sniperton Posted March 17, 2014 Report Posted March 17, 2014 No, not above the carrier, it says I am based at "Townsville airfield" which is I understand in Australia!? That's an off map airfield then. I start mid air and the waypoints guide me over the target and then off the map. This is the Okinawa campaign, but other pacific maps I tested were the same (airstarts). I had the same issue until I installed 3.48 beta 8 (download link as above; it suffices overwriting the old old exe with the new one, then don't forget to recheck "replacement mode"). Try e.g. USN Pacific Campaign, captain, Coral See, VF-3 Lexington, and report back if it still doesn't work correctly. Quote
Pisces Posted March 17, 2014 Report Posted March 17, 2014 I had the same issue until I installed 3.48 beta 8 (download link as above; it suffices overwriting the old old exe with the new one, then don't forget to recheck "replacement mode"). Try e.g. USN Pacific Campaign, captain, Coral See, VF-3 Lexington, and report back if it still doesn't work correctly. Using VF-3 as squadron works on Coral Sea map. However, if I try to start a US Navy or a Royal Navy Campaign at Okinawa (with RN I can only choose two squadrons and none of them work to get me started on a carrier) then I doesn't work. Strange. Quote
sniperton Posted March 17, 2014 Report Posted March 17, 2014 Yep, confirmed, USN campaign, captain, Okinawa, VF-3, assigned home base is Townsville Airfield. What is strange that allied AI squads are correctly stationed on USS Essex or HMS Illustrious. Poor Paul, another bug to hunt down... Quote
Lowengrin Posted March 19, 2014 Author Report Posted March 19, 2014 I'm pretty sure it has to do with my rewrite of how the squadron's nations are selected and/or the rewrite of how ships designation are determined. Quote
sniperton Posted March 19, 2014 Report Posted March 19, 2014 You're probably right. Check the Coral See scenario. It works correctly for VF-3 "Lexington", but if VF-3 "Yorktown" is chosen, I get that nasty Townsville Airfield. As to AIs, only those are assigned to Lexington which have "Lexington" in their squad designation in squadids (VF_3B and VB_2B). [uSN_VF_3A0] Planes 16/16-0+3 Skill 1 Class air.F4F3 Active True Any Pilot Type 1default.bmp Townsville_Airfield Radio [uSN_VF_3B1] Planes 16/16-0+3 Skill 1 Class air.F4F3 Active False Any Pilot Type 1default.bmp USS Lexington Radio [uSN_VF_42A0] Planes 16/16-0+3 Skill 1 Class air.F4F3 Active False Any Pilot Type 1default.bmp Townsville_Airfield Radio [uSN_VF_42A1] Planes 16/16-0+3 Skill 1 Class air.F4F3 Active False Any Pilot Type 1default.bmp Townsville_Airfield Radio [uSN_VB_2B0] Planes 16/16-0+3 Skill 1 Class air.SBD3 Active False Any Pilot Type 1default.bmp USS Lexington Radio [uSN_VB_2B1] Planes 16/16-0+3 Skill 1 Class air.SBD3 Active False Any Pilot Type 1default.bmp USS Lexington Radio [uSN_VB_3A0] Planes 16/16-0+3 Skill 1 Class air.SBD3 Active False Any Pilot Type 1default.bmp Townsville_Airfield Radio [uSN_VB_3A1] Planes 16/16-0+3 Skill 1 Class air.SBD3 Active False Any Pilot Type 1default.bmp Townsville_Airfield Radio [uN_NN2] Planes 4/4-0+2 Skill 1 Class air.PBN1 Active False AI Only 1default.bmp Townsville_Harbor Radio Quote
idefix44 Posted March 20, 2014 Report Posted March 20, 2014 Hi Sir, Is it possible to have a setting wich enable the "Contact Distance Level" to be randomized (from default to default+5), changing it for each mission? Thx. Quote
Lowengrin Posted March 28, 2014 Author Report Posted March 28, 2014 Contact Distance Level? I'm not sure what this is refering to.... Quote
idefix44 Posted March 28, 2014 Report Posted March 28, 2014 In the Ground War Editor Panel... Under Maximum Troop Number. The setting is recorded at the bottom of the campaign.dcg file. [Mission]Preference=0Target=RandomStartTime=07:00EndTime=16:00Enemy=UnknownBCloudType=ClearWCloudType=PoorCloudHeight=RandomIntercept=RandomFuel=100%BriefingSound=NoneTroops=1000BugOutRadius=10AlliedRecon=20AxisRecon=20CurrentConditions=0ContactLevel=Default+3Gusts=NormalTurbulence=Normal Quote
sniperton Posted March 28, 2014 Report Posted March 28, 2014 Never noticed this setting... BTW, what the hell is it? Anyway, dear Paul, any thoughts on - taxiing - skinnable stationaries - shared kills ? Just curious Quote
WindWeapon Posted April 4, 2014 Report Posted April 4, 2014 any news on the fix for carrier ops, or is best option to revert to earlier beta? Quote
Pisces Posted April 6, 2014 Report Posted April 6, 2014 any news on the fix for carrier ops, or is best option to revert to earlier beta? You can use the squadron panel to put yourself on carrier as a temporary fix. Just generate a new mission after that. You only need to do this once at the beggining of the campaign. Quote
WindWeapon Posted April 6, 2014 Report Posted April 6, 2014 only issue is that I do not see the carrier as a selectable "airbase" I do see carriers listed in the ground object panel though. Thus appears that the carriers in correctly rendered as chiefs, however are now set as spawn points for aircraft. At least in my install running latest DCG beta. Quote
Pisces Posted April 7, 2014 Report Posted April 7, 2014 only issue is that I do not see the carrier as a selectable "airbase" I do see carriers listed in the ground object panel though. Thus appears that the carriers in correctly rendered as chiefs, however are now set as spawn points for aircraft. At least in my install running latest DCG beta. Strange. Could be a mod conflict if you have any mods. I am not an expert though, so I hope someone else can help. i know I used the squadron panel in my Okinawa RN Campaign. You can try to start this campaign and see if you can select a carrier in the SP. If only for debugging purposes. Quote
Lowengrin Posted April 8, 2014 Author Report Posted April 8, 2014 ContactLevel=Default+3 I have no idea. I don't remember what this does. My apologies, but I haven't had much time for further fixes/additions recently. Quote
Lowengrin Posted April 8, 2014 Author Report Posted April 8, 2014 I have no idea. I don't remember what this does. Okay, I looked at the code. It refers to the point ground columns halt before the routes last waypoint. So bigger the number, the further the distance away (from the location and the enemy). Quote
WindWeapon Posted April 8, 2014 Report Posted April 8, 2014 Strange. Could be a mod conflict if you have any mods. I am not an expert though, so I hope someone else can help. i know I used the squadron panel in my Okinawa RN Campaign. You can try to start this campaign and see if you can select a carrier in the SP. If only for debugging purposes. Yea, I tried everything from modded to stock 4.12.2 and same result. No matter stock pacific DCG campaign involving carriers, all aircraft will only spawn in the air. Both blue and red sides. Quote
sniperton Posted April 8, 2014 Report Posted April 8, 2014 No mods guilty, seems to be a bug instead. See my reports #78 and #80. Quote
sniperton Posted April 9, 2014 Report Posted April 9, 2014 A possible workaround (until Paul fixes the issue) is to use "named" carriers with "named" squads. That is, USN_VF_5A Fighting Squadron 5 USS Saratoga CV-3USN_VF_3B Fighting Squadron 3 "Felix the Cat" USS Lexington CV-2 with USSLexingtonCV2USSSaratogaCV3 Same for the British or the Japanese. Quote
WindWeapon Posted April 10, 2014 Report Posted April 10, 2014 Guess will wait to fly carrier ops until new patch released to fix issue. ~S~ wind Quote
Lowengrin Posted April 11, 2014 Author Report Posted April 11, 2014 Can someone point me to the 4.12.2 patch? Thanks! Quote
Klaiber Posted April 11, 2014 Report Posted April 11, 2014 Hi Lo, Here you go: http://forum.1cpublishing.eu/showthread.php?t=40926 Lowengrin 1 Quote
Lowengrin Posted April 18, 2014 Author Report Posted April 18, 2014 Latest beta. Should finally fix the issue with the carrier based player squadrons. Also added a "Random" option for the column contact distances. http://members.shaw.ca/lowengrin/il2dcg348beta9.zip Feedback always welcomed. Quote
idefix44 Posted April 18, 2014 Report Posted April 18, 2014 The link works. But the downlaoded file name is il2dcg348beta8.zip. Quote
sniperton Posted April 18, 2014 Report Posted April 18, 2014 Thanks Lo, filename probably corrected since then, my download is il2dcg348beta9.zip. Exe timestamp 2014.04.17 20:42, but "About/Version" still reads "January 2012". Would be great to have it updated. However, I encounter the same problem as before. UN Coral Sea 1942 with stock template etc files still doesn't put me on USSCVGeneric. "Named" Lexington squads correctly deploy on Lexington, just like the Japanese ones. [uSN_VF_11A0] Planes 16/16-0+3 Skill 1 Class air.F4F3 Active True Any Pilot Type 1default.bmp Townsville_Airfield Radio [uSN_VF_3B1] Planes 16/16-0+3 Skill 1 Class air.F4F3 Active False Any Pilot Type 1default.bmp USS Lexington Radio [iJN_C_Shokaku_FS0] Planes 16/16-0+4 Skill 2 Class air.A6M2_21 Active False Any Pilot Type 1default.bmp Shokaku Radio [iJN_C_Shokaku_FS1] Planes 16/16-0+4 Skill 2 Class air.A6M2_21 Active False Any Pilot Type 1default.bmp Shokaku Radio [iJN_C_Zuikaku_FS0] Planes 16/16-0+4 Skill 3 Class air.A6M2_21 Active False Any Pilot Type 1default.bmp Zuikaku Radio [iJN_C_Zuikaku_FS1] Planes 16/16-0+4 Skill 2 Class air.A6M2_21 Active False Any Pilot Type 1default.bmp Zuikaku Radio [uSN_VF_42A0] Planes 16/16-0+3 Skill 1 Class air.F4F3 Active False Any Pilot Type 1default.bmp Townsville_Airfield Radio [uSN_VF_42A1] Planes 16/16-0+3 Skill 1 Class air.F4F3 Active False Any Pilot Type 1default.bmp Townsville_Airfield Radio [uSN_VB_2B0] Planes 16/16-0+3 Skill 1 Class air.SBD3 Active False Any Pilot Type 1default.bmp USS Lexington Radio [...] Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.