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idefix44

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Everything posted by idefix44

  1. In the allcampaigns.dcg file, how many Locale###=City_A can I use? Thx.
  2. Hats off to Paul for keeping it alive! +1.
  3. One other question about _Ferry, not sure it's the last... Wich kind of boat do you use as Ferry? Thx.
  4. Thx Sirs.
  5. Thanks a lot Sir sniperton. Waiting Sir Lowengrin's words now.
  6. May be am I stupid, but I realy have problems to understand how the _Dropzone works. How to use it? Wich rules? Wich effects if chutes are dropped at an ennemy location? At a friendly location? The X_Dropzone can it be a dead-end? A road must go from X_Dropzone to CityA or from CityA to X_Dropzone? I'm sure that I forget a lot of questions, so if your answers can be the more complete as possible you'll make me happy. More, english isn't my natural language so it can explain my difficulties to understand some fine details in your answers/explanations... Best regards.
  7. Hi all, First case: in rds: CityA in rls: CityA_Station Second case: in rds: CityA_Station in rls: CityA_Station Wich case is the good one to have the troops (moving columns) carried by train? First case or second case? Thanx.
  8. The link works. But the downlaoded file name is il2dcg348beta8.zip.
  9. Thx Sir.
  10. Wich rules about _Ferry? How much waypoints on the ground before to be in the river (at least, at most)? Thx.
  11. In the Ground War Editor Panel... Under Maximum Troop Number. The setting is recorded at the bottom of the campaign.dcg file. [Mission] Preference=0 Target=Random StartTime=07:00 EndTime=16:00 Enemy=Unknown BCloudType=Clear WCloudType=Poor CloudHeight=Random Intercept=Random Fuel=100% BriefingSound=None Troops=1000 BugOutRadius=10 AlliedRecon=20 AxisRecon=20 CurrentConditions=0 ContactLevel=Default+3 Gusts=Normal Turbulence=Normal
  12. Hi Sir, Is it possible to have a setting wich enable the "Contact Distance Level" to be randomized (from default to default+5), changing it for each mission? Thx.
  13. @doomsniper. http://forum.jg1.org/index.php?showtopic=1433&p=9868
  14. Sorry Sir, but I'm unable to read the cyrillic...
  15. Thx Sirs. In the squadids.dcg file coming with the 3.48b7 version (last beta) the line 261 must to be modified. from: NN Esquadrilla Normandie-Niemen to: NN Escadrille Normandie-Niemen Indeed "Esquadrilla" is a catalan word use in spain and a french squadron in an "Escadrille".
  16. In dogfight mode. I was running a campaign created with the 3.48b1 il2dcg.exe version. I have replaced the 3.48b1 .exe version with the 3.48b7 version and things go wrong when I created the next mission. Some red squadrons become blue squadrons. It happend two times in two differents campaigns (Finland39 and Normandy44). Best regards.
  17. If you play several times the same campaign you will see that the columns always use the same roads. For example, Blue use the north road and Red the south road. What I want is to try to have the roads less predictable. So I try this way. To change the order of the roads in the .rds file. Thanks.
  18. I've randomly change the position of the roads in a .rds file. For exemple, [A to B] 1111111111 1111111111 111111111 [b to C] 2222222222 2222222222 2222222222 [C to D] 3333333333 3333333333 333333333 [D to E] 44444444444 444444444 444444444 [E to F] 5555555555 555555555 555555555 become, [C to D] 3333333333 3333333333 333333333 [E to F] 5555555555 555555555 555555555 [b to C] 2222222222 2222222222 2222222222 [A to B] 1111111111 1111111111 111111111 [D to E] 44444444444 444444444 444444444 After that, I've run DCG to create the next mission of the campaign using this .rds file. The result is the end of the campaign. I tried several random .rds file creation and get always the same result. End of the campaign. To randomize the roads order is it a stupid idea or wich are the rules (first and last roads can't move, etc...)? Thanks
  19. Use documentation about options...
  20. Some documentation here: http://www.lowengrin.com/news.php
  21. It can be very different for a campaign or an other. Surprise, surprise...
  22. You're welcome.
  23. Normal in dogfight mode.
  24. Hi all, How far a static object can it be from the key location, to respawn if destroyed, when a supply column arrives at this key location?
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