Butzzell Posted October 8, 2013 Report Share Posted October 8, 2013 S! All You might want to look at this thread over at the RoF forums. It looks very promising. Dynamic options from GIAP.69 Quote Link to comment Share on other sites More sharing options...
Klaiber Posted October 8, 2013 Report Share Posted October 8, 2013 Very interesting! I'll get Spies' attention. Quote Link to comment Share on other sites More sharing options...
Moxy Posted October 8, 2013 Report Share Posted October 8, 2013 Fred, Fred, Fred,! Maybe not FiF, But dynamic something! By the way.... "idiot"? lol Mox Quote Link to comment Share on other sites More sharing options...
Butzzell Posted October 9, 2013 Author Report Share Posted October 9, 2013 S! There are still some serious difficulties to overcome as you can tell. I see how you can make a script to fill in x y z coordinates for moving objects. We already use proximity triggers to turn units on or off. The biggest problem for RoF is really the lack of RR and regular roads. That is why we are doing FiF on the channel map. Many more options there. The problem with BoS becomes the size of the map and the transport options. Only time will tell. They look like they can tally the score, update the available units and their location. They then generate a separate group file for each commander and repeat the proses. Quote Link to comment Share on other sites More sharing options...
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