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WWGeezer

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WWGeezer last won the day on May 7 2022

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  1. Vonrd, thanks for letting me know....having WWSandman confirm the permissions ( maybe I pointed to the wrong place!)
  2. Etzel, will share this with the mission builder... occassionally we have had a spawning trigger get stuck in a loop and multiple bad guys spawn.
  3. Here it tis....the mouse appears to be able to throw bricks with both his left and right hand....very impressive.
  4. yupyup....for how these missions are built, we should pick a mission and all fly together on the German side. At this point do you guys prefer Teamspeak or are you using SRS? On a side note, I visited the Charles Schultz Museum in Santa Rosa, Ca in April. Along with a lot of Peanuts stuff they have some hand inked original vintage comic strips. I took a random picture on my cell phone one that got my attention, and it looks almost like the next frame in your signature line.
  5. We posted this on the Il2 forum but wanted to post here as well. JG1 has been a great partner over the years and we wanted to make sure you took the opportunity to try out these missions on our servers. The Wing Walkers are celebrating our 30-year anniversary. This flight sim squadron was formed in 1992, using the original Sierra/Dynamic "Red Baron" World War 1 based flight sim. The sim used Sierra's own "The Sierra Network" as the portal for flying on a TSN. Networks were all dial-up and beset with all manner of issues. Noisy phone lines often caused serious connectivity issues and the term "warping" came into existence. Technology improved and so did the sims we flew, with Red Baron giving over to Il Sturmovik Forgotten Battles, Il Sturmovik 1946, Rise of Flight and now IL Sturmovik Great Battles. We were one of many new units to form, and battled members of JG1, RAF74, Arabian Knights, Knights of the Northern Star, and many, many other virtual squadrons. New friendships were made in the process, strengthened through shared simulated combat and competition. Over time our passing interest in early aviation combat turned players into avid historians with expert knowledge of WW1 and WW2 history, accomplished graphic artists who created skins for the aircraft and self-taught programmers who built complex missions within a historical context. We look back fondly at those 30 years, the bonds that formed and the friendships we made. The original members discovered that "lone wolf" flying was ineffective at best. Team flying in flights or wingman pairs guaranteed better survivability and overall fun. WW membership stressed honor and fun as a squad over rank and glory as an individual flyer. As part of our 30-year anniversary we wanted to give something back to the flight sim community, so with that in mind we introduce the Wing Walker’s WW1 and WW2 dedicated public servers. The servers are typically open to the public unless we have a special squad event and the missions in rotation are specifically designed to support team flying. Over 25 missions in rotation, these dogfight missions designed by WWCephas and WWBiker are a sandbox style with some unique features that support squads or individuals flying in a cooperative environment. Here is a brief summary of some of the mission features. 1. The missions dynamically adjust according to the number of players from as low as 1 to as many as 24 (current server limit) in the number of AI planes generated, mission difficulty, and enemy capabilities/experience. A subtitle in the lower right-hand corner indicates the current AI strength level on a scale of 1-6. 2. Missions are either “sandbox” style, with multiple possible objectives to freely choose from, or a or set piece battle style with either dynamic scoring or a series of objectives to complete. Based on the historical plane sets, you decide if you are flying bomber, fighter or jabo missions. 3. Missions are designed around live pilots flying in one nationality, fighting against AI, but an enemy base is provided for limited human OPFOR if desired on some maps. 4. SRS auto join enabled for visitors to coordinate on comm’s. 5. The Mission Map is used extensively to update the current active objectives and give status updates on whether they are damaged or not. Based on the mission you may see an indication of movement of troops or patrols. As targets are destroyed you may see % of destruction indicating the condition of the target. Icons come off the map for destroyed targets. 6. Dynamic AI patrols. AI CAP patrols fly no regular patterns, each CAP flight has dozens of possible waypoints which are randomly generated in time, altitude, and direction, so the missions fly differently every time you fly them. 7. Enemy airfields that are "ACTIVE" will actively launch fighters to protect their area of control. If an Active Airfield is attacked and loses too many planes it becomes "SUPPRESSED" and no longer can launch aircraft but can still call for reinforcements from nearby patrol aircraft. If enough damage is done to an airfield it will become "DESTROYED" and will no longer defend itself at all. The damage required to Suppress and Destroy enemy airfields is also dynamically adjusted by the current map difficulty level. 8. AI performance: The AI behavior has been modified to be much more realistic manner as a wingman making them much more lethal when flying together. No longer will AI pilots fly in perfect formation (all the time) with the lead and then in combat fight independently. AI wingmen will actively protect their Lead and often fly in very loose formation to where you may not notice their wingman until you have been dragged and bagged. 9. Anti-Vulching routines built into mission logic, if you hang out over the primary base trying to vulch live players as they take off, you will be warned to retreat ASAP or be taken out by massive AAA volleys. Our mission builders continue to add and modify missions, but if you want to read more about the current mission set, follow the links below and visit our website. https://www.wingwalkers.org/topic/9054-ww1-sandbox-missions/ https://www.wingwalkers.org/topic/9045-ww2-sandbox-missions/ We have really enjoyed building, fine tuning and flying these missions, so we are excited for others who like flying as a team to try them out. Thanks so much to the flight sim community that has provided so much entertainment and enjoyment to our squad over the last 30 years Salute WWGeezer Wing Walkers “Once and Always” Communications Officer
  6. I am going to second Sandy's sentiment. You guys have always been there. It was great that you were able to do your own flyby at the end of the ceremony. This type of comradery is why we keep doing this. Thanks again. Salute WWGeezer
  7. for anyone attending, we will be on TS at 6:00 pm, server up at 6:15 pm, prompt start at 6:30 pm Pacific Standard Time
  8. The WingWalkers are a twenty plus year old squadron with a long history in the flight sim community. We lost one of our flight leads last month after a short flight with cancer. Icy was our Flight Lead for Gold Flight, our bombing group. Icy flew with a positive spirit and a reckless abandon that made flying a lot of fun. We will miss him greatly. We will be flying the "Missing Man" formation in his honor on Tuesday night. We might blow some things up too, Icy would have been disappointed if we didn't. If you are interested in joining us send me a PM and I will share the server password with you. Salute WWGeezer CO WingWalkers
  9. *UPDATE* Start delayed one week to Oct 8th to allow time for the new update On behalf of the WingWalkers, I wanted to extend an invitation to JG1 flyers to join us in a Squad versus Squad Campaign ( BOS platform) starting October 1st. We will be flying on the Allied side, with JG1 fellas flying German ( not a big surprise there!). Maushake has volunteered to be the Air Marshal on the German side. The missions will be flown on eight consecutive Tuesday nights, the server will be up at 6:15 PST, mission starts at 6:30 PST and ends after 3 hrs. Every three missions counts as a year and the campaign spans 1942, 1943 and 1944. Air Marshals for both sides will check in with each other on Wednesday nights to clear up any questions or concerns from the night before. Our goal is to have 12 to 16 flyers on each side. For this run we are not running full "Dead is Dead". Pilots shot down will have a 20 minute time out. The rules and the calendar are attached below for you review. We have both an Allied and German forum on our website, and I have attached a link below as well, but if you are looking for privacy, best to post on your own site. We assume each squad will fly in their own comm's but will join up when the mission ends on one TS or the other, for feedback and collegiality. . We will post as much info as possible on this thread as well as on our forum, but Maushake should be the primary point of contact for the distribution of information. WWZed is the mission builder and will also be available for questions ( but he is good a keeping secrets, so expect some surprises). The server will be password protected and the password will be distributed through your Air Marshal. JG1 and the Wingwalkers have a fine tradition of collaboration and are two of the longest standing squads in the flight sim community. This is a bit of an experiment so please be patient with us. The goal in the end is to have a good time and introduce some high quality squad versus squad flying on week nights. Salute, WWGeezer Here are the rules Here is the link for our Website ....and here is the calendar
  10. No problem....this was last minute since we are just testing it. We will do our dry run and see if it works. Feels like a good use of the U-2vs.
  11. The Wing Walkers are experimenting with a Flying Circus COOP tonight. The experiment involves inserting the U-2vs as a two seater bomber with the Flying Circus plane set (since there are no bomber/ two seaters) This is one of Vanderstock's COOP's with assigned flights and goals. If you are interested in loading it up and seeing how it fly's you are welcome to attend. Send me a PM and will give you password and TS info. https://www.wingwalkers.org/topic/6773-wwcoop-flying-circus-july-4th-at-600-pm-pst/?tab=comments#comment-45339
  12. Luft....I shamelessly used my great grandmothers name, Margaret Heinlein who lived to be 103. No relation to the science fiction writer
  13. That's all folks. Thanks for letting me share this project with you over the last year.
  14. No incorrect assumption. The journal was found in the USA. St. Augustine to be exact ( home of Jack Hunter). I sort of threaded the needle to get it there. Rupp left the journal behind and someone else held on to it. In real life Jack Hunter was bit of a spy and was in Germany during WWII. In the first newspaper article Margaret Heinlein passed away and her daughter found the journal in her home. She mentioned that her mom was born in Germany and worked for a trucking company. She also said that she was moved to the US by the government in exchange for secret information. Her family thought it was a joke, but it was not. In the book "The Axmann Conspiracy" Trucking companies where being used to try and keep the Nazi regime alive at the end of the war. Jack was trying to keep tabs on that activity. A bit of a leap, but if she had the journal and she was an informant, than Jack Hunter would have seen it too. All that to get Jack's story woven into this story, and now that I described it, I am confused too! Glad you enjoyed the series.
  15. Luft....I thought about it a lot. Rupp's goal was to survive the war, not to be a deserter or leave the country. Turn of events took him very close to there. In the end it seemed more consistent to have him go home and heal like most of the other veterans. Klaiber....still thinking about it. My wife's grandfather served in the Argylle and Sutherland Territorials in WW1 from the beginning to the end on the Western Front in the 7th battalion. I have the regimental diary that lays out every battle he would have been in. His name was William or Wully and he came home from the front with the a small dog ( have pictures of that). Would love to trace his history thru the war and do something like what you described ( unfortunately more in the dirt than in the air). We visited Scotland and one place had a very small rooster that they affectionately referred to as "the wee man".....so I already have a working title with no idea what it is about The Wartime Adventures of Wully and the Wee Man. ( PS....really appreciate you guys commenting along the way.
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