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idefix44

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Everything posted by idefix44

  1. Hi all, We're playing Marethline43. Two HomeBases are air start. In wich file can I found their features in order to change them? I think about altitude, heading and speed when planes spawn in sky... Thx.
  2. Thanks Sirs for your explanations.
  3. To Nephris. Thanks for the link. It's a very nice website. To manage the server in dogfight mode I use IL2SC. Each end of mission it call DCG wich create immediatly the following mission. We have stats: http://cieldeguerre.servegame.org/ The displayed score is correct, but I'm unable to get detailed stats about AI (Planes or vehicules). How do you do that?
  4. Ok, thanks. Is DCG able to manage very complicated roads network like: A to B1 A to B2 A to B3 B1 to C1 B1 to C2 B1 to C3 B2 to C4 B2 to C5 B2 to C6 Etc...
  5. Thank you Sirs, What's about the _Dropzone? Don't you miss some other key words? My purpose is to create a single map campaign from scratch, using the Normandy 3 map.
  6. Hi all, Is't possible to get the complete list of key words used by DCG? For me a key word is: _Airstrip _Airfield _Bridgexxx etc... And what they mean? How DCG use them to generate mission and make the colums spawning? Thx.
  7. As a reminder, this four bugs found using 3.47 in dogfight mode: Normandy44 Gliders spawn in the trees Kuban42 Ju-52/3mg5e seems unable to take-off and/or collied with ship at take-off Prokhorovka Trains collied Mediterranean41 Ship waypoints on the beach Have a good day. Added 04/26/13: MarethLine43 Planes damaged on the ground when mission begin
  8. I'm really sorry. I don't remember that I've this possibility. I'm a moron. It only can be best in 2013.
  9. Hi all and Happy New Year 2013. I think that the IL2DCG campaigns have been developed for offline or cooperative mode usage. In dogfight mode the Home Base radius setting can be a problem with some static objects. The default radius setting is 3000 m. Is it possible to decrease it to 500 m wich is the minimum?
  10. To Lowengrin Thank you for your help about the MarethLine43 campaign. Posted here because used with the IL2 DCG 3.47 beta 6 version.
  11. I think the waypoints for the Germans and Allieds were just too close together so I've tweaked them. Email me for the fixed file. Seems to work fine now with the fixed file. Thanks.
  12. Using it in dogfight mode. I don't know if the problem come with DCG 3.47b6 but something is wrong in the marethline43 campaign. Blue side is on the left of the map (west), Red side is on the right of the map (east). The problem is located at C5-5_El_Hamma_Checkpoint. From west to east we have: - Mareth_B5-7_Airstrip - C5-5_El_Hamma_Checkpoint - E5-4_west_bank_Wadi_Zigzaou_delta When Blue trucks columns defend C5-5_El_Hamma_Checkpoint (They are static objects - howitzers and other) against Red columns coming from E5-4_west_bank_Wadi_Zigzaou_delta they are ineffective and destroyed by Red forces because they aim at Mareth_B5-7_Airstrip and they fire at nothing. They show the back to the ennemy... Is it possible to do something? Thanks for this great soft.
  13. Hi, A little wish: can you add a checkbox in the Dogfight Server Settings enabling or not the nn option in the BornPlaceCountries items ? So, even if a player forget to choose markings his plane as some by default. Thanks for this great soft.
  14. About Trucks Columns continuation Mission_1 1 Trucks Column (TC_ retreats (~R) from City_C to City_B TC_B: More than 2 but less than 6 vehicules are destroyed Mission_2 TC_B: Defends City_B (~C). It's like nothing happend to it Suggestion for Mission_2: TC_B: Land (~L) in City_B. In order to repair damages and regain moral...
  15. About Trucks Columns City_A (Supply Zone) City_B City_C City_D (On the Front Line) Mission_1 2 Trucks Columns (TC_A and TC_ run from City_B to City_C TC_A: More than 5 vehicules are destroyed TC_B: More than 2 but less than 6 vehicules are destroyed Mission_2 TC_A: Land (~L) in City_A (Supply Zone). This Trucks Column was destroyed TC_B: run from City_C to City_D. It's like nothing happend to it Suggestion for Mission_2: TC_A: Land (~L) in City_A (Supply Zone). This Trucks Column was destroyed TC_B: Land (~L) in City_B. In order to repair damages and regain moral... Just an idea. Thanks for this great soft.
  16. It seems work correctly with the IL2DCG347b6. Thanks.
  17. Hi all, I don't know if the last version fixes it but I have a problem with the IL2DCG347b4. In Dogfight mode. Using IL2 1946 4.11m Dedicated Server + IL2 Server Commander 2.02. All works fine with older versions of IL2DCG347b. I actually use the IL2DCG347b3. I tried to upgrade to IL2DCG347b4 3 times and 3 times the same problem appear. Here's what happend: When I close the server, using IL2 Server Commander, IL2DCG347b3 create a new mission (Italy194503230.mis). That's OK. I replace IL2DCG347b3 with IL2DCG347b4. I launch IL2 1946 4.11m Dedicated Server + IL2 Server Commander 2.02. Italy194503230.mis is playing. Italy194503230.mis stops after 90 min. That's OK. IL2DCG347b4 create a new mission (Italy194503240.mis). That's OK. Italy194503240.mis is playing. Italy194503240.mis stops after 90 min. That's OK. At this moment IL2DCG347b4 isn't able to create a new mission (Italy194503250.mis). That isn't OK. The IL2DCG347b4 window warning is: "is not a valid floating point value. I send you a zip file with IL2DCG folder using IL2DCG347b4, Italy194503230.mis, Italy194503240.mis and the warning window (IL2 DCG 3.47 beta 4 Alert.jpg). Am I the only one user of IL2 DCG in Dogfight mode ? Thanks.
  18. Hi all, In dogfight mode, It seems that since 3.47 b3 we need to destroy 6 wagons to get a destroyed train. Is it right? It seems that the destruction of static objects by humans don't decrease the garnison value of cities. Is it possible to change that? Thanks for this great soft.
  19. Ok, sorry all... The answer is that the eventlog.lst isn't the same in dogfight mode and in coop mode. The only purpose of my questions is to learn more about IL2 DCG in order to use and enjoy it as better as possible. Thanks for this great soft.
  20. These questions don't really belong in the beta test thread' date=' but I'll answer them. DCG knows an AI pilot's state from the event log file. Each pilot in the pilot.dcg file that flew has an ID that it looks for in the log to find out if the pilot died, if the pilot shot another plane down, etc. Then DCG tabulates the scores for those that lived (so they might get a little better for the next time). If they died, DCG creates a new pilot at one rank lower than the previous pilot and gives him some experience based on that rank, his country, and his squadron's overall skill level. You can set the squadron's skill level on the DCG Squadron Panel. [/quote'] First, I don't know if it is important but I write it again: I use IL2 DCG 3.47b2 (previously 3.46) in DOGFIGHT MODE. Here is the begining of the last eventlog.lst file created by the server (mission played yesterday evening) [Mar 7, 2012 9:31:14 PM] Mission: net/dogfight\DCG\Italy194409290.mis is Playing [9:31:14 PM] Mission BEGIN [9:33:08 PM] NAST-FQ37:Fw-190F-8(0) seat occupied by NAST-FQ37 at 54140.562 101664.18 [9:33:08 PM] NAST-FQ37:Fw-190F-8 loaded weapons '1sc2504sc50' fuel 50% [9:33:17 PM] 103_Chief0 destroyed by 248_Static at 71596.02 106299.46 [9:33:22 PM] NAST-idefix44:SpitfireMkIXe(0) seat occupied by NAST-idefix44 at 127415.33 77115.6 [9:33:22 PM] NAST-idefix44:SpitfireMkIXe loaded weapons 'default' fuel 100% [9:34:15 PM] NAST-crapouillo:A-20G(0) seat occupied by NAST-crapouillo at 111103.95 90628.41 [9:34:15 PM] NAST-crapouillo:A-20G loaded weapons '40xParaF' fuel 100% [9:34:31 PM] NAST-FQ37:Fw-190F-8 in flight at 54250.92 103129.69 [9:34:31 PM] basta:Bf-109G-10(0) seat occupied by basta at 54580.418 103355.945 [9:34:31 PM] basta:Bf-109G-10 loaded weapons 'default' fuel 50% [9:34:34 PM] NAST-idefix44:SpitfireMkIXe in flight at 127462.33 78210.51 [9:35:50 PM] basta:Bf-109G-10 in flight at 53857.207 103507.84 [9:35:53 PM] B-17G damaged on the ground at 104039.24 119945.66 [9:35:53 PM] B-17G(4) was killed at 104039.24 119945.66 [9:35:53 PM] B-17G(1) was killed at 104039.24 119945.66 [9:35:53 PM] B-17G(0) was killed at 104039.24 119945.66 [9:35:53 PM] B-17G(2) was killed at 104039.24 119945.66 [9:35:53 PM] B-17G(3) was killed at 104039.24 119945.66 [9:35:53 PM] B-17G(5) was killed at 104039.24 119945.66 [9:35:53 PM] B-17G(6) was killed at 104039.24 119945.66 [9:35:53 PM] B-17G(7) was killed at 104039.24 119945.66 [9:35:53 PM] B-17G shot down by landscape at 104039.24 119945.66 [9:36:11 PM] B-17G damaged on the ground at 104785.625 120249.82 [9:36:11 PM] B-17G(0) was heavily wounded at 104785.625 120249.82 [9:36:11 PM] B-17G(1) was killed at 104785.625 120249.82 [9:36:11 PM] B-17G(0) was killed at 104785.625 120249.82 [9:36:11 PM] B-17G(2) was killed at 104785.625 120249.82 [9:36:11 PM] B-17G(3) was killed at 104785.625 120249.82 [9:36:11 PM] B-17G(4) was killed at 104785.625 120249.82 [9:36:11 PM] B-17G(5) was killed at 104785.625 120249.82 [9:36:11 PM] B-17G(6) was killed at 104785.625 120249.82 [9:36:11 PM] B-17G(7) was killed at 104785.625 120249.82 [9:36:11 PM] B-17G shot down by landscape at 104785.625 120249.82 [9:36:27 PM] NAST-crapouillo entered refly menu [9:36:30 PM] NAST-crapouillo:A-20G(0) seat occupied by NAST-crapouillo at 111103.95 90628.41 [9:36:30 PM] NAST-crapouillo:A-20G loaded weapons '40xParaF' fuel 100% [9:37:30 PM] NAST-crapouillo:A-20G in flight at 111374.87 91538.336 Two B-17G are damaged on the ground (in blue and orange) and the crews are killed. B-17G(0) to B-17G(7). I don't see any link to individual AI pilot in the pilot.dcg file. How IL2 DCG can it know if the first B-17G (in blue) is the fligt leader or the wingman when one of them accomplish it mission?
  21. Is't possible to know how many sorties/kills an AI pilot need to be? Skill 1= / Skill 2= / Skill 3= / If it's for your eyes only, no problem.
  22. Ok! I'm wrong. Don't know where... May be my IL2 DCG 3.46 update wasn't complete... I feel frustrated. And so tired... Lol. Thanks for this great soft.
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