShipRadar_MaxHeight 5000 MDS_Radar_ShipSmallRadar_MaxRange 25 MDS_Radar_ShipSmallRadar_MinHeight 0 MDS_Radar_ShipSmallRadar_MaxHeight 2000 MDS_Radar_ScoutsAsRadar 0 MDS_Radar_ScoutRadar_MaxRange 2 MDS_Radar_ScoutRadar_DeltaHeight 1500 MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0 MDS_Radar_ScoutGroundObjects_Alpha 5 MDS_Radar_ScoutCompleteRecon 0 MDS_Misc_DisableAIRadioChatter 1 MDS_Misc_DespawnAIPlanesAfterLanding 1 MDS_Misc_HidePlayersCountOnHomeBase 0 MDS_Misc_BombsCat1_CratersVisibilityMultiplier 10.0 MDS_Misc_BombsCat2_CratersVisibilityMultiplier 10.0 MDS_Misc_BombsCat3_CratersVisibilityMultiplier 10.0 Hope it can help...
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It's the same behavior for all of them, no matter the kind of static objects: Trucks, Wagon8, AAA... or Anti-Tank Temporary created objects or belonging to the stationary.dcg file doesn't decrease the garnison value when killed by any kind of killer (other than ~C featured chiefs) In the .mis file, all this static objects are under [NStationary]. About strafing the Anti-Tank guns, I'm an Experten now. Have a good day, Sir, and be happy.
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Sheet Babel tower... I need to take my time in order to be the more clear as possible...
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Hi Sir, You wrote: "Destroying a static object currently reduces the garrison value." There are no problems with the Chief columns. But, about the static objects killed, I'm sorry, Sir, but it doesn't works. In dogfight mode, when the static objects linked to a location are killed, the garnison value doesn't decrease. Here is an example: From locations.dcg Vesele 0 7099.98 44640.00 From territory.dcg Vesele 0 allied=154 axis=20 From 17/04/1945.mis 100160_Static vehicles.artillery.Artillery$PaK40 2 7063.00 44640.00 630.0 0.0 100170_Static vehicles.artillery.Artillery$ZIS3 1 7076.00 45099.00 450.0 0.0 100180_Static vehicles.artillery.Artillery$PaK40 2 7087.00 44640.00 630.0 0.0 100190_Static vehicles.artillery.Artillery$ZIS3 1 7112.00 45099.00 450.0 0.0 100200_Static vehicles.artillery.Artillery$PaK40 2 7123.00 44640.00 630.0 0.0 100210_Static vehicles.artillery.Artillery$ZIS3 1 7136.00 45099.00 450.0 0.0 From 16/04/1945.mis 100100_Static vehicles.artillery.Artillery$PaK40 2 7063.00 44640.00 630.0 0.0 100110_Static vehicles.artillery.Artillery$ZIS3 1 7076.00 45099.00 450.0 0.0 100120_Static vehicles.artillery.Artillery$PaK40 2 7087.00 44640.00 630.0 0.0 100130_Static vehicles.artillery.Artillery$ZIS3 1 7112.00 45099.00 450.0 0.0 100140_Static vehicles.artillery.Artillery$PaK40 2 7123.00 44640.00 630.0 0.0 100150_Static vehicles.artillery.Artillery$ZIS3 1 7136.00 45099.00 450.0 0.0 From 15/04/1945.mis 100070_Static vehicles.artillery.Artillery$PaK40 2 7063.00 44640.00 630.0 0.0 100080_Static vehicles.artillery.Artillery$ZIS3 1 7076.00 45099.00 450.0 0.0 100090_Static vehicles.artillery.Artillery$PaK40 2 7087.00 44640.00 630.0 0.0 100100_Static vehicles.artillery.Artillery$ZIS3 1 7112.00 45099.00 450.0 0.0 100110_Static vehicles.artillery.Artillery$PaK40 2 7123.00 44640.00 630.0 0.0 100120_Static vehicles.artillery.Artillery$ZIS3 1 7136.00 45099.00 450.0 0.0 And again, and again... Each mission, since a long while, the 3 blue objects are dystroed. Some time, 1 or 2 red objects are killed. Sometimes, playing in the blue side, I killed myself the 3 red objects. The Vesele garnison value is always the same... Vesele 0 allied=154 axis=20 The problem isn't with this location. It's the same behavior for all of them, no matter the kind of static objects: Trucks, Wagon8, AAA... It seems that the garnison value decrease only when static objects are destroyed by ~C featured chiefs... Sir, trust me, please. I think that I begin to know how DCG works, using it in dogfight mode, for 4 years now. Thanks and have a good day.
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Hi Sir, Is't possible to have the garnisons value decreasing each time a belonging object is killed? By any kind of aerial/naval/ground force (may be by human players) even if it isn't ~C but ~A or ennemy garnison artillery. 52_Chief Armor.4-T34_85 1 @Somewhere $4-T34_85_52 ~C 53_Chief Armor.4-T34_85 1 @Elsewhere $4-T34_85_53 ~A Actually, it seems that only 52_Chief can decrease only the Somewhere value. Saying that going to Elsewhere 53_Chief kill a Somewhere object, Somewhere value decrease... Saying that all Somewhere object are killed, 52_Chief and 53_Chief kill Elsewhere objects decreasing Elsewhere value before 53_Chief is ~C at Elsewhere... Have a good day and be happy...
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Currently, DCG uses the file MyCampaign.rls. In wich are the parts of the train lines. [City_A1_Station to City_B1_Station] [City_B1_Station to City_C1_Station] [City_C1_Station to City_D1_Station] [City_D1_Station to City_E1_Station] [City_E1_Station to City_F1_Station] [City_A2_Station to City_B2_Station] [City_B2_Station to City_C2_Station] [City_C2_Station to City_D2_Station] [City_D2_Station to City_E2_Station] [City_E2_Station to City_F2_Station] [City_A3_Station to City_B3_Station] [City_B3_Station to City_C3_Station] [City_C3_Station to City_D3_Station] [City_D3_Station to City_E3_Station] [City_E3_Station to City_F3_Station] [City_A4_Station to City_B4_Station] [City_B4_Station to City_C4_Station] [City_C4_Station to City_D4_Station] [City_D4_Station to City_E4_Station] [City_E4_Station to City_F4_Station] [City_A5_Station to City_B5_Station] [City_B5_Station to City_C5_Station] [City_C5_Station to City_D5_Station] [City_D5_Station to City_E5_Station] [City_E5_Station to City_F5_Station] Adding a file MyCampaign.end. If it exists, this file contains the line terminus (Last stop, all change!) [City_A1_Station to City_F1_Station] [City_A2_Station to City_F2_Station] [City_A3_Station to City_F3_Station] [City_A4_Station to City_F4_Station] [City_A5_Station to City_F5_Station] Without any change in the DCG rules, a train can randomly spawn at a MyCampaign.end station and move using the MyCampaign.rls roads.
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Hi Sir, Dogfight mode, IL2 DCG 3.48b11 from armor.dcg: 3-SU-85 1 194309 194501 3-SU-100 05/09 from columns.dcg: 201_Chief Armor.3-SU-100 1 @Sebedrazie $3-SU-85_201 ~A 202_Chief Armor.1-SU-100 1 @Prencov $3-SU-85_202 ~A 203_Chief Armor.2-SU-85 1 @Pocuvadio $3-SU-85_203 ~A 204_Chief Armor.3-SU-100 1 @Nova_Bana $3-SU-85_204 ~A Mission date: 02/06/1945 (February the 6th). The SU-85 begin to be upgraded to SU-100... armor.dcg upgrade's date + 1 month? Have a good day.
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You know, I'm happy when you're happy.
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Hi Sir, Dogfight mode, IL2 DCG 3.48b11 from armor.dcg: 3-SU-85 1 194309 194501 3-SU-100 05/09 from columns.dcg: 201_Chief Armor.3-SU-85 1 @Topolcany_Supply_Depot $3-SU-85_201 ~L 202_Chief Armor.1-SU-85 1 @Cifary $3-SU-85_202 ~A 203_Chief Armor.3-SU-85 1 @Krupina_Supply_Depot $3-SU-85_203 ~L 204_Chief Armor.1-SU-85 1 @Velke_Kosmalovce $3-SU-85_204 ~A Mission date: 01/06/1945 (January the 6th). The SU-85 aren't upgraded to SU-100... Have a good day.
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My two cents, Why to crypt the delay? Why not the value in clear in the command line? 19430310 startdelay 5 //(5 minutes later) 19430310 startdelay 10 //(10 minutes later) 19430310 startdelay 15 //(15 minutes later) More easy to use for little brains like mine...
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Hi Sir, This's a request. So, the same with your words: Is it possible to allow trains to use any stretch from the first station to the last station of each of them even if this stretch don't start or end at a Blue or Red edge of the board, ending when they hit a station near the front lines? Thanks.
